140,228 Commits over 4,352 Days - 1.34cph!

17 Days Ago
Update: expand isspeeding test coverage by generating index permutations Revealed a bunch of false-positive access violations, fixed by sprinkling NativeDisableParallelForRestriction (hate it) Tests: ran unit tests
17 Days Ago
fix rotation tool transparency
17 Days Ago
Implement corrected limit checking for mesh.Begin w/ static meshes I.e. when giving mesh.Begin a mesh object, the limit becomes 65535 instead of 32768 Added second arg to IMesh:DrawSkinned - mult by model matrix Try to prevent crashes with weird .phy files
17 Days Ago
Fix profiler samples in Find and TryGetEntity
17 Days Ago
Update: add a couple more test positions for unit tests Tests: tests pass
17 Days Ago
Merge from main
17 Days Ago
Merge from main
17 Days Ago
- Fix paintball impact effects not always behaving with turrets - "Impotent" projectiles created just for effects for non instigating clients now know about their source weapon - Cleanup EntityRealm::TryGetEntity - Fix paintball impacts instigated by the local player not ignoring max spawn distance
17 Days Ago
merge from painting_line_tool_winner
17 Days Ago
Removed undesired line tool method, preview line is the winner! - removed sounds - HUD tip remains whenever holding shift, not just when actively drawing line
17 Days Ago
merge from boxes_performance_pass
17 Days Ago
Removed camera leaning towards horse head when galloping
17 Days Ago
Added horse locomotion playable component, handles the locomotion animation playing and blending only
17 Days Ago
boxes performance feedback
17 Days Ago
Update: move normal calculation logic to HeightMapQueryStructure - Give couple methods a rename Tests: ran unit tests
17 Days Ago
Bugfix: basic arespeeding unit tests now pass - use the right interpolators for IsSpeeding - add overloads to TerrainHeightMap.GetNormalsIndirect and antihack specific jobs to accept deferred arrays - make IsSpeeding work on CachedState Tests: ran unit tests
17 Days Ago
setting up salvaged axe refresh prefabs
17 Days Ago
Rentable Shop Kiosk F - first pass materials WIP
17 Days Ago
Construction NRE fix
17 Days Ago
merge from parent boxes_dlc
17 Days Ago
Idle to walk and walk to idle imports
17 Days Ago
exported horse walk to idle and idle to walk anims
17 Days Ago
exported refreshed salvaged axe rig/anims
17 Days Ago
Update: add basic consistency unit tests for AntiHack.IsSpeeding and AreSpeeding Currently fail, as I forgot to adjust the IsSpeeding logic after state cache changes. Tests: ran unit tests
17 Days Ago
rebase on main
17 Days Ago
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17 Days Ago
final 2 individual square steam images on storage_boxes_pack sitem
17 Days Ago
Fix scientist weapons floating at world origin on server
17 Days Ago
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17 Days Ago
Fix naval scientists new entity weapons leak, make sure new scientist weapon are not saved if the scientists themselves are not saved
17 Days Ago
changed "component" to "storage" on all storage boxes descriptions, started to plug in square steam images to sitem
17 Days Ago
merge from boxes_dlc
17 Days Ago
Fixed paint mask normal map settings
17 Days Ago
Gesture anim updates
17 Days Ago
cannon anim update and IK adjustments
17 Days Ago
merge from main
17 Days Ago
Merge from island_cliff_water_fix
17 Days Ago
Added some water volumes to the cliff areas on tropical island 1+2 to fix thse little pockets of no water No idea what the actual cause is, it doesn't seem to be affected by the ocean topology S2P both islands
17 Days Ago
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17 Days Ago
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18 Days Ago
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18 Days Ago
Added a searchlight debug mode to try and figure out the volumetric animation
18 Days Ago
Merge from main Auto resolved conflicts on cannon.deployed, steeringwheel.deployed, SmallBoatPassenger
18 Days Ago
Atmosphere & triggers.
18 Days Ago
Final lighting sans atmos volume & culler.
18 Days Ago
Zeroed the transmission on this potted plant, because I keep seeing it bleed ambient in interiors. Emission texture tweak.