137,121 Commits over 4,324 Days - 1.32cph!

Yesterday
merge from LNY26
Yesterday
Compile fix
Yesterday
merge from LNY26
Yesterday
added greybox clubs
Yesterday
Added execution logic and event nodes Can finally run some graph now
Yesterday
layout improvements, town square subway entrance, basic cover pass for better traversal apartment_complex S2P
2 Days Ago
merge from main
2 Days Ago
Fixed the input bar
2 Days Ago
Fixed the UI, kinda
2 Days Ago
codegen localization
2 Days Ago
cinema screen code
2 Days Ago
cinema screen ui, placeholder model and prototype code and prefab setup
2 Days Ago
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2 Days Ago
hooked up store icons to steam items - realised the item prefab can control the ingame icon
2 Days Ago
hooked up media images to lny26 sitems and also added store-only icons (currently unused because skin asset doesnt have functionality)
2 Days Ago
merge from main
2 Days Ago
comps box matrix added, guide mesh assigned, prefabs updated, icon updated
2 Days Ago
comps box removing temporary files
2 Days Ago
Nested grid changes: - Add scale to instance data - Move rotation float2 to uint - Handle finding grid coords in nested grid with thread id - Find LOD using precomputed offsets instead of distances - Adjust grids by offset from LOD0 grid
2 Days Ago
Don't load monument bundles or asset scenes when running a local server Add a list of allowed files, don't let the asset scene system load them (not quite working yet)
2 Days Ago
Tutorial island successfuly runs as a scene in a dedicated build
2 Days Ago
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3 Days Ago
Fix clientside golf ball stuttering
3 Days Ago
Fixed a bunch of serialization mismatch fields in BoatBuildingStation, BoatAI, BoatBuildingBlock and PlayerBoat Was preventing local builds
3 Days Ago
Build stuff WIP
3 Days Ago
Compile fixes
3 Days Ago
Setup tutorial island scene as a playable scene Ripped out a massive amount of tutorial code for handling the spawning around the world edge
3 Days Ago
Fix compile errors in Server mode
3 Days Ago
Fixed server shutting down when player tried to connect Better line reading of logs
3 Days Ago
Merge from main
3 Days Ago
Fix a crash in CVoiceGameMgr::ClientConnected due to binary module usage Fixed normal headcrabs not spawning from their cannisters Remove the entire GameStats(Uploader) system Its never used by anything, just wastes resources Also references to xboxsystem and matchmaking systems that were still compiled in Ship a fixed hunter_flechette.mdl * Uses the idle animation by default now instead of the impact animation, so they actually fly straight now, not at an angle Update AR2, Flechette Gun and SLAM spawn icons * AR2 icon now points the same way as other guns, SLAM icon now has the same warmer colors as all the other icons, Flechette Gun icon no longer uses the angled model in the preview Fix Flechette Gun being able to shoot through thin walls Fix file list concommand autocomplete searching mounted content It's only used for stuff like saves and demos, no need to search in mounted games like HL2 Fix sounds played via env_microphone having no subtitles
3 Days Ago
Refactored node config fields Added config fields UI
3 Days Ago
Codegen / manifest
3 Days Ago
Add trailer chassis that is scaled larger to fit building block sized trailers
3 Days Ago
Add shipping container building block trailer prototype thingy
3 Days Ago
Disable the RendererBatching components on shipping container skin for the hackweek
3 Days Ago
Merge from fishing_village_perf (not expecting much from this, but worth changing anyway)
3 Days Ago
Fixed youtooz bobble heads breaking after 10 uses
3 Days Ago
tweaked guitar inUse position
3 Days Ago
Swap away from projectiles in favour of a standard BaseEntity - Golf ball can be claimed by a client, this takes client ownership and updates the server on its position (ensuring accurate collisions for local client) - Various settings to tune update amount - Simple press e to force golf ball in that direction
3 Days Ago
Fixed flamethrower not unlocking 5.56 in tech tree. Fixed incend pistol ammo not unlocking 5.56 in hardcore
3 Days Ago
Very first pass of the node graph: from the data computer, you can build graphs with simple logic gates (similar to scratch/UE blueprints) Graphs can read data from devices connected with data chips, trigger power outputs... Can't 100% test it yet because after spending 50 years on the systems I now need to spend another 50 years getting a decent UI
3 Days Ago
Set exclude layers on fishing villages SafeZone trigger. Ran s2p on all fishing villages to bring in turret layer exclusions.
3 Days Ago
Set exclude layers on sentry.bandit.static
3 Days Ago
Merge from main
3 Days Ago
move PlayerEnterOrLeaveDeepSea RPC to the PreTeleportPlayer as it is called for all players regardless of mount/passenger state, ensures clear shore vectors
3 Days Ago
merge from mounted_shorevector_clear_fix