1,928 Commits over 913 Days - 0.09cph!
Cleanup, don't allow placing items into occupied slots
Add leather belt
Skip input until player releases mouse after clicking an item
Item game resource
Align equipment slots, add main hand and off hand slots
Show items icon and name in ground labels and inventory
Place item in first available slot
Clean up player input, hovering item labels lets simulation know you're hovering that label's entity
Make player walk to item before picking it up
Make heldItem a networked property
Items can be dropped to world
Show labels for items on floor
Click item's label to pick it up
Equipment inventory slots
Add second stash to player's inventory, make it all work
Remove unused stuff
StashManager to handle moving items to different cells or inventories
Insert and remove items into inventory grid, automatically maintains their position
Tippy style adjustment
Remove old bs inventory grid
Implement paused state for animation-play-state
Remove dead code causing an error when creating game resources
Don't ledge grab if vertical velocity is high
Improve ledge grab momentum
Create railgun effect regardless if it hits or not
Inventory style adjustments
No hover effect on occupied slots
Much simpler grid inventory panel
Layout if rect has changed
Set cell count, columns, margin via html attributes
Add button to clear a user's session
Update UserData before accessing org page or creating an org
Fix box-shadow's border-radius not matching up
Fix error list resetting its filter on hotload
Don't load into remembered map if the gamemode wants Empty
Set BoxPosition attribute when rendering backdrops
Fixes blur and other filters not covering WorldPanel correctly
Remove debug
Slider styles
Implement announcer volume setting
Settings menu supports floats with a slider
SliderStep attribute
Clean up damage numbers a bit
Implement damage number batching
Minimum delay between damage sound & indicator
Implement show damage numbers setting
Fix pointer events sometimes preventing game input
Complain when agents occupy the same space
Fix up visual issues when rebuilding and laying out inventory/grid cells
Fix drag canvas z'ing over items
Repivot tooltip if its off screen
Asset compile
Chatbox keeps its history, lets you scroll through it
Remove grenade launcher's self delete & weapon switch
Show empty weapons in inventory list
Fix inventory icon sometimes displaying active state wrongly
Fix lightning gun showing laser when empty
Cleanup
Rebuild settings post template applied
Add button to restore default settings
Use DisplayInfo for settings
Setting menu can scroll
Some setting defaults
Implement walk bob setting
Stick with a single ClientSettings instance
Implement weapon position setting
Button styling
Settings menu basic setup
Toggle button
Object editor ui & get/set client's settings
String editor
Enum dropdown editor
Fill in settings object
Only show public instance properties
Remove invalid css
Minimum height for folder error box to prevent text getting clipped
Pass cell spacing as a parameter
Give the player an item on spawn
Fix up tooltip
Enable pointer events on stash panel
Don't try to instantiate interfaces when finding code editor
Fixes an issue breaking some users addon manager if they don't have VS or VSCode installed
Inventory ui refactor
Simple ui management
Don't run player input when ui is hovered
Fix player v player collisions
Don't clear buttons on scoreboard