142,492 Commits over 4,383 Days - 1.35cph!

18 Minutes Ago
Merge from main
21 Minutes Ago
merge from tincanalarm_v2
21 Minutes Ago
Cant open tin can alarm when building blocked
26 Minutes Ago
Removed unknown region log spam in editor
40 Minutes Ago
Clean: projectiles now internally iterate over their cache rather than instance list Tests: unit tests, 2p on craggy
43 Minutes Ago
Fix wolves getting stuck (use recast move instead of manual nav raycasts + slide)
47 Minutes Ago
updated tier 1 and 2 workbench lod distances to match tier 3 both tier 1 and 2 had different values and since tier 1 was too agressive i matched both 1 and 2 to 3 on the right branch this time
53 Minutes Ago
- HeldEntity and BaseViewModel now find and cache which anim clips are valid for persisting in PreProcess rather than in DoPrepare and being serialized to each prefab. Makes it easier to quickly test in editor and no prefab diffs - General cleanup of the code - Fix not checking if the animation controller playable is valid in PlayerModel.IsGoingToPlayClearHoldTypeAnim - Remove some garbage allocs in AnimationEvents - In AnimationEvents.TryCacheEventReceivers always check its parent for any other IAnimationEventReceiver. No current viewmodel for which this would have been a problem for, but because it can support more than one event receiver felt like a bug waiting to happen
54 Minutes Ago
updated tier 1 and 2 workbench lod distances to match tier 3 both tier 1 and 2 had different values and since tier 1 was too agressive i matched both 1 and 2 to 3
1 Hour Ago
Merge from main
1 Hour Ago
Merge from main
1 Hour Ago
merge from automated_testing
1 Hour Ago
Merge from industrial_crafter
1 Hour Ago
Craft speed multiplier fix. Pool fix
1 Hour Ago
Cleanup
1 Hour Ago
add engineer reinforced upgrades
1 Hour Ago
added shelf to tier 3 updated upgrade positions updated reinforced position to accomade the extra fbx - also adjusted the gibs
1 Hour Ago
Optimised test runner window OnGUI stack Editor test runs are faster
1 Hour Ago
adding an industrial crafter test setup save
2 Hours Ago
updated tier 2 upgrade placement positions also added a shelf to the tier2 workbench so it can more closely match the concept
2 Hours Ago
2 Hours Ago
custom editor for attachments to help joint config
2 Hours Ago
AccessoryItems can store an alternate prefab to optionally use, VM can have `useFlatBackCharm` set to use a more joint-restricted version to avoid clipping
2 Hours Ago
Update: ensure projectile stable indices are packed This simplifies code and opens up the door for better cache utilisation & simd processing, but currently savings are on the noise level Tests: unit tests + shot around player with 2 clients connected
2 Hours Ago
Made the LODBakerTest script compatible with the new Bake functions arguments
2 Hours Ago
Update default spawnlists a little * Replaced barrel model to a destructible one, added the 2 CS:S paining models that had their textures fixed recently Fixed Player:Lock and server spawns causing drowning noise FGD cleanups * Remove fireballsprite from env_explosion (never did anything) * Remove coldworld and xbox specific fields from worldspawn * Remove WaveHeight from func_water_analog * Remove SetLocatorTargetEntity from player_proxy entity * Turn some number fields/inputs from strings to floats Fixed crash due to recent physgun beam changes Show end of the URL in HTML panel messages
2 Hours Ago
updted upgrade placements for engineer and workbench tier 1
2 Hours Ago
M39 - Deleted duplicate overrride controller - Hooked up aim firing anim correctly
3 Hours Ago
Fixed crash due to recent physgun beam changes Show end of the URL in HTML panel messages
3 Hours Ago
Merge from parent
3 Hours Ago
deleted duplicate 3p spas anims
3 Hours Ago
moved l96 holdtype to correct folder
3 Hours Ago
Cherry Picked from 130098 (Removing LOD Baker debug code)
3 Hours Ago
Cherry Picked from 130097 (Multiple source mesh support within the LOD Baker script)
3 Hours Ago
merge mortar_prototype to main
3 Hours Ago
Remove previousLegAnimatorState tracking, apparently I added that for nothing
3 Hours Ago
merge from main
3 Hours Ago
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3 Hours Ago
More setup tests
3 Hours Ago
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3 Hours Ago
Removed hull_corner prefabs, unused
3 Hours Ago
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3 Hours Ago
merge mortar_prototype to main
3 Hours Ago
Fix cooking tests failing Improve the existing ones, add a note to expand in the future
3 Hours Ago
Clean: cache span from ActiveTriggers.Objects Tests: none, trivial change
3 Hours Ago
main -> vendingmachine_ui_refresh
3 Hours Ago
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3 Hours Ago
Merge: from main
4 Hours Ago
removed uneeded anims events from some 3p anims
4 Hours Ago
Merge: from terrainkick_nre_fix - Bugfix for NREs caused by kicking players(invalidating iterators) while looping over StableObjectArray Tests: kicked self through clipping in terrain - no NREs