161,964 Commits over 4,597 Days - 1.47cph!
Texture the trampoline blockout, add a bounce sound and a model deploy guide
Boost jumped-on trampoline bounces and keep anti-hack allowances alive
Steer trampoline bounces and bounce thrown/dropped objects
Use the trampoline blockout model
Add deployable trampoline (hackweek prototype)
Merge branch 'render_pipeline_testing' into render_pipeline_testing_brp_cleanup
Player skin is now affected by rain, disabled drops so it's just shine
Enforced a minimum visibility for rain, it was getting lost during the day
Fixed some viewmodel rain effect issues
* https://files.facepunch.com/jarryd-campi/2026/November/Unity_1QZcAB3TL7.mp4
Added a new ambience system to play a rain on roof sfx when under cover during rain
* Currently just using the one temp sfx, but has support for per physics material sfx so we could do rain on wood/metal/etc roof
https://files.facepunch.com/jarryd-campi/2026/November/Unity_GIXWpMBA6y.mp4
Apply wetness to terrain and foliage shaders, fade out based on foliage render range (looks bad at a distance)
*Automatically inherited the rain grid functionality so terrain looks dry underneath solid objects
https://files.facepunch.com/jarryd-campi/2026/November/Unity_OITx5EusZO.mp4
Added a new rain benchmark, just flies through a lit structure with the rain enabled
Merge branch 'render_pipeline_testing' into render_pipeline_testing_brp_cleanup
Created 40mm Flare Round Prototype
Updated 40MM Incendiary Grenade to use different effect and sound. Added 40mm Incendiary Grenade Icon. Balanced 40mm Incendiary Grenade Damage
Merge remote-tracking branch 'origin/buildingblock_invisible_fix'
Merge remote-tracking branch 'origin/fsmtransitionbase_getagent_fix'
Merge remote-tracking branch 'origin/combatlog_weapon_short'
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Sync .github from main (845dc095ded)
Sync .github from main (845dc095ded)
Sync .github from main (845dc095ded)
Sync .github from main (845dc095ded)
Sync .github from main (845dc095ded)
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Scale "24 units" based on the item's stacksize
Move up to a full stack at once if it's less than 24 units
Scale the amount of items a conveyor moves per tick to 24 "units"
Empty input boxes one at a time, nearest the conveyor first
Keep min & max filter per entity (furnaces) and per block of sequential filling (chests)
Split storage entities into blocks of splitting (furnaces) and blocks of sequential filling (chests)
Merge from foliage_shadows_optim
Allow thrown pies to be eaten in the air
Font specimen and component specimen pages
Better button preview content
Panel can specify a parent they need to be previewed in
Preview window can play sounds in animations
Make the television a proper placeable item
Add the built RustVideo plugin for 64-bit Windows
Encode video camera recordings with VP8
Play video tapes through Unity's video player
Store video tapes as VP8 frames behind a format header
Record video at 30 frames a second