140,096 Commits over 4,352 Days - 1.34cph!
Fix 'Show Server' and 'Show Client' text not scaling properly on animations
- Hovering over a autocomplete option will add it to the input field
- Arrow key navigating to an autocomplete option will also add it to the input field
Manually add comfort triggers to workbenches and just toggle them, don't create/destroy at runtime
more overall glass damage for the building
merge from useplayerupdatejobs3/jobify_is_flying_2
merge from useplayerupdatejobs3
merge from new_console-ui
Always show scrollbar on item and vehicle tabs when the content fits the screen
Don't allow scrollrects to scroll when the content fits the viewport, fixes the scrollbar nightmare
Dont print every log twice
Rebake tropical 1/2 heights with 12x samples, fix boat building station being baked into the height map, remove water volume from trop1, rebake shore vectors.
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Add a way to sample colliders heights multiple times per pixel on terrain to fix inaccurate height maps in the deepsea.
Add debug drawing for cell coordinates and build status
Rustige Egg H - Fixed duplicated but invisible LODGroups, removed null references in lods, fixed worldmodel outline, fixed incorrect materials in LODs 2 and 3 causing visual artifacts
Fixed layout issues when using free aspect or low resolutions
merging medical syringe refresh to main
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merge from easter2026_dlc
Fixed NRE when clicking on a vehicle button when not ingame
Localized category buttons in item and vehicle tabs
merging salvaged cleaver refresh to main
merge from non_trigger_wake_AI
- chunky merge, ran s2p on a bunch of monuments
s2p for both oilrigs to re-apply fixes from `s2p_particle_flatten_fix`
Disabled rich text on search bar base prefab
Fixed hover end fuckery when clicking buttons in the item tab
merge from main
- kept destination on oilrig prefabs, will rerun s2p
adjusted inject self sound anim event
Updating skinning for bone armour
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easter wallpaper #2 textures, material, icon, setup. updated skins list, engine file
opaque windows on the apartment complex damaged side, removed interiors fully on that end
merge from new_console-ui
Moved new error overlay to the OverlayCanvas
Restored OverlayCanvas size (perf text, branding and legacy error overlay)
merge from memcell_shortcircuit_tests
Added new memory cells tests to cover short circuits
merge from itemicons_compression_fix