userCrayzcancel

1,928 Commits over 913 Days - 0.09cph!

1 Year Ago
Turn prediction off on projectiles Will take a bit of exercise to make these things lag free, just smooth em out and rid of console spam for now Don't add weapon to inventory if you already have one Fix ammo not getting picked up
1 Year Ago
Update .addon Assets Remove deprecated
1 Year Ago
Move Zoomed to base weapon, easily set which weapons can zoom Lerp FoV when you zoom in with weapon Adjust sensitivity accurately to field of view
1 Year Ago
Stop lightning effect & sound when lightning gun gets put away GiveAll adds lightning ammo too Update lightning effect on frame so it doesn't lag behind in motion
1 Year Ago
Railgun increments instead of stomping player's velocity
1 Year Ago
Grenade explosion force affects player
1 Year Ago
Tighten up camera lerp Lerp ViewModel's target position too so it doesn't clip camera when sliding
1 Year Ago
Allow jumping out of a slide Fix ledge grab sometimes putting player through ceilings
1 Year Ago
Easily set move speed per weapon
1 Year Ago
Fix .addon's Resources path Be sure to give player the desired weapons on setup
1 Year Ago
DebugOverlay's ComboBox remembers its selection after a hotload
1 Year Ago
Rename GroundDash to Dash, Dash handles both air and ground. Remove AirDash
1 Year Ago
Motion blur when dashing Dash brightness & blur along parabola curve
1 Year Ago
Stop rocket trail sound on destroyed
1 Year Ago
Fixes error where a local addon's meta won't deserialize strings to enums
1 Year Ago
Add back pawn's hud rendering
1 Year Ago
Better way to check if player is dashing, to disable bob
1 Year Ago
Disable footsteps and bob when walking/sliding DebugOverlay for entities Bit of cleaning
1 Year Ago
Bit of cleaning DeathmatchPlayer -> BoomerPlayer Minor changes
1 Year Ago
Frequently update player's path in case grid occupancy changes
1 Year Ago
Just remove agent from grid before calculating its path Reduce leniency of line of sight for more accurate local avoidance
1 Year Ago
Disable diagonals in search, not really needed with path simplification Pass agent id of agent requesting path so it doesn't try to navigate around itself Navigation agent can be stopped, stop monster when its close enough to attack
1 Year Ago
Agent occupy space on the grid, that space becomes unwalkable Spawn a monster in every room Move monsters with nav agent Find nearest walkable if destination isn't
1 Year Ago
Skip pathing calculation if we have line of sight to destination Draw agent path in navigation overlay Fine tuning
1 Year Ago
Line of sight path simplification NavigationAgent component - calculate path and move along Forgive starting point being in unwalkable node Swap previous player controller for nav agent
1 Year Ago
Allocation free pathing
1 Year Ago
Bit of cleanup
1 Year Ago
Basic A* pathing for generated dungeons Include diagonals in search Reduce allocations and cpu time
1 Year Ago
Remove some debug stuff Draw world debug stuff in overlay Navigation grid generation Debug overlay for nav grid
1 Year Ago
Fix nametags
1 Year Ago
Fix ../'s in scss paths causing hotloads to fail
1 Year Ago
Fix typo Killed transitions jump to final state before being removed
1 Year Ago
Supply correct dimension and shorthand for background-size transitions Add transition for background-position
1 Year Ago
Adjust monster appearance a bit
1 Year Ago
Basic state handling for chasing and attacking a player Basic monster animations Player looks ready to fight monsters
1 Year Ago
Assets
1 Year Ago
Don't allow punching when dead
1 Year Ago
Dungeon debug overlay
1 Year Ago
Light and camera adjustments Pointer events visible Simple entity state machine Basic monster Add glow to hovered/targetted monsters
1 Year Ago
Adjust materials
1 Year Ago
Darken environment, spawn a light in the center of each room Remove unused
1 Year Ago
Increase wall thicness
1 Year Ago
Rebuild mesh once at end Server generates wall/floor mesh as well Player collides with dungeon walls
1 Year Ago
Update architect
1 Year Ago
Gamemode refactor
1 Year Ago
Gamemode refactor
1 Year Ago
Fix typo Remove unused
1 Year Ago
Fix nre More UI cleanup, separating gamemode specific elements and utilizing templates over c# Tag ui refactor
1 Year Ago
Add basic hud Basic wasd controller Player animator component
1 Year Ago
Cleanup, hide debug draw behind cvar Fix a simple dungeon with start/end/loot/boss rooms Spawn player in start room