142,962 Commits over 4,383 Days - 1.36cph!

10 Days Ago
Add support for skinned mesh renderers to deploy guide, reformat CreateGuideSkin.
10 Days Ago
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10 Days Ago
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10 Days Ago
Add angle error phrase for when the mortar isn't placed on flatground
10 Days Ago
Update mortar icon
10 Days Ago
Update icon generator manifest
10 Days Ago
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10 Days Ago
merge from mortar_prototype
10 Days Ago
Add sidechecks to mortar to fix clipping issues, re-parentr most of the checks so that they rotate with the mortar, fix center ground check causing the mortar to get stuck when rotated.
10 Days Ago
Update: implement StableObjectArray.Repack - update unit tests to better track consistency of the state - expand StressTest to validate Repack Going to start replacing StableObjectCache in code tomorrow. Also gotta stop unit test from allocating, it takes too long Tests: ran StableObjectArrayTests
10 Days Ago
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10 Days Ago
Fix inconsistent mortar mounting on terrain
10 Days Ago
main -> vendingmachine_ui_refresh
10 Days Ago
Added Large Apartment Kitchen Models and Textures Setup Large Apartment Kitchen Material and Folders
10 Days Ago
merge from main
10 Days Ago
industrial electric furnace - texture wip updates - adjusted materials
10 Days Ago
Apply a mitigation for compression bomb in networking * Thanks to the people who reported the details of the exploit
10 Days Ago
Minor changes & cleanups Apply a mitigation for compression bomb in networking * Thanks to the people who reported the details of the exploit Adjust airboat flashlight * Make it a bit brighter, make it shine a bit father, and fix weird horizontal cutting off due to vertical FOV More nullptr checks for when at entity limit * Stalker, Combine Cannon effects More cleanups for consistency Disallow physics functions on players * Is there any reason to allow this? Add VPROF scope to IsPhysicsObjectValid
10 Days Ago
Deleted old battering ram temp prefab (fixes manifest error logs)
10 Days Ago
Implement surplus upgrade.
10 Days Ago
Industrial Large Furnace - texture updates and added charcoal
10 Days Ago
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10 Days Ago
merge from mortar_prototype
10 Days Ago
Fix compile error
10 Days Ago
merge from beard_setup
10 Days Ago
merge from parent
10 Days Ago
Synced male skin set with dye beard hair set (alphabetical) reverted player model back to male/female skin sets
10 Days Ago
This fixture was messed up and missing all mesh LODs
10 Days Ago
Skinning pass for cocoknight armour
10 Days Ago
More shadow light cleanup.
10 Days Ago
merge mortar_prototype to main
10 Days Ago
super wip bridge entry segment spawning, just testing high level approach and prefab setup
10 Days Ago
Fix client predicted reloads not stopping on mortars
10 Days Ago
Update(tests): add StressTest unit test Next up going to try to figure out how to support Repacking Tests: ran unit tests
10 Days Ago
Removed Old Apartment Kitchen Folders
10 Days Ago
Dye collection syncs between head hair and faciar hair
10 Days Ago
updated blendtree names
10 Days Ago
adjusted wooden shutter collision
10 Days Ago
Added walk footstep events
10 Days Ago
Fix crash when shooting mortar :facepalm:
10 Days Ago
Fix compile error
10 Days Ago
merge from Electric_Furnace_Workshop
10 Days Ago
Add spotilight and pulsing support
10 Days Ago
Bone club Inventory sounds and Icepick tap sound changes
10 Days Ago
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10 Days Ago
Roof structures LODs, colliders and prefabs
10 Days Ago
Tweaks for updated light fixtures.
10 Days Ago
main -> vendingmachine_ui_refresh
10 Days Ago
deployablesnapping_preview_fix -> main