139,604 Commits over 4,352 Days - 1.34cph!

7 Minutes Ago
Tweaks. Scene backup.
23 Minutes Ago
SimpleLight consistency fixes & improvements.
1 Hour Ago
Consistency fixes.
1 Hour Ago
Spotlights
2 Hours Ago
Office lights. Anisotropic texture tweaks.
Yesterday
merge from water_ssr_taa_flicker_fix
Yesterday
merge from water_reflection_probe_seam_fix
Yesterday
merge from vclouds_macos_reflection_fix
Yesterday
Fixed rogue materials drawing hair cap textures over face
Yesterday
Fix player seed with broken eyes
Yesterday
jungle rock offset fix
Yesterday
binoculars offset fix
Yesterday
fixed medieval/abyss/jungle ak holster and backpack positions
Yesterday
Fixed 3p flashbang player offset
Yesterday
a lot more weapons charm setup
Yesterday
fixed 3p skull player offset
Yesterday
merge from path_preview
Yesterday
Fix "Unlocked" button appearing clickable
Yesterday
More ent_create NPE crash fixes vgui_slideshow_display refuses to scan invalid folders for slides Delete a few more "test" concommands * This includes collision_test, kdtree_test, voxeltree_view, voxeltree_playerview, voxeltree_box, voxeltree_sphere Add 2 new parameters to VRAD * `-LeafAmbientSampleReduction` and `-AmbientFromLeafCenters` Lets try rebuilding ambient cube indexes for when there are >65536 of em Lets try making singleplayer always select first spawnpoint * This mimics Half-LIfe 2/Portal 1 behavior. so you don't spawn on spawnpoints meant for testing during map development Fixed crashes with SavePresets Fixed decal related crashes with static props * For "clipped vertices" (whatever that means) it would crash, so we prevent that Make template spawned entities be removed if they are not NPCs * This is for NPCMaker entities, when given invalid entity classes to spawn (i.e. not NPC classes), it will now also remove the non NPC entity after spawning it, so they don't fill up the server Do not assign client-only color_correction entities serverside * This fixes map cleanups applying color correction that is not applied when just starting the map
Yesterday
fix missing shader referene
Yesterday
Clean up and format the whole file a bit, it was a mess No functional changes
2 Days Ago
Set up small hunting trophy with updated rig (still not working though)
2 Days Ago
easier deployment on sloped river banks, improve river checking
2 Days Ago
Office light file tweaks & setup.
2 Days Ago
fixed 3p cake offset
2 Days Ago
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2 Days Ago
Optim: FPTask.Run is now 0 allocs Using reflection, manually invoke internals while sneaking in our cached callback Tests: ran unit test
2 Days Ago
2 Days Ago
Merge from improved_network_groups/variable_cell_size
2 Days Ago
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2 Days Ago
Work scene backup
2 Days Ago
2 Days Ago
exported edited batteringram, generic and minicopter 3p anims and updated mincopter/scrapheli/attack heli hand/foot ik targets in their entities/prefab
2 Days Ago
added an alt version of the big button so they can be coloured.
2 Days Ago
easter wip wallpaper textures, icons
2 Days Ago
Wood tilable texture update
2 Days Ago
Kitchen Modular Kit updates
2 Days Ago
Add support for different entity ranges per entity Internally the overworld now has three overlapping network group grids with different cell sizes Players subscribe to all layers with different radii Entities can be configured with a preference for which network layer to place them on
2 Days Ago
Icons are now processed through the backend instead of through the editor
2 Days Ago
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2 Days Ago
Merge from hab_altimeter
2 Days Ago
Collision fixes, cannot mount from non-open side, stop wheels from generating power in ocean and lakes
2 Days Ago
ao resize
2 Days Ago
Update: add UniTask for evaluation In simle case only has 1 alloc that's not pooled, same as FPTask - will try to solve it locally first Tests: ran unit test
2 Days Ago
FIx isStopped incorrectly clearing path, path is cleared on disable instead
2 Days Ago
Merge from hab_altimeter
2 Days Ago
Hooked up needle LODS to calc. Invert calc and change axis to work with art.
2 Days Ago
merge from easter2026_dlc - bunny costume, rustige egg, 2 wallpapers
2 Days Ago
Fix potential nullref in SetDestination Fix updateRotation not being used properly Use private members instead of getters internally, to avoid unwanted redirection Fixe Move not using correct navarea for raycast and sample
2 Days Ago
Merge from main