143,183 Commits over 4,383 Days - 1.36cph!
Merge from workbench_upgrades
Fix defensive upgrade description.
- ExecuteOverlapSphereCommands uses a NativeArray for commands (again)
- Use dependsOn jobhandle as a dependency for validateJob when in debug mode
Industrial Storage - corpse meshes, gibs tweak
set skin id on crypt building skin to
10472 which is the same as the steam pack id
merge from storepage_crypt
Fixed crypt store page building tier icon
vanity cabinets a/b/c/d lods and prefab setup
collisions
workbench upgrades can no longer be crafted for researched
merge from mortar_prototype
merge from crypt_building_skin - store icon and square images for steam on sitem
square images for crypt bulding skin steam item
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merge from deepsea_loot_balance
Added simulate button to LootFill component
Nerfed deep sea PT boat loot
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merge from Quickfire_FloatingCityVendor
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Added another female/light player seed
Attempt at fixing protobuf length generations on mac by using integer math instead (ato avoid platform floating point)
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project_generation_proto_files -> main
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include proto files in project generation extensions so you can search for proto files in rider