137,921 Commits over 4,324 Days - 1.33cph!

Today
Updated wallpaper commands to work with player boats
Today
merge from /fixes
Today
More checks in WallpaperPlanner that needed Vehicle_Large
Today
Updated wallpaper inside sockets to include vehicle_large
Today
Added wallpaper sockets and wallpaper conditional models to all boat parts Updated wallpaper settings
Today
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Today
Apply some changes to increase network transfer speeds * In my limited tests, file transfers can reach 600KB/s now @ default settings, which is must higher than the 20-40? kb before @ default settings Microoptimization to SVC_CreateStringTable bandwidth usage BaseCombatWeapon netowkring changes * Send local player exclusive data to spectators as well, such as clip1 and clip2 * Reduce network bit count for m_iState * Remove CHudTexture methods from server builds Nextbot networking changes * Network m_lifeState (Entity:Alive), same as NPCs * Fixed health/maxhealth not networking in singleplayer Remove some unused networked fields from vehicles m_nScannerDisabledWeapons and m_nScannerDisabledVehicle
Today
First pass on paintable rotation helper tool, with toggle to turn it off
Yesterday
Redirect fixes - paintable reactive target category Misc -> Electrical - twitch rivals desk stack size 5 -> 1 and enable maintainMaxCondition - legacy wall and adobe gate had old ingredients and were recycling slightly wrong - innertube skins had missing ingredients and couldn't be recycled at all - enable allowBurying x4 - disable allowBurying x1 Tests now all green
Yesterday
merge from naval_update/io_boats
Yesterday
Fixed triangle planter and triangle railroad planter having non convex colliders Remade powered water purifier collider using primitives
Yesterday
merge from parent
Yesterday
Rework redirect tests, integrate most into TestItemDefinition Add descriptions, tweak assert messages Add a bunch more, testing for various differences of redirect <-> base item Finds 13 to fix
Yesterday
Spooky speaker, water catcher, disco floor and strobe light deployable on boats
Yesterday
Reapply 143563 as editor test Regenerate testlist
Yesterday
merge from main, stomp TestDeployable
Yesterday
Leftover uncommitted code
Yesterday
Merge from skin_access_improvements
Yesterday
Fix compile error
Yesterday
Fixed simple light, RF receiver, RF broadcaster and water barrel not parenting to boats (layer issue) Disabled ceiling light on boat, was pushed by accident
Yesterday
Manually merge recast logic with new code
Yesterday
Merge from skin_access_improvements
Yesterday
merge from main
Yesterday
Cleanup how skins_access worked, now runs in the base "do we own this DLC" style checks rather than having branches in various different classes Fixes default wallpapers not being available with skins_access -1
Yesterday
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Yesterday
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Yesterday
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Yesterday
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Yesterday
Try displaying data centre regions instead
Yesterday
Meds Box Textures - push attempt nr 2
Yesterday
Meds Box - updated colour scheme, icon, gibs, LODs
Yesterday
Update rust native dll
Yesterday
Fix bad merge
Yesterday
Merge from naval_update
Yesterday
Merge from naval_missions
Yesterday
Revert change to MissionPoint type position generator for now due to error Fix item already added exception in request missions update
Yesterday
re-ordered water check to run before terrain anchors in the SpawnHandler, only used by divesites but early exits significantly faster than terrain anchors
Yesterday
Matrix display tweaks.
Yesterday
divesite spawning improvements - forcing topology to exclude lakes/rivers for reducing wasted processing - significantly reduced number of terrain anchors used in divesites d/e/f
Yesterday
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Yesterday
Merge from main
Yesterday
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Yesterday
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Yesterday
merge from main
Yesterday
Only use the fallback if the sample radius was large
Yesterday
Remove unecessary trace in SamplePosition fallback
Yesterday
Fix compile error
Yesterday
Only call smoke detection code if the target is in the view cone to save on perf, allow seeing through smoke if the target is within touch distance
Yesterday
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