Delete networked m_iPlayerSoundType and related stuff
* Removed a bunch of HL2MP_Player methods that were unused or overwritten
Delete unused networked value m_szLastPlaceName
Deletes CBasePlayer::GetLastKnownPlaceName
Remove unused CBasePlayer.m_fOnTarget networked property
Removes CBasePlayer.ResetAutoaim, GetAutoaimScore, AutoaimDeflection, IsOnTarget
Removes CBaseCombatWeapon::GetSpriteAutoaim, GetSpriteZoomedAutoaim
Removes unused autoaim_max_deflect convar
Delete CBasePlayer.m_szAnimExtension (unused)
Deletes C_BasePlayer::SetAnimation, m_flPhysics, m_szAnimExtension, SetAnimationExtension
Deletes hud_autoaim.cpp
Deletes CBasePlayer.m_szAnimExtension, SetAnimation, SetAnimationExtension, SetWeaponAnimType, m_szAnimExtension
Deletes CBaseCombatWeapon::GetAnimPrefix, last argument of CBaseCombatWeapon::DefaultDeploy
More cleanups
* Removed ent_autoaim concommand
* View model vgui screens stuff
* Remove CBaseCombatWeapon::GetBulletType, CBaseCombatWeapon::GetControlPanelInfo, CBaseCombatWeapon::GetControlPanelClassName, GetMaxAutoAimDeflection, WeaponAutoAimScale, ShouldShowControlPanels, IsInBadPosition, RepositionWeapon
* Remvoed CBaseViewModel.SpawnControlPanels, DestroyControlPanels, SetControlPanelsActive, ShowControlPanells, m_sAnimationPrefix, m_hScreens
Remove some unused NPC networking stuff
Removes CAI_BaseNPC.StartPingEffect, m_flTimePingEffect, m_iSpeedModSpeed, m_iSpeedModRadius, m_bSpeedModActive
ActivateSpeedModifier, DisableSpeedModifier, SetSpeedModRadius, SetSpeedModSpeed hammer inputs are removed. They never worked because the some client code for it is never compiled in any Source game.