142,287 Commits over 4,383 Days - 1.35cph!

6 Minutes Ago
Updated Foldable Table Folded Version Colliders
6 Minutes Ago
Populate the friend list on init so the social button can show the online count
22 Minutes Ago
merge from weapon_refresh_binoculars
22 Minutes Ago
merge from DefWorkbenchupgrade_desc
23 Minutes Ago
merge from ziggurat_materials_fix
23 Minutes Ago
merge from roadsign_spawner_fix
24 Minutes Ago
merge from bag_corpse_health_fix
24 Minutes Ago
merge from deepsea_harvest_fix
27 Minutes Ago
Fix not being able to harvest / clone plants on a boat while in the deep sea
43 Minutes Ago
Fix health info showing up for sleeping bag / towel corpses Stronger override for all container corpses instead of relying on ShowHealthInfo
49 Minutes Ago
Fixed missing basecolor in a couple of materials related to ziggurat scene Updated HLOD Ziggurat S2P
57 Minutes Ago
Reenable all roadsign spawners - they were mistakenly saved as disabled in recent months (127266 / 140558), causing no roadsigns to spawn in monuments after they were S2Ped S2P outpost, junkyard, powerplant, satellite dish, sewer branch, military tunnels, fishing village a, water well b & c
1 Hour Ago
adding a static binocular prefab to avoid using the worldmodel in monuments fixed the supply barge missing prefab link S2P floating cities
1 Hour Ago
merge from main
1 Hour Ago
Added missing Model component to salvaged axe entity, fixes skins not loading in 3P
1 Hour Ago
Merge from main Keep source on directory conflicts, viewmodel.prefab auto-merged
1 Hour Ago
Add GPU check method on ConVar terrain.cullingtest
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
Change min/max heightmap to from R16G16_Uint to encoded R32_UInt for guaranteed compatibility
4 Hours Ago
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4 Hours Ago
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4 Hours Ago
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5 Hours Ago
Merge from main
5 Hours Ago
Apply shelve 13775 Fix terrain.geometryclipmaps not persisting properly
5 Hours Ago
Added new TriggerMonumentIOArea component that allows IO wiring inside the bounds even if those bounds are within a monument (still won't work if the player is build blocked)
5 Hours Ago
Merge from main
6 Hours Ago
Crude produced at a monument is locked, can only be moved via IO Stays locked once it's transferred into the car fuel tank, can only be removed at a car lift Items flagged as Locked are now blocked from moving via MoveItem RPC (might have side-effects)
Today
Merge from quarry_material_fix
Today
Disable terrain blend on quarry material
Today
Merge from ducked_splash_fix
Today
Slight change for better LOS check
Today
Merge from main
Today
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Today
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- Anim polish for the 10000 time - Missing phrases
Some more animations, some more polish
- Fix incorrect sizing in entry - Fix vending entry virtual item icon having its icon amount updated - Darken sold out section no longer blocks raycasting so you cans till see whats being sold on hover - Various further changes to admin dialog, spacing layout etc - Much better 'vending' panel
- Display vending name in the loot panel - Fixed updated vending names not auto updating until you look at a machines name on the map - Add in a 'sold out' modifier per entry - Further vending admin dialog changes
Today
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Today
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Today
Merge from main, many conflicts Auto resolved all code changes except for BallistaGun, used IK handling on this branch Auto resolved all prefab changes except for salvaged_cleaver.entity, used the holster position/rotation on this branch
Various theming changes on the customer panel. Too many to list
scruffy beard variants/hairset update again again
Added player seed
Renamed new head prefabs to fit naming convention
Today
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Today
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Yesterday
Setup the button callbacks
Yesterday
scruffy beard variants/hairset update again