137,589 Commits over 4,324 Days - 1.33cph!

Yesterday
Merge from kapok_branch_col_optim
Yesterday
Possibly fix Linux build error
Yesterday
Apply GetPoseParameter range fix for its one internal usage In the player anim state. Probably does nothing, but at least its not setting the clientside poseparameters move_x/y to invalid values briefly Fixed crashes with Alyx and Jalopy being removed * Also makes Alyx cancel try to enter the vehicle if it is removed while she is running to it Re-include SteamP2P on Linux dedicated servers Fixed Gravity Gun storing buoyancy as a bool Try some more potential crash fixes * Based on just a single dump TTT: Fix SimpleImage PaintOver handling Fix a crash when trying to load weird VTX files Allow Spawnicon Editor to be resized https://files.facepunch.com/rubat/2026/February16-2345-RevolvingLouse.mp4 * Also merged Pull Request for case insensitive search and arrow key animation switching
Yesterday
Fixed some potential crashes with navmeshes Fixed some potential crash issues chat.AddText handles numbers Fix a crash in CVoiceGameMgr::ClientConnected due to binary module usage Fixed normal headcrabs not spawning from their cannisters Ship a fixed hunter_flechette.mdl * Uses the idle animation by default now instead of the impact animation, so they actually fly straight now, not at an angle Update AR2, Flechette Gun and SLAM spawn icons * AR2 icon now points the same way as other guns, SLAM icon now has the same warmer colors as all the other icons, Flechette Gun icon no longer uses the angled model in the preview Fix Flechette Gun being able to shoot through thin walls Fix file list concommand autocomplete searching mounted content It's only used for stuff like saves and demos, no need to search in mounted games like HL2 Fix sounds played via env_microphone having no subtitles Apply TF2 SDK fix for CUtlFilenameSymbolTable * Should help fix loading packed files on Linux on certain maps with embedded files Fix thirdperson initial angle snap (From TF2 SDK) Put mksheet into "Tools" group (VPC) Clamp bot player count in the server browser * Also apply the clamping to serverlist.Query Merge Pull Requests * TTT weapon visual fixes for singleplayer * Use IsPlayer instead of GetClass() == "player" in base gamemode Remove the entire GameStats(Uploader) system Its never used by anything, just wastes resources Also references to xboxsystem and matchmaking systems that were still compiled in Fix leaks with CProceduralTexturePanel * This fixes color picker preview in particle editor breaking after a few uses Move CUtlVector::GrowVector error to memory grow functions Fixed single character folders not working for textures on Linux * This should fix missing textures on surf_quickie.bsp on Linux. Possibly other maps as well. Minor cleanups
Yesterday
merge from gametips_fix
Yesterday
Fixed any toast showing up cancelling the game tip think coroutine forever
Yesterday
texturing progress - apartment complex
Yesterday
Removed old text.SetAllDirty() in GameTip::Update, was murdering performance when a toast was visible
Yesterday
Fixed game tips never showing up, their canvas was not enabled when popping from Think()
Yesterday
Add protection for mounted cannon users (50% to all for now)
Yesterday
regenerate testlist
Yesterday
merge from hackweek_more_tests
Yesterday
merge from oldmenu_purge
Yesterday
Removed mainmenu show in Client.Connection::CancelLoading, causing NREs
Yesterday
Include check for terrain layer in Deployable_GroundWatch_Matches_DeployLayers
Yesterday
boat display models rw
Yesterday
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Yesterday
Compile fix 3/2
Yesterday
Compile fix 2/2
Yesterday
Compile fix 1/2
Yesterday
Guns Box - optimized mesh and LODs
Yesterday
Fix a VendingMachine.GetItemsToSell NRE that could trigger when the deep sea wipes
Yesterday
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Yesterday
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Yesterday
merge from scientist_spawners_convar_fix
Yesterday
Fix new scientists spawning with ai.scientist_spawners_enabled 0
Yesterday
merge from bbq_uv_fix (made bbq skinnable)
Yesterday
scientist_boat_ai_driverkill_fix -> main
Yesterday
merge from swedishlanguage_fix
Yesterday
Fixed swedish language not selectable in the language dropdown
Yesterday
Explosives box - optimized mesh and LODs
Yesterday
Fix a WaterCatcher.IsFull NRE that could trigger when the deep sea wipes
Yesterday
merge from demobrowser_command_fix
Yesterday
Fixed demo.browser command
Yesterday
Placement wip
Yesterday
merge from main
Yesterday
merge from oldmenu_purge
Yesterday
Deleted old Main Menu prefab folder
Yesterday
Removed UI_ConfirmationPopup, we have UI_Popup Fixed demo recorder UI while im here
Yesterday
Ensure Scientist boat AI will be left enabled if the driver is killed. Prevents AI from not shooting when the driver dies
Yesterday
Temporarily disable preventbuilding volume on floating city 1. Test placement of a static bbs in floating city 1.
Yesterday
inventory_commands_streamermode
Yesterday
Ensure a bunch of inventory.give commands respect streamermode - hiding the giving players name
Yesterday
merge from supplydrop_boat_fix
Yesterday
merge from scientist_rock_fix
Yesterday
Slightly shifted one scientist spawn point of Ruins C - it was causing it to spawn inside a cliff on one of the islands
Yesterday
Prefab variant, more setup. Manifest.
Yesterday
merge from main/salvaged-sword-audio-rework
Yesterday
merge from main/salvaged_icepick_new_sounds
Yesterday
Re-added indirect instancing multi-compiles