142,647 Commits over 4,383 Days - 1.36cph!

7 Minutes Ago
merge from automated_testing
7 Minutes Ago
Fixed local client player being killed by the tests TearDown (entity snapshot clearing)
9 Minutes Ago
removed duplicate asmdef refs
23 Minutes Ago
Added baked textures for the LODBakerTestPrefab
24 Minutes Ago
Fixed a texture format issue within the LOD Baker that was preventing the correct texture slice from being sampled
26 Minutes Ago
Fix oilrigs not having navmesh when outside of map bounds
30 Minutes Ago
Apartment bed prefabs and lods
38 Minutes Ago
BDU set models, materials and textures added. Set up prefabs for all bdu/ballistic items.
41 Minutes Ago
Updated the LOD Baker to take into account per-mesh instance transformations and materials
41 Minutes Ago
Potential fix for ResetPath error spam
43 Minutes Ago
merge rust_relay_server -> main
44 Minutes Ago
edited 3p sprint update anim
45 Minutes Ago
Update second gingerbread npc, should fix nre
45 Minutes Ago
Skinning update for wooden armour jacket
48 Minutes Ago
Update source entity of wolf corpse, should fix broken head trophy
48 Minutes Ago
Merge from viewmodel_early_disable_fix
48 Minutes Ago
Move viewmodel clear config file
49 Minutes Ago
merged main -> rust_relay_server
53 Minutes Ago
vendingmachine_ui_refresh -> main
54 Minutes Ago
Reconfigured the LOD Baker GUI to work based on mesh instances with a prefab rather than meshes themselves, as you may want to bake multiple of the same mesh with different materials or transforms
54 Minutes Ago
Fix the weird input font
60 Minutes Ago
Changed vending machine loot panel over to a light + transparent theme to better go with the rest of the ui
1 Hour Ago
Fixed passed/failed filter text width
1 Hour Ago
Throw if the scoped convar doesn't have a SetOveride (methods)
1 Hour Ago
Fixed scoped convars being case sensitive Failing to find a convar now throws, will fail the test if throwing during SetUp/TearDown or in the test body
1 Hour Ago
Merge from viewmodel_early_disable_fix
1 Hour Ago
Fix issues with third person anims still stopping early on molotov, bandage and syringe
1 Hour Ago
Industrial Storage - added final lowpoly and bakes, rebuilt manifest
2 Hours Ago
exported edited 3p jump animations and added correct jump anim to player animation controller
2 Hours Ago
vendingmachine_ui_refresh -> main
2 Hours Ago
Missed file
2 Hours Ago
Fix 100 issues with the search bar in the sell order creator
2 Hours Ago
merge main -> rust_relay_server
2 Hours Ago
encryption changes
2 Hours Ago
Can now specify clearance zones that will block specific upgrades from being installed if there are deployables in that area.
2 Hours Ago
merge from main
2 Hours Ago
Add null check to fix a NPCShopKeeper.Greeting NRE
3 Hours Ago
closing holes in some apartment complex exterior meshes some extra polish on the set dressing damaged wing of the building toned down vertex color and alpha on glass
3 Hours Ago
Added a test prefab for the LOD Baker tool
3 Hours Ago
update manifest
3 Hours Ago
added defensive upgrade icon
3 Hours Ago
Add generic info panel to inventory, add mortar's range info using the generic panel.
3 Hours Ago
defensive upgrade textures
3 Hours Ago
post-merge compile fix
3 Hours Ago
merge from custom_item_fixes
3 Hours Ago
Dropped item combining now runs the same checks as CanStack Fixes it combining different custom item names & icons and c4 frequencies
3 Hours Ago
merge from main
3 Hours Ago
merge from dragbyangle_rebalance2
3 Hours Ago
Merge: from stableobjectarray_remove_dirty - Optim: maintain synchronized order of dependent data as we remove from StableObjectCache Tests: unit tests and a couple 2p sessions on Craggy with disconnects, shooting
3 Hours Ago
Update: codegen Tests: none