142,115 Commits over 4,383 Days - 1.35cph!

Yesterday
Fixed LODs on female bone armour
Yesterday
updated furniture in apartment prefabs - we're missing more kitchen cabinetry and cookers/sinks at the minute
Yesterday
air raid sfx
Yesterday
Fixed player heads not appearing on small hunting trophy
Yesterday
Create a crude oil producer prefab, deposits oil into a LiquidContainer Added support to modular car fuel module to carry crude Crude oil will be pushed from the producer into the tanker via fluid IO
Yesterday
Fixes FIxed car tyres throwing an NRE if they are spawned as part of a scene
Yesterday
Add option for Water Catchers to skip the sky physics check Create a new static water catcher with a custom production rate that doesn't require sky visibility Move water catcher collection updates out of Invokes and into a work queue (they are only every 60s but Invokes won't scale once we add a lot more around the map)
Yesterday
Fix pooling error where LODComponent was calling Refresh() before the GameObject was enabled & parenting was finished causing it to pull a LOD cell at 0,0,0 instead of the LOD cell at it's world position - fixes codelocks attached to chests being invisible when pausing dynamic occlusion is enabled (because it would only refresh it's LOD cell when it was considered dynamic)
Yesterday
Added ability to reorder existing sell orders by clicking and dragging it up/down
Yesterday
- More animations - More tooltips - FIxed spacing on existing sell order components - Boxes are integer only where needed - Spotlight
Yesterday
- Fixed search bar styling issues - More minor polish (some anims)
Yesterday
Yesterday
Light dye sets
Yesterday
Merge shaderlib fix from x86-64 * We will need this change here eventually anyway Block setinfo concommand Try to prevent infinite loops in model animation code Apply "boing" jigglebone fix from TF2 SDK PRs * Fixes some models becoming invisible due to jigglebones * ValveSoftware/source-sdk-2013/pull/1721 Fix crash with dropship at entity limit w/ strider container
Yesterday
Part2
Yesterday
Part 3
Yesterday
Apartment complex b LODs/baked LOds/prefab setup and colliders
Yesterday
More beard setup
Yesterday
Fixed players being able to access TC through the vending machine
Yesterday
merge from main -> fix_dynamic_occlusion_pausing
Yesterday
merge from fix_hover_loot_attachments -> main
Yesterday
merge from fix_privaddfriend_vis
Yesterday
add usedistance range check
Yesterday
Fix hover looting multiple attachments inside a gun only moving the first one because it was toggling all item info panels which cancelled the other pending loot actions
Yesterday
merge from main
Yesterday
Short beard setup wip
Yesterday
merge from workshop_emission_intensity
Yesterday
Add ColourEx method for getting HDR intensity of a colour. Fix Workshop resetting HDR intensity, add back HDR after colour picker(s)
Yesterday
merge from fix_cui_drabble_nre -> main
Yesterday
Merge PR #83 to fix draggable UI causing NRE on panels that can be disabled
Yesterday
updated mortar animation idle pose
Yesterday
merge from fix_forceaddtoteam -> main
Yesterday
Fix forceaddtoteam not working if you weren't already in a team and not working if the target was already in a team
Yesterday
WIP on supporting emission intensity in workshop, fix emission toggle in workshop with intensity not 0
Yesterday
merge from fix_itemcontainer_take_leak -> main
Yesterday
Industrial Large Furnace - updated model, textures Updated manifest and localization
Yesterday
Add crossfade to mortar pose, fix animation handles not being released, fix animation handles not applying autoplay properly.
Yesterday
Industrial Autoturret - Updated textures, reran skin lists, renamed textures to new convention
Yesterday
Fix smoke grenade manager returns driving me crazy
Yesterday
transformchanged_cleanup -> main
2 Days Ago
Support food on corpses again
2 Days Ago
Save a few pennies in SmokeGrenadeManager::Move
2 Days Ago
main -> vendingmachine_ui_refresh
2 Days Ago
transformchanged_cleanup -> main
2 Days Ago
Space
2 Days Ago
- Only check if food in transform changed override for dropped entity - Only check if smoke in transform changed override for smoke grenades
2 Days Ago
Lower mortar deploy angle check to only allow placement on flat ground
2 Days Ago
Salvaged Icepick inventory sounds and weapon audio polish
2 Days Ago
Add mortar deployment guide prefab
2 Days Ago
merge from mortar_prototype