128,579 Commits over 4,201 Days - 1.28cph!

Introduce a cache for BaseNetworkable inherited types. Slighly speeds up post processing (300 ms or so)
Today
RPG7 - fixed pivots on HV ammo meshes, texture updates
Remove LINQ usage on ILPostProcessor hook hot loops
Today
merge from naval_update/island_scenes
Today
Added Baked Shore Vectors component to Tropical3
ddraw_server_wrappings -> main
Today
merge from naval_update/deep_sea
Today
Disable fog in the deep sea, until we fix it
Add text,box,capsule server bindings
Add DDraw BasePlayer overrides to the Server (this lets you call DDraw.Line and pass in a player to forward the console command to) Add DDraw.BroadcastLine, DDraw.BroadcastSphere etc, this lets us forward the ddraw to all players automatically without specifing a player.
Today
Changed boat shop location in floating city 2, ran S2P
Today
merge from shore_vectors
Today
s2p for tropical1 and tropical2 (3 is pointing at 2's prefab currently, not touching)
Today
post-merge tropical scene 1/2/3 shore data rebake
Today
merge from deep_sea
Today
re-baked Tropical1 and Tropical2 to include waterheight data
Today
WaterHeight support for baked shore data
Female Body LODs
Today
Fix power not showing correctly in boat building UI. Display power to mass.
Today
rpg skin anims updated
Today
Merge from main
Today
merge from naval_update/deep_sea
Today
Added new 5GB memory budget for texture streaming as a test
Male body LODs
Today
Fixed deepsea wipe NRE, kill scientists first before killing the rhibs
Today
S2P on FC3
Today
Added recyclers to food market and supplies barge
Today
merge from hmlmg_improvements
Today
resized hmlmg ao textures from 4k to 2k and 1k, changed skinnable asset so it allows 2k on main texture on workshop up from 1k
Today
merge from naval_update
Yesterday
Merge from naval_update
Yesterday
Fishing villages S2P
Yesterday
merge from deep_sea
Yesterday
merge from main
Yesterday
Merge from naval_update, keeping destination floating_city2.prefab
Yesterday
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Yesterday
subtract 116856, 116886 (unpacked all clothing prefabs to try and get around a bug for the vertical slice, seemed to be a local issue)
Yesterday
nuked the broken glass bits left improved the climbability of the nets into the bridge of the ships
Yesterday
Merge from parent
Yesterday
fixed blockers around FC2 bridge (for good this time)
Yesterday
Unsaved terrain prefab id's
Yesterday
Finally fixed snow material showing on deep sea island (for real this time, promise)
Yesterday
Merge from parent
Yesterday
Some missing topo.
Yesterday
Fixed beds on boats not triggering periodic refreshes of respawn options on the client
Yesterday
Beach tweaks.
Yesterday
Move tutorial islands further away from deep sea (only cover half of the map edge)
Yesterday
Fix terrainData list removing, clamp activeTerrainIndex to length, and move matrix setup into terrainData constructor
Yesterday
Fixed constant NRE's and profiler errors in WaterCamera