userCrayzcancel

1,928 Commits over 913 Days - 0.09cph!

1 Year Ago
Change hud font
1 Year Ago
Hook up game time, hide lumber/food Use minimap photo of the actual map 3d unit portrait
1 Year Ago
Award gold for units killed, amount defined in unit definition
1 Year Ago
Skill effect particle Add & hook up various unit stats to ui/attacks
1 Year Ago
Simple HUD element for movement input Remove debug logs Merge pull request #4 from Facepunch/Movement-Hint-Element
1 Year Ago
Remove debug logs
1 Year Ago
Basic skill casting
1 Year Ago
Clean up avatar html/scss, use glass styles
1 Year Ago
Unit definitions as game resources, pull data from them for move speed etc
1 Year Ago
Basic hero unit Remove state attribute, replace with simple state machine component Fix nav agent not updating position on spawn Default to idle on spawn
1 Year Ago
Delete nametag on destroy
1 Year Ago
Watermelon objective & test map
1 Year Ago
Chatbox send button & caret color Player nametags
1 Year Ago
Bit of air control
1 Year Ago
Fix jump sometimes not working shortly after grounded
1 Year Ago
Small cleanup Add chatbox
1 Year Ago
Don't get grounded on slopes Walk over steps Require more z velocity before becoming ungrounded
1 Year Ago
Simple pickups
1 Year Ago
Footstep sound & particle Clamp & trace camera
1 Year Ago
Jump & land sound + effect Double jump Stay on ground
1 Year Ago
Initial commit Initial commit Bring over all particles/models/textures/etc Basic controller, animator, and camera
1 Year Ago
▉▇▅ ▉▊█▌▅ & ▄▉▄▌▌/█▄▄▅▌▄ ▆▄▌ ▍▅▉▆▊
1 Year Ago
Selection & color tweaks Pulse unit's ring when a command is issued against it Healthbar color changes with health
1 Year Ago
Small cleanup
1 Year Ago
Cursor clamp adjustment Simple unit formation Follow behaviour
1 Year Ago
Update GameCursor.razor
1 Year Ago
Fix cursor sometimes not updating
1 Year Ago
Better camera panning
1 Year Ago
Attack, move, enemy, team cursors
1 Year Ago
Increase day length
1 Year Ago
Graphics cursor
1 Year Ago
Day/night controller adjustments
1 Year Ago
Fix map card showing banned wr
1 Year Ago
Exclude bans before trying to paginate
1 Year Ago
Records can be marked as banned/invalid
1 Year Ago
Various pathing adjustments Implement Attack command
1 Year Ago
Fix noclip not stopping the timer
1 Year Ago
Button sounds
1 Year Ago
Give units a capsule collider for better selecting Simple game menu
1 Year Ago
Duck animation is based on how long you've charged the jump
1 Year Ago
Fix player getting stuck
1 Year Ago
Hook up ui action buttons move/stop/hold/attack/patrol Show move marker for patrol commands Command sound effect Show current command near cursor Disable left mouse directly after issuing a command Small ux
1 Year Ago
Add a trigger that shows a restart/to top overlay ui when inside
1 Year Ago
Adjust highlight & ring colors Press space to jump camera to selected unit Hold & Patrol behaviours
1 Year Ago
Add back noclip
1 Year Ago
Minor style improvements
1 Year Ago
Move navigation stuff to a static class Pathfinding optimizations, forget theta* its much slower Switch OpenSet to a PriorityQueue Remove unused Pathing optimizations
1 Year Ago
Move navigation stuff to a static class Pathfinding optimizations, forget theta* its much slower Switch OpenSet to a PriorityQueue Remove unused
1 Year Ago
Draw box on minimap indicating camera position
1 Year Ago
Don't predict move marker