143,291 Commits over 4,383 Days - 1.36cph!

9 Days Ago
When the deep sea opens, wait for island navmesh bake to finish before starting the next Added deepsea.navmesh_spawninterval (was using entity interval before)
9 Days Ago
Dynamic pricing support (nearly there!)
9 Days Ago
merge from dragbyangle_rebalance
9 Days Ago
Added combining of source meshes and materials in the LOD Baker tool to make it compatible with the baking script
9 Days Ago
merge from main
9 Days Ago
merge from deepsea_loot_balance
9 Days Ago
Tweaked deep sea loot: - Initial loot when the sea opens slightly reduced (~15%) - Respawn cycles cap at ~30% of a full fill instead of slowly refilling back to 100% Added deepsea.loot_scale and deepsea.loot_respawn_scale convars
9 Days Ago
merge from playerboat_player_transfer_fix
9 Days Ago
replicated previous fix in jobs version of code
9 Days Ago
merge from playerboat_player_transfer_fix
9 Days Ago
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9 Days Ago
merge from main
9 Days Ago
merge from spraycan_barrels_support
9 Days Ago
fixed shallow wall shelves skinnable redirect to shallow shelves not half
9 Days Ago
Prefix nav logs correctly in RustNavmeshAgent
9 Days Ago
Convert all old scientists to use new navmesh agent
9 Days Ago
Merge from terrain_renderer
9 Days Ago
Actually assign culling value in cullingtest
9 Days Ago
industrial shelves half height and wall shallow - skin created and setup - item updated
9 Days Ago
wall shallow bamboo shelf - fix sitem itemname to allow skinning from repair bench and spray can
9 Days Ago
Check default navmesh is built and log error if not in agent queries
9 Days Ago
Revert last commit
9 Days Ago
Merge from terrain_renderer
9 Days Ago
Merge from main
9 Days Ago
Change culling test to check using map of device ids
9 Days Ago
Potential fix for SetBrakingEnabled and CanUpdateMovement NRE (suspected triggered by excav and cargo scientists)
9 Days Ago
build skins for industrial salvaged shelves
9 Days Ago
industrial electric furnace - item updated - skin
9 Days Ago
Update: replace hardcoded constant with GamePhysics.DefaultMaxResultsPerQuery (same value) - also submitting missing meta file Tests: compiles
9 Days Ago
Updated all kitchen cabinets inside apartment prefabs from meshes>prefabs
9 Days Ago
merge main -> rust_relay_server
9 Days Ago
industrial auto turret - updated item skin
9 Days Ago
Resolved stale state issue, tidied bootstrap
9 Days Ago
some more world layer setup for recent props
9 Days Ago
- Fix flex transition play on awake not working - Minor design stuff and alignment
9 Days Ago
Updated Foldable Table Prop to World Layer
9 Days Ago
Updated Firewood and Firewood Holder Prop To World Layer
9 Days Ago
Updated Makeshift Coffee Table Prop to World Layer
9 Days Ago
Updated Small Kitchen Cupboard and Cabinet Props to World Layer
9 Days Ago
merge from tincanalarm_v2
9 Days Ago
Can add flares inside the tin can alarm
9 Days Ago
Updated All Kitchen Cupboard and Cabinet Props to World Layer
9 Days Ago
merge from main
9 Days Ago
industrial auto turret - fix localization and linked skin to industrial sitem
9 Days Ago
merge from main
9 Days Ago
merge from spraycan_barrels_support
9 Days Ago
industrial dlc - fix sitem localization
9 Days Ago
toggled hidden in workshop on shelves and barrels skinnable assets
9 Days Ago
industrial electric furnace / industrial shelves - polish textures - updated icon - updated prefab - updated localization for all industrial shelves & industrial electric furnace - manifest updated
9 Days Ago
industrial electric furnace - remove redundant prefab