141,480 Commits over 4,383 Days - 1.34cph!

Yesterday
Aded headbob to waterwheel
Yesterday
Merge from main
Yesterday
merge from main
Yesterday
prefabs/Food/ ok prefabs/Instruments/ ok prefabs/IO/ ok prefabs/Locks/ ok prefabs/Misc/ ok
Yesterday
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Yesterday
Add padding to int params
Yesterday
Fix draw distance max cell calculation and snap to furthest lod
Yesterday
Fixed grenade anim override not using throw animations
Yesterday
Fixed holster info bone name not working if supplied bone was spine4
Yesterday
Mountables can now toggle between the legacy vehicle aim yaw system (0-1 range going counter clockwise from forward) or normalized (-1 to 1, 0 straight ahead) Exposed as an accessor for now, not in the inspector Fixed submarine passenger seat spinning Fixed snowmobile passenger seats, had to mark sit pose animations as loops Remove redundant GetMountedAnimationSpeed override in BaseVehicleSeat.cs
Yesterday
Don't show parachute canopy on legs renderers
Yesterday
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Yesterday
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Yesterday
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Yesterday
industrial shelves - update item inventory move sounds to metal - assigned metal sfx
Yesterday
prefabs/Deployable ok
Yesterday
kiosk placement changes and kiosk b fixes
Yesterday
Industrial Autoturret - Updated model, updated with placeholder textures
Yesterday
Split off interiors of rentable shop D and F
Yesterday
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Yesterday
Bowless Crossbow - texture update
2 Days Ago
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2 Days Ago
protection update from feedback
2 Days Ago
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actual fix fire damage, ty aron
2 Days Ago
removed CLIENT preprocessor requirement from TestRunner window/pipeline
2 Days Ago
rewrote paste test to monitor linear/angular velocity instead - locked playerboat tests behind just Server define, too many listen-server issues to reliably test it in combined
2 Days Ago
merge from waterwheel_deployable
2 Days Ago
Small Backpack clearance update
2 Days Ago
horse no go in water wheel, adjust eyepos for less potbelly
2 Days Ago
shortened loop to fix 3p sitting for now (until full mount loop is added)
2 Days Ago
Updated Ik targets for computer station
2 Days Ago
edited crossbow bowless viewmodel prefab
2 Days Ago
Merge from main
2 Days Ago
Updated Krieg Backpack holster values
2 Days Ago
Industrial shelves - Added Gibs - Tweaked yellow material - Updated prefabs
2 Days Ago
Wetsuit female model update
2 Days Ago
prefabs/clothes ok
2 Days Ago
hooked up workshop prefab
2 Days Ago
restored clouds to skybox in workshop scene
2 Days Ago
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resize gibs
2 Days Ago
Fixed clipping, normals and LODs on leather gloves