143,552 Commits over 4,383 Days - 1.36cph!
When the manifest loads/updates we save the country, lat, lon and continetn to player prefs
- Check for hello data first and if we cant find it then fall back to whatever our player prefs are
Added another female/asian player seed
Merge from parent (use PlayerModelAnimationInspector from main, will reapply changes on this branch)
Fixed missing throw animation on bee grenade hold type
Added toggle visible events for bee grenade and beancan
Mortar view model polish pass and entity updates
Support geo lookup for steam queries by polling our cache
- Add geo lookup dictionary to ServerListManager
- Fix ServerAddress.Equals and operator == using reference equality on IPAddress instead of value equality, this was silently breaking all dictionary lookups including ping cache and geo lookups
Hide mortar shell projectiles until they're mobile to fix 1-2 frames of seeing them float.
merge from mortar_prototype
Display an icon for the currently active ammo type near the pitch indicator on mortars
- Sort country section based on users long and lat
- Steam query will poll cache for geo location before giving up
Different explosions for HE and Frag.
Fixed parenting issues.
Some TestScenario_RocketSplashDamage refactoring
Added 3 new tests checking the triangle splash bug
bunch of fixes and improvements after suggestions from Luke on charms master sheet
supermarket freezer blockout
merge from mortar_prototype
added 3p upperbody state anim clips
updated 3p pickup & drop anim clip lengths
Remove unused steam client libraries on Linux
* game\bin\libtier0_s.so and game\bin\libvstdlib_s.so specifically. They are not used since we use SteamCMD's automatic download of steamclient.so now
Delete linux_server_cycle.sh
* Unused file?
Remove height2normal.exe & height2ssbumb.exe
* Idk if they are useful for anyone. If need be, we can set them up to be compiled by the build system, since they aren't right now.
- Country now displayed on country button in main menu
- Cleaned up and seperated into GeoLocation class to stop us having to access Account.Hello all the time
switched to ReplicatedVars, compiler fixes, adjustments to separate client and server code
Add one shot handles, blend IK back in after firing mortar
Copy paste preview improvements, we now spawn building block conditional model using the saved modelstate
Some cleanup
Fixed regression with PhysicsCollide hooks
double support internal variable entity funcs
Nullout solid_t on creation
Fixed a crash with ragdolls when spawning in teleport triggers
Disable clientside "invalid sequence ack nr" check for now
merge from automated_testing
Fixed raiding tests CI filtering
Test lists
Fixed regression with PhysicsCollide hooks
double support internal variable entity funcs
Nullout solid_t on creation
Fixed a crash with ragdolls when spawning in teleport triggers
Fixed a crash with ragdolls when spawning in teleport triggers
Add pilot dlc box, electric furnace and electric furnace io entity to StorageAdaptorAllowCollisionGroup
Commit RidableHorse because it wants to and when it wants to we listen
Fixed regression with PhysicsCollide hooks
double support internal variable entity funcs
Nullout solid_t on creation
merge from main -> apartment_complex_monument
Fix compile error from non-existant namespace
merge from optimize_plant_lod_wind
Industrial Storage - tweaked gibs
added more parameters to equations for getting score area on the board, to account for non-standard board shapes.
added a gizmo to view scoring areas, toggleable so you can match the math to the mesh
Fixed flacky raiding tests
Rockets spawned by ServerProjectileTestSpawner were moving during the WaitUntilAllSpawned
Fix recast save being called in unity mode (even though it early outs, it logs a warning)
- Grab geo location from hello
- Initial setup
Mortar view model updates to fix up ammo syncing
Merge from workbench_upgrades
Merge from final_code_cleanup
Remove visualPointLookup and related build-lookup code. It's not needed any more.
merge from automated_testing
industrial floorpapers update, renamed them as well to match with the rest of the textures
Fixed CI testlist loading