138,599 Commits over 4,324 Days - 1.34cph!

Yesterday
Project y directions rather than assuming y = 0
Yesterday
Merge from static_bbs
Yesterday
S2P islands
Yesterday
Reduced magnet force Only apply magnet force on one boat at a time, the closest
Yesterday
Turn other instances of Vector3.up into ent up
Yesterday
Static boat stations won't pull in anchored boats
Yesterday
Merge from main
Yesterday
Very basics to setup deployable snapping on player boats. Still hard to do anything in large waves
Yesterday
Prefix the frame count in all midi debug messages
Yesterday
Added midiconvar.bufferProtection, prevents more than one identical midi binding firing in a single frame May help midi bindings/stream decks continue to work after the MIDI changes in Win11 25h2
Yesterday
Server compile fix
Yesterday
Fix save corruption issue
Yesterday
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2 Days Ago
merge from boxes_dlc
2 Days Ago
merge from main
2 Days Ago
lock fix, profiler marks
2 Days Ago
merge from indirect_instancing
2 Days Ago
rebase on main
2 Days Ago
merge from componentbox_authcheck_refactor -> boxes_dlc
2 Days Ago
improve performance + review changes from flavien
2 Days Ago
Merge from naval_missions
2 Days Ago
Merge from naval_update
2 Days Ago
Don't add tutorial missions to the revalidate missions work queue
2 Days Ago
Merge from naval_update
2 Days Ago
Merge from main
2 Days Ago
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2 Days Ago
Remove unnecessary extra field recently added to Item, use existing instanceData on the item instead Bumps network protocol due to updated protobuf definition Should only be merged with next wipe
2 Days Ago
merge from ambient_light_fix
2 Days Ago
fix hair raycasting shadows in deferred
2 Days Ago
menu2_play_warmup_fix -> main
2 Days Ago
We dont need readonly anymore - drop it
2 Days Ago
syncvar_traincoupling_fix_2 -> main
2 Days Ago
Fix wagons changed syncvar not starting audio
2 Days Ago
Merge from main
2 Days Ago
Merge from static_bbs
2 Days Ago
Subtract 143408 - temporarily disable prevent building volume on floating city 1
2 Days Ago
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2 Days Ago
Changes on Bone knife pitch variation audio values
2 Days Ago
Add support for having held entity viewmodels stay active after the entity has been destroyed due to using the last item in a stack, fixes viewmodel animations stopping early Setup for beancan grenade as a demo
2 Days Ago
Merge: from tracespheres_optim - Optim: GamePhysics.TraceSpheres and TraceSpheresUnordered are now faster at 32 or more spherecasts (previously started scaling at slightly more than 128) Tests: unit tests
2 Days Ago
Merge: from tracespheres_optim - Optim: GamePhysics.TraceSpheres and TraceSpheresUnordered are now faster at 32 or more spherecasts (previously started scaling at slightly more than 128) Tests: unit tests
2 Days Ago
Bone knife audio rework and implementation
2 Days Ago
Only evaluate entties in showentities once, otherwise it's really slow on bigger scenes.
2 Days Ago
Clean: remove hacky testing code Tests: none, trivial change
2 Days Ago
Merge: from main
2 Days Ago
Optim: GamePhysics.Trace - replace sort with a serial scan - added unit tests and perf tests In existing perf tests scene complexity is not enough, but expecting to be a minor improvement in real world. Tests: unit tests
2 Days Ago
Add `debug.showentities entityname radius duration client` to debug draw invisible entities in a radius.