140,207 Commits over 4,505 Days - 1.30cph!

5 Days Ago
cherry picking from sleepingbag worldmodel 2
5 Days Ago
cherry picking from sleepingbag worldmodel
5 Days Ago
cherry picking from bandage worldmodel 2
5 Days Ago
cherry picking from bandage worldmodel 1
5 Days Ago
cherry picking from electrical worldmodels 8
5 Days Ago
cherry picking from electrical worldmodels 7
5 Days Ago
cherry picking from electrical worldmodels 6
5 Days Ago
cherry picking from electrical worldmodels 5
5 Days Ago
cherry picking from electrical worldmodels 4
5 Days Ago
cherry picking from electrical worldmodels 3
5 Days Ago
cherry picking from electrical worldmodels 2
5 Days Ago
cherry picking from electrical worldmodels
5 Days Ago
cherry picking
5 Days Ago
optimised bloodbag textures
5 Days Ago
merge from main
5 Days Ago
Fix convar values sometimes getting rounded when applying through the console, if you opened the settings menu once in the session
5 Days Ago
Bloodbag now uses an actual world model instead of burlap sack LOD0 significantly cheaper than burlap sack
5 Days Ago
tuna can light, torch holder and hopper now have world models LOD0 optimised to be cheaper than burlap sack
5 Days Ago
Cherrypick from 160554 (heavy fuse lifespan changes)
5 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
5 Days Ago
Merge from powergrid/fuse_deterioration
5 Days Ago
Adding sheep lean and react animations
5 Days Ago
Bump minimum decay rate from 6% to 8%
5 Days Ago
Merge from PlayerMaintainedMonuments
5 Days Ago
More fuse decay changes: - Worst 3 fuses decay at full rate (powergrid.fuseLifespanSeconds). Number of fuses which decay at full rate also controlled by convar (fuseFullDecayCount) - All other fuses decay at a reduced rate. Rate is picked randomly and persistent for item lifespan (powergrid.fuseSlowDecayFractionMin, fuseSlowDecayFractionMax) - Add powergrid.fuseStatus to output current condition info for all inserted fuses
5 Days Ago
Merge from main
5 Days Ago
adding small tunnel end piece, added random rooms to small station
5 Days Ago
disabled mip-streaming on sculpture textures, there's no uv coords on the sculptures so the unity path for it exits early anyway
5 Days Ago
Add smallbackpack to render scene
5 Days Ago
Updating sheep skinning and Adding LODs to export
5 Days Ago
Add gamepad config convars as menu options. Fix menu cursor issue.
5 Days Ago
Zero-initialise _GlobalMipBias
5 Days Ago
5 Days Ago
Codegen
5 Days Ago
Merge from main
5 Days Ago
Merge from main
Rin
5 Days Ago
merge from terrain_holes_fix
Rin
5 Days Ago
merge from deepsea_terrain_texture_fix
6 Days Ago
Baseline
6 Days Ago
Fix terrain shader tags
6 Days Ago
Set default texture on start up
6 Days Ago
flasher light, siren light and simple light world models LOD0 optimised below burlap sack
6 Days Ago
Added door offsets for randomised rooms
6 Days Ago
Fix map_image_url and level_url being shared when the map is disabled or fog of war is enabled Block sending Rust+ the map in that case too
6 Days Ago
tesla coil, timer, water pump, and sprinkler proper world models optimised LOD0 to be cheaper than burlap sack
6 Days Ago
Fixed a crash with a specific addon + cleanups More potential crash fixes Even more potential crash fixes + minor cleanups Minor commands.lua cleanups Fixed bone manipulated entity render bounds when never rendering first * Fallback to old behavior of using model bounds when the bone manipulated bounds are not calculated yet. PR: Fixed inconsistencies in localization source strings
6 Days Ago
merge from satellite_crash_audio_fix
6 Days Ago
merge from ch47_fixes
6 Days Ago
merge from improved_game_ui