1,928 Commits over 913 Days - 0.09cph!
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Release MouseCapture on delete
GameServices.SubmitScore - push individual score to leaderboard
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Fix particles not simulating in trailpass tab
Uncomment debug
Simulate trail particles in customize tab, set cp0 position
Camera sways a bit while idle
Movement accel, decel, and adjustments
Head and viewmodel bob
Crosshair
Viewmodel adjustments
Crosshair changes when you're looking at something usable
Display nearby props that can be looted
Can't loot something with empty stash
Display control hints on screen in tutorial
Fix tutorial's perfect pedal glow
Add surface triggers to playground
Update UnicycleCamera.cs
Slightly raise trace end position when detecting view blockers
Update PartScenePanel.cs
Add uf_trigger_surface - define custom surface friction in areas
Hold use for a second before opening lootable ui
Stop collecting item if not hovered
Press and hold item icon to collect an item, don't show lootable ui if target stash is empty now
Move ui images to resources folder
Spawn random loot props around map on load
Stash/loot parents
Drag, DragBegin, DragEnd overrides for panel
Disable dragging items around in lootables
Stay aware of this ever happening
LootProp
Lootable ui
Tint player arms
Save when changing character, ending game, and every x seconds
Save character's position and rotation
Sun color adjustments
Character can be saved to file
Asset compile
Update .addon
Refactor fixes
Update .addon
Refactor fixes
Minor tweaks
Refactor fixes
Refactor fixes
Asset compile
Fix achievement unlock displaying on startup
Show popup when you unlock an achievement
Add standard post process
Night/day color adjustments
Post processing adjustments
Don't show customizable parts you haven't unlocked yet
You can always equip the default part per category
Don't show medal achievements if the map hasn't set it up
Show time threshold in gold/silver/bronze descriptions
TrailPass can define pass-specific achievements and xp granted upon completion
Achievement description displays amount of xp granted
Gray out incomplete achievements
SunController, add it to EnvironmentLightEntity on spawn
env_sky uses materials/sky/atmosphere_sky.vmat - include vpk
Set active class on selected survivor
Give created characters a unique id
Easy way to navigate menus via code
Create new character
Create new characters and display saves in selection menu
Easy list can check hash and auto rebuild when dirty
Character selection and a few hardcoded characters
Add Navigator
Cleanup
Character & item data models, sync your character with host