136,223 Commits over 4,293 Days - 1.32cph!

Today
Merge from main
Today
Added specific error message for not placing engine on boat hull Added specific error message for entities that aren't allowed on a boat
Today
merge from main/naval_update/boat_steering_creaks
Today
merge from main/naval_update/sound_polish
Yesterday
merge from main/naval_update/islands_and_ghostship_ambience_changes
Yesterday
merge from main/naval_update/sound_polish
Yesterday
merge from main/naval_update/pt_boat_turret_movement_sounds
Yesterday
mrege from main/naval_update/sound_polish
Yesterday
RHIB and rowboat now use RPM based blending system for engine sound loops
Yesterday
Compile fixes
Yesterday
scientist_boats_gameplay_pass_4 -> main
Yesterday
Bug fixes with empty animator. Put 'IsEmpty' through a SyncVar
Yesterday
Don't allow door controllers on player boats in edit mode
Yesterday
Don't allow IO connections at all in boat building stations
Yesterday
Merge from gesture_sfx_fix
Yesterday
Added a new empty idle state to both gesture layers to work around crossfading into already running state issue in playables Fixes wave gesture not playing 3rd person animation Fixes wave sfx running after every gesture
Yesterday
Fix some addons erroring out due to DImage changes Lets try updating BASS.DLL to 2.4.18.3 * Probably achieves nothing at all Include hl2 version of buildingset056a * Apparently it was changed in the 20th anniversary update? particle COLLISION_MODE_INITIAL_TRACE_DOWN traces down * instead of tracing west More potential crash fixes
Yesterday
albedo colors
Yesterday
fix left 'ammoLeft' parameter not having the right string name
Yesterday
Show if mounted turret is full or empty of ammo via swapping its idle animation to have the chain removed
Yesterday
added turret protection to cannon coconuts stack to 20 naval labs mission yields double diving tank naval treasure msision yields armor plates
Yesterday
merge from artist_pack_dlc
Yesterday
Refactor reactive targets, removing duplicated code and fixing collider issues on standard reactive target
Yesterday
Mounted weapons now give you hit markers when you shoot others - Setup ownership system for held entity
Yesterday
merge from LNY26
Yesterday
updated LNY26 sitem ids
Yesterday
FIx some oil barrels dropping below the island docks
Yesterday
merge from main
Yesterday
fix large ornate frame easel socket again
Yesterday
Improve scientists undergeared player evaluation
Yesterday
Removed IO hover text for signage, which has no IO connections
Yesterday
Fix front pt boat turret having really high sensitivity and being hard to aim
Yesterday
Initial bandaid fix for npc recklessly rushing players with prim weapons
Yesterday
naval_update -> naval_update/boat_steering_creaks
Yesterday
naval_update -> naval_update/boat_steering_creaks
Yesterday
Disable nav agent when scientists are sleeping, add editor only ai.showSleep command
Yesterday
Paintball Gun - removed refraction material from 3p models, now only in 1p
Yesterday
shutter frame network range fix
Yesterday
Fix some addons erroring out due to DImage changes Fix branch difference compile errors (mksheet)
Yesterday
Fix incorrect guide mesh for boat walls
Yesterday
Fixing more broken files
Yesterday
Merge from main
Yesterday
Adding rigged salvaged hammer viewmodel mesh
Yesterday
Attempt to unbork the naval merge subtraction
Yesterday
DPV anim updates to fix root issues
Yesterday
merge from naval_update
Yesterday
Fix for BBS loading
Yesterday
Merge from PT_Artfix
Yesterday
Fix for radar rotation and corrected broken paint tint.
Yesterday
Added a blit texture specifically for transparent refraction on view model objects