129,744 Commits over 4,201 Days - 1.29cph!

Yesterday
merge from multiline_console
Yesterday
Fix unintended new lines after auto completing commands.
Yesterday
Setup floor.frame.triangle prefabs, sockets, added to boat planner.
Yesterday
Merge: from analytics_v2_expose_telem - Can view AnalyticsV2 stats via analytics.stats, analytics.tablestats and analytics.uploaderstats Tests: used above to check stats in editor
Yesterday
Buildfix: missing return path in NetworkReadEx Tests: ran "Test Compile Errors"
Yesterday
Setup floor.wood prefabs, sockets, added to boat planner.
Yesterday
Merge: from main Needs codegen
Yesterday
Update: AnalyticsV2 - Azure uploader will update uploading client if endpoint settings change Tests: changed settings and checked with debugger
Yesterday
Fixed networking of ammo types for weapons Bump steam.inf Remove lua_matproxy_nobindmat Matproxies no longer push thousands of material objects to Lua Removed dummy user messages for removed haptics stuff Change ScreenFade network to just use floats Get rid of CHudMenu & its usermsg Remove dummy vote HUD user messages Remove Lua hacks that depend on up to date clients Changes around sv_visiblemaxplayers * It is now networked to clients and used for the loading screen data (in place of maxplayers), also appears in server_spawn event (on client?) * Add convar limits to sv_visiblemaxplayers (-1 to 128) * Removed unused globals set by `loading.lua` * Removed server data printed to console from loading screen (most of that data is duplicated by console print from server anyway) * Updated the aforementioned console print from server to include more data * Updated the color of the aforementioned console print (SVC_Print) to be unique Nuking SVC_Menu Improve networking precision of world clicker * This fixes VERY jumpy tool ghosts in singleplayer when using context menu aiming, especially close to crosshair.
2 Days Ago
Turn some DevMsg to DevWarnings * has an invalid spotlight * Warning, funcladder with block * --- Host_NewGame --- Properly prevent damage-inducing view punch from falldamage * It is applied from server only, so causes prediction errors. Falldamage viewpunch is already applied in the game movement code anyway.
Yesterday
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Yesterday
Manifest update
Yesterday
Compile fix
Yesterday
Clean: replace ClientVar + ServerVar with ConsoleVar Generates less commands, avoids duplication in console autocomplete Tests: ran stats command - it worked
Yesterday
Update: AnalyticsV2 - allow resetting stat tracking Tests: logged stats before and after reset
Yesterday
merge from Halloween_25_Update/PH
Yesterday
Update: AnalyticsV2 - expose stats via convars Available via analytics.stats, analytics.tablestats and analytics.uploaderstats Tests: enabled v2 analytics and ran above commands
Yesterday
Disabled some props from the GhostShip that will be in the lighting prefab instead. Transmission on the blue plastic fish crates. New signal light materials for red/green/white Working scene progress.
Yesterday
Card table world canvas culling based on distance
Yesterday
disable potato terrain rendering (shader level 1), level 2 new minimum terrain quality
2 Days Ago
Run anims on place/block change
2 Days Ago
Fix compile error
2 Days Ago
Final gen
2 Days Ago
rpc_improvements -> main
2 Days Ago
shadows render correctly
2 Days Ago
Generated new HLOD for floating city 1
2 Days Ago
building planner view model, new world model, materials, using reskinned wallpaper viewmodel
2 Days Ago
Added scene2prefab tags to casino and floating walkways to make sure they get picked up by the HLOD generator
2 Days Ago
switched HashSet to ListHashSet in BoatAI to get rid of enumerator alloc
2 Days Ago
Adding new v4 driiving anims to source
2 Days Ago
Ship lighting progress.
2 Days Ago
Fixed large backpack showing link to Krieg DLC in the repair bench
2 Days Ago
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2 Days Ago
removed some deeper profile markers from GJK, unnecessary overhead with little info
2 Days Ago
merge from boat_building
2 Days Ago
2 Days Ago
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2 Days Ago
Merge from naval_update
2 Days Ago
Start setting up improved npc grenades
2 Days Ago
merge from boat_building
2 Days Ago
moved a BaseBoat waterlevel test down a level so unpowered boats don't check it for no reason
2 Days Ago
burst compiling GJK distance methods directly, already compatible - not using jobs here as it would need a NativeReference alloc for no reason, we just want the go-fast button - verified compiling with burst inspector
2 Days Ago
Compile fix
2 Days Ago
Added prevent movement volumes to casino garbage piles near the bar Added prevent movement volumes to casino windows as a failsafe to prevent players from trying to get in through the windows
2 Days Ago
Steering wheel changes for always smooth wheel turning visuals and to fix a couple of bugs.
2 Days Ago
Reduced material IDs in farm kios by 3. Changed farm sign to standalone asset.
2 Days Ago
2 Days Ago
Added Player and Entity to the Network extensions as well (so the source generator chills) Added so source generator as well
2 Days Ago
Add 4 proof of concept cameras to the cargo ship