142,209 Commits over 4,383 Days - 1.35cph!

Yesterday
Add angle error phrase for when the mortar isn't placed on flatground
Yesterday
Update mortar icon
Yesterday
Update icon generator manifest
Yesterday
▇ ▋▍▆▇▌▆▉ ▉▄▍▆▉ █▉▊▋ ▅▌▊▄ ▍▌▍ ▋▅▇▅▋█ █▄▍█▉▉▄ ▌▆▋▄█▄▆▅ ▄▍▌ ▉▇▇▄▌ ▌▇▇
Yesterday
merge from mortar_prototype
Yesterday
Add sidechecks to mortar to fix clipping issues, re-parentr most of the checks so that they rotate with the mortar, fix center ground check causing the mortar to get stuck when rotated.
Yesterday
Update: implement StableObjectArray.Repack - update unit tests to better track consistency of the state - expand StressTest to validate Repack Going to start replacing StableObjectCache in code tomorrow. Also gotta stop unit test from allocating, it takes too long Tests: ran StableObjectArrayTests
Yesterday
▊ ▇█▅▅▉▄▄ ▍▅▆▇▄▌▄▉ ▊▄▋▋▇ ▊▍▅▆ ▍ ▄▄▇█▊▋▍▇▋▇ ▍█▇▌ ▆▄▆▊█▊
Yesterday
▅ ▄▋▍ ▊▊▉▉▌ ▋▉▉█▇▇▍▆▇▋▇
Yesterday
Fix inconsistent mortar mounting on terrain
Yesterday
main -> vendingmachine_ui_refresh
Yesterday
Added Large Apartment Kitchen Models and Textures Setup Large Apartment Kitchen Material and Folders
Yesterday
merge from main
Yesterday
industrial electric furnace - texture wip updates - adjusted materials
Yesterday
Apply a mitigation for compression bomb in networking * Thanks to the people who reported the details of the exploit
Yesterday
Minor changes & cleanups Apply a mitigation for compression bomb in networking * Thanks to the people who reported the details of the exploit Adjust airboat flashlight * Make it a bit brighter, make it shine a bit father, and fix weird horizontal cutting off due to vertical FOV More nullptr checks for when at entity limit * Stalker, Combine Cannon effects More cleanups for consistency Disallow physics functions on players * Is there any reason to allow this? Add VPROF scope to IsPhysicsObjectValid
Yesterday
Deleted old battering ram temp prefab (fixes manifest error logs)
Yesterday
Implement surplus upgrade.
Yesterday
Industrial Large Furnace - texture updates and added charcoal
Yesterday
▅▆▊▄▆▉▆
Yesterday
merge from mortar_prototype
Yesterday
Fix compile error
Yesterday
merge from beard_setup
Yesterday
merge from parent
Yesterday
Synced male skin set with dye beard hair set (alphabetical) reverted player model back to male/female skin sets
Yesterday
This fixture was messed up and missing all mesh LODs
Yesterday
Skinning pass for cocoknight armour
Yesterday
More shadow light cleanup.
Yesterday
merge mortar_prototype to main
Yesterday
super wip bridge entry segment spawning, just testing high level approach and prefab setup
Yesterday
Fix client predicted reloads not stopping on mortars
Yesterday
Update(tests): add StressTest unit test Next up going to try to figure out how to support Repacking Tests: ran unit tests
2 Days Ago
Removed Old Apartment Kitchen Folders
2 Days Ago
Dye collection syncs between head hair and faciar hair
2 Days Ago
updated blendtree names
2 Days Ago
adjusted wooden shutter collision
2 Days Ago
Added walk footstep events
2 Days Ago
Fix crash when shooting mortar :facepalm:
2 Days Ago
Fix compile error
2 Days Ago
merge from Electric_Furnace_Workshop
2 Days Ago
Add spotilight and pulsing support
2 Days Ago
Bone club Inventory sounds and Icepick tap sound changes
2 Days Ago
▆▍▆▄▇▌█ ▌▋▌▊▌▋▉▌ ▇▌▄▍▆ ▉▉▌▅▌█▇▅ ▅▆▆▇ █▊▋█▆ █▄█▉▊█▆ ▋▉▌ ▋▊ ▍▄▄▆▇▅ ▋▅▅ ▆▌▉▇▋▉▉ ▇█▄▌▇▄ ▇ ▄▉▊▌▄ ▊█▆▊ ▊▉▅
2 Days Ago
Roof structures LODs, colliders and prefabs
2 Days Ago
Tweaks for updated light fixtures.
2 Days Ago
main -> vendingmachine_ui_refresh
2 Days Ago
deployablesnapping_preview_fix -> main
2 Days Ago
▍ ▄▆▍ ▌▄▍▌▉▅▇▄▌▇ ▌▄▊▌▊▇▆▄ ▅▊▌▄▋▍▇▆▉ ▋▇█▆▄▍▊▇ ▋▌▍▋▄ █ ▋█▉ ▊▊▍ ▉▍ ▇▅▍▌▊ ▅▋▇▄▉▇ ▉ ▉▊█▅▌▄▄ ▉▍█▇▇ ▄▆▅▊▅▇ ▋▇▄▋▄▆▇▅ ▇▉▉▇▌▇▇▉ ▌ ▅▍█▌▉ ▍▄▍▌ ▌▊ ▌█ ▄▅▅ ▋▌▄▉▌▉▅ ▋▊▋█▍▉ ▊▍ ▍▉▇▍▊▋█▅█ ▄▋▆█ ▋▇▌ ▉█ ▅▅▉▇▍ ▄▉▌▊▅▋█▄█▆ ▌▊▆▅▄▉ █▆▊▉▉ ▄▇▊▄▇▍▌▉█ ▉▇▉ ▉▆▇ ▋▄▇▇▍▍▇▄▉ ▄▄▋▉▌ ▋▍▍ ▌█▄▆▅▉▋ ▌▊█ ▍▋ ▉▅▋▌▊▌
2 Days Ago
testlist
2 Days Ago
Fixed wallpaper not showing on wood, stone and armoured roof LOD1 models