1,928 Commits over 913 Days - 0.09cph!
Hook up game time, hide lumber/food
Use minimap photo of the actual map
3d unit portrait
Award gold for units killed, amount defined in unit definition
Skill effect particle
Add & hook up various unit stats to ui/attacks
Simple HUD element for movement input
Remove debug logs
Merge pull request #4 from Facepunch/Movement-Hint-Element
Clean up avatar html/scss, use glass styles
Unit definitions as game resources, pull data from them for move speed etc
Basic hero unit
Remove state attribute, replace with simple state machine component
Fix nav agent not updating position on spawn
Default to idle on spawn
Delete nametag on destroy
Watermelon objective & test map
Chatbox send button & caret color
Player nametags
Fix jump sometimes not working shortly after grounded
Small cleanup
Add chatbox
Don't get grounded on slopes
Walk over steps
Require more z velocity before becoming ungrounded
Footstep sound & particle
Clamp & trace camera
Jump & land sound + effect
Double jump
Stay on ground
Initial commit
Initial commit
Bring over all particles/models/textures/etc
Basic controller, animator, and camera
▉▇▅ ▉▊█▌▅ & ▄▉▄▌▌/█▄▄▅▌▄ ▆▄▌ ▍▅▉▆▊
Selection & color tweaks
Pulse unit's ring when a command is issued against it
Healthbar color changes with health
Cursor clamp adjustment
Simple unit formation
Follow behaviour
Fix cursor sometimes not updating
Attack, move, enemy, team cursors
Day/night controller adjustments
Fix map card showing banned wr
Exclude bans before trying to paginate
Records can be marked as banned/invalid
Various pathing adjustments
Implement Attack command
Fix noclip not stopping the timer
Give units a capsule collider for better selecting
Simple game menu
Duck animation is based on how long you've charged the jump
Hook up ui action buttons move/stop/hold/attack/patrol
Show move marker for patrol commands
Command sound effect
Show current command near cursor
Disable left mouse directly after issuing a command
Small ux
Add a trigger that shows a restart/to top overlay ui when inside
Adjust highlight & ring colors
Press space to jump camera to selected unit
Hold & Patrol behaviours
Move navigation stuff to a static class
Pathfinding optimizations, forget theta* its much slower
Switch OpenSet to a PriorityQueue
Remove unused
Pathing optimizations
Move navigation stuff to a static class
Pathfinding optimizations, forget theta* its much slower
Switch OpenSet to a PriorityQueue
Remove unused
Draw box on minimap indicating camera position
Don't predict move marker