138,105 Commits over 4,324 Days - 1.33cph!

6 Days Ago
Flagged more prefabs to be deployable on boats
6 Days Ago
texturing progress - apartment complex prefabing windows and glass, S2P scene
6 Days Ago
merge from main ( kept destination viewmodel prefab conflict changes)
6 Days Ago
merge from main
6 Days Ago
merge from main
6 Days Ago
Added Salvaged Axe World Model Updated Salvaged Axe Textures to Enable Texture Mip Streaming
6 Days Ago
merge from painting_autosave_timer -> painting_qol_fixes
6 Days Ago
merge from main
6 Days Ago
merge from main
6 Days Ago
merge from main
6 Days Ago
merge from main
6 Days Ago
Disabled IO snapping on boat for now, it doesn't work well
6 Days Ago
codegen
6 Days Ago
Forcing a shader variant change to trigger variant compilation
6 Days Ago
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6 Days Ago
merge from main (needs a codegen)
6 Days Ago
Fix boat related client/server field mismatches.
6 Days Ago
Merge from main
6 Days Ago
merge from main
6 Days Ago
merge from boat_socketparent_fix
6 Days Ago
Fixed socket specific deployment parenting issue on boats, IPlannerReparentChildrenToMe was changing the parent
6 Days Ago
merge from main
6 Days Ago
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6 Days Ago
Refine npc aiming logic, good accuracy if player is not moving or charging us, bad accuracy if player is far away or running sideways/away
6 Days Ago
Pass params to ServerUse in struct, to make it easier to add new params without having to update all overrides
6 Days Ago
Fix scoreboard issues
6 Days Ago
scientist_spawner_new_boats
6 Days Ago
Ensure oilrig and crate hacking rhibs are also included
6 Days Ago
Added Vehicle_Large groundwatch for 48 IO prefabs
6 Days Ago
Ensure paintable objects' have shadow mode set to On when in the paintable window, otherwise it could have copied a version on the mesh renderer that the indirect instancing system had set to shadows only
6 Days Ago
Added ioentity.allowed_on_boats, default to false for now
6 Days Ago
Codegen
6 Days Ago
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6 Days Ago
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6 Days Ago
Merge from main
6 Days Ago
merge from shader_variant_cleanup
6 Days Ago
scientist_spawner_new_ai -> main
6 Days Ago
Merge from improve_sail_deploy
6 Days Ago
Merge from wearable_icons_fix
6 Days Ago
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6 Days Ago
More accurate colliders
6 Days Ago
Flip the condition
6 Days Ago
scientist_spawners_enabled now affects Scientist Boat spawning
6 Days Ago
Sail deploy guide will now turn yellow if it's going to block another sail (previously would only turn yellow if it's being blocked by another sail)
6 Days Ago
merge from main
6 Days Ago
merge from skinviewer_cleanup
6 Days Ago
Codegen
6 Days Ago
kill_scientist_boat_fix -> main
6 Days Ago
Fix scientist boats becoming bricked when using killscientists command
6 Days Ago
merge from skinviewer_cleanup