137,422 Commits over 4,324 Days - 1.32cph!

Today
Merge from demo_improvements_feb_2026
Today
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Today
merge from wantedposters_canvas_fix
Today
merge from prefab_preprocess_fix
Today
Deep sea cooldown in between each opening is random Added deepsea.wipeCooldownMin and deepsea.wipeCooldownMax Default range is 1.5h -> 2.5h
Today
merge nre_fix back to main
Today
Merge: from main
Today
Fix buoyancy batching throwing errors in scenes without a water system/ocean sim.
Today
Merge from main
Today
door closer hackweek files
Today
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Today
Added layer to the scene for props testing
Today
update server to 635cbaf/2022.3.41x1 - potential 64k collider limit crash fix, client will still spew old limit warning/error though
Today
- updated decor plants' LODs, added colliders - added mesh colliders to plant containers - fixed cacti colliders' import scale - monstera XS billboard setup
Today
Fix airdrops not becoming lootable when landing on playerboats
Today
Some new nodes and optims wip
Today
Fixed UIDeepSeaPortalMarker NRE
Today
Increased the default interval in between each entity spawn when the deep sea is opening Added deepsea.entities_spawninterval and deepsea.spawngroups_spawninterval convars
Today
merge from main
Today
Added deployed sfx when placing a windturbine
Today
Fixed drone deploy guide to face the correct way when clear to place.
Rin
Today
Merge from QA_Island_V2
Rin
Today
Attempt to fix startup NRE
Sucessfully cleaned and removed PlayerRigUpdate2 from hackweek_golf
Today
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Cherrypick from range 142973 -> 143247
Cherrypick 142957
Cherrypick 142943
Cherrypick 142938
Rin
Today
Merge from LNY26
Rin
Today
Fixed Horse Mask world model outlines
Today
Scene fix.
Today
Yesterday
Various stuff. Splat backup.
Yesterday
Test for io arrow having a direction and handle name not being empty Finds 5 items with missing io arrows
2 Days Ago
Some optims on CollectInventory, needs more work later
2 Days Ago
Improved copy paste behaviour Cleanup
2 Days Ago
Optims: notify the computer when the data network changed and needs to be repolled, instead of polling every tick
3 Days Ago
Maintaining control of the flag awards clan score Flag shows the clan logo on it when being controlled by a clan
3 Days Ago
Booleans are using toggles instead of input fields Added debug convar, prints each node and connection state Cleanup and optims
3 Days Ago
Try to fix MacOS build error
3 Days Ago
Delete networked m_iPlayerSoundType and related stuff * Removed a bunch of HL2MP_Player methods that were unused or overwritten Delete unused networked value m_szLastPlaceName Deletes CBasePlayer::GetLastKnownPlaceName Remove unused CBasePlayer.m_fOnTarget networked property Removes CBasePlayer.ResetAutoaim, GetAutoaimScore, AutoaimDeflection, IsOnTarget Removes CBaseCombatWeapon::GetSpriteAutoaim, GetSpriteZoomedAutoaim Removes unused autoaim_max_deflect convar Delete CBasePlayer.m_szAnimExtension (unused) Deletes C_BasePlayer::SetAnimation, m_flPhysics, m_szAnimExtension, SetAnimationExtension Deletes hud_autoaim.cpp Deletes CBasePlayer.m_szAnimExtension, SetAnimation, SetAnimationExtension, SetWeaponAnimType, m_szAnimExtension Deletes CBaseCombatWeapon::GetAnimPrefix, last argument of CBaseCombatWeapon::DefaultDeploy More cleanups * Removed ent_autoaim concommand * View model vgui screens stuff * Remove CBaseCombatWeapon::GetBulletType, CBaseCombatWeapon::GetControlPanelInfo, CBaseCombatWeapon::GetControlPanelClassName, GetMaxAutoAimDeflection, WeaponAutoAimScale, ShouldShowControlPanels, IsInBadPosition, RepositionWeapon * Remvoed CBaseViewModel.SpawnControlPanels, DestroyControlPanels, SetControlPanelsActive, ShowControlPanells, m_sAnimationPrefix, m_hScreens Remove some unused NPC networking stuff Removes CAI_BaseNPC.StartPingEffect, m_flTimePingEffect, m_iSpeedModSpeed, m_iSpeedModRadius, m_bSpeedModActive ActivateSpeedModifier, DisableSpeedModifier, SetSpeedModRadius, SetSpeedModSpeed hammer inputs are removed. They never worked because the some client code for it is never compiled in any Source game.
3 Days Ago
Fix sorting order of base building blocks
3 Days Ago
Fix window blueprint skin assignment
3 Days Ago
Add blueprint skins for half wall, triangle foundation and triangle floor
3 Days Ago
Add skins to the respective source prefabs
3 Days Ago
Fix NPE client crash when game.Get3DSkyboxInfo is ran too soon Remove FCVAR_REPLICATED from hud_deathnotice_time * It's a clientside convar, the flag has no effect. Fix color mismatch between cl_ and sv_ showhitboxes cl_showhitboxes 2 to show ONLY player hitboxes
3 Days Ago
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