140,560 Commits over 4,352 Days - 1.35cph!

18 Minutes Ago
setting up salvaged hammer refresh viewmodel prefabs/animations
18 Minutes Ago
merge rust_relay_server -> main
19 Minutes Ago
Bugfix(tests): fixup ServerProfiler tests that are sensitive to type hierarchies - release binaries from a496e80e Tests: ran ServerProfilerTests
19 Minutes Ago
merge main -> rust_relay_server
20 Minutes Ago
Merge from improved_network_groups
20 Minutes Ago
Add additional logging for websocket connection
21 Minutes Ago
Bug fixes for checking visibility across different network group layers when they have different cell sizes
37 Minutes Ago
Buildfix(tests): all modes compile Tests: clicked through all modes
47 Minutes Ago
Clean(tests): rest of Assembly-CSharp-Editor.dll tests restructure Just gotta make sure all platforms build and check if unit tests pass Tests: none
48 Minutes Ago
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50 Minutes Ago
Audio file changes and added inventory sounds
51 Minutes Ago
merge from new_console-ui
51 Minutes Ago
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57 Minutes Ago
Scene backup. Related light materials tweaks.
59 Minutes Ago
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1 Hour Ago
Merge from worldpositiongenerator_optimise_2
1 Hour Ago
Rename timewarning sample name
1 Hour Ago
Merge: from main
1 Hour Ago
merge from new_console-ui
2 Hours Ago
Console entries can have 8192 characters max
2 Hours Ago
Merge: from useplayerupdatejobs3 - Bugfixes for dynamically enabling Jobs 3 mode Tests: unit tests + switched Jobs 2 -> 3 on Craggy in editor
2 Hours Ago
Bugfix: ensure AntiHack states are properly expanded when going from Jobs 2 to Jobs 3 Tests: sanity test on craggy in editor, switched Jobs 2 to 3
2 Hours Ago
generate icon
2 Hours Ago
Clean: one more unnecessary playerCache passing Tests: compiles
2 Hours Ago
merge from wakeaiz_tickrate_optim
2 Hours Ago
further decrease wakeaiz tickrate and added jitter, we don't need to tick every fixed update for players entering such giant volumes
2 Hours Ago
Bugfix: ensure SpeedhackStates and FlyhackStates have sufficient storage - remove playerCache propagation where we already pass a ReadOnlySpan Tests: ran unit tests
2 Hours Ago
Merge from main
2 Hours Ago
Cleanup stuff used for testing. Seems okay.
3 Hours Ago
Handle missing LastGroundedPosition in cache add/removal
3 Hours Ago
Replicated vars are shown as [SHARED] Rcon vars are now visible in editor as [RCON] Empty default values are hidden in the autocomplete as well Some refactoring/clean up so the command list and autocomplete share the same styling and visibility rules
3 Hours Ago
Old fluors.
3 Hours Ago
BC - handle null root chain entries and chains that have no nodes
3 Hours Ago
merge from bc_null_chain_fix
3 Hours Ago
merge from waterwheel_deployable
3 Hours Ago
remove debugging ddraw, compiler issue
4 Hours Ago
merge from waterwheel_deployable
4 Hours Ago
Add condition to waterwheel item, retained when picked up
4 Hours Ago
Fixed stalls when pasting something in the console input field. We now defer auto completion to the next frame, so all new characters added in a frame aren't tested (like the old console)
4 Hours Ago
fix missing ! from refactor
4 Hours Ago
merge from main
4 Hours Ago
replaced single doors with double doors in apartment complex
4 Hours Ago
Fixed Scrollbar OnBeginDrag and ClickRepeat not taking into account additional hitboxes, causing jitters depending on where you click Reconnected all scrollbars to their prefabs and tweaked the hitboxes
4 Hours Ago
merge from main
4 Hours Ago
manifest
4 Hours Ago
4k armoured ladder hatch textures
5 Hours Ago
Merge from Main
5 Hours Ago
static double door prefab
5 Hours Ago
easter grass store icon and square images
5 Hours Ago
more wear on the spotlight