159,925 Commits over 4,566 Days - 1.46cph!

14 Days Ago
▌ ▉▉▆ ▅▇▅▍█▆▇▇▌▋▇▍ ▍██▄▋▄█ ▋▉ ▅▍▇▋▋▄▍▍▌ ▉▄ ▄▇▅▊▌▊ ▌▍▋▊ ▇▊▉▇▅▅ ▉▉ ▄▌ ▄▋▊▄▇▌▅ ▊▅ ▇▇ ▍ ▆▆▍▊▇▌▅
14 Days Ago
merge from vm_alloc_fix
14 Days Ago
fix viewmodel skins no longer working with the allocation fix. skins work again and allocations still fixed
14 Days Ago
Container tests, opens every container in the game Deleted furnace_static, its unused and cant be opened
14 Days Ago
▅ █▊▋▄▆ ▄█▉▊ ▅▌▄▅█▊▄▅▆▆▌▇▆▆▍▊▍▍▌▅▉▄▅▊▅▋▆
14 Days Ago
▊ ▅▍▉▉▇▉▍ █▆█ ▅▇▊▋▍▊ ▉▆▍ ▊▄▄▍ ▌▍▅▇▉▇ ▅▌ ▋ ▊▋▊ █▌▋▄▋█▆▄▉ ▊▊▉▋▆ ▆▉▋▌ █▊ ▄▍▋▉ ▆▆ ▇▅▅▊▇ ▊▌▄▉▋▋▅▅▆
14 Days Ago
Description pass and cleanup
14 Days Ago
Merge from render_pipeline_testing
14 Days Ago
Fixed an issue with the shadow cascade normal bias, added a cap for it and fixed the fading at the edge of the last cascade. Also fixed an issue with shadows looking too noisy when using medium shadow quality
14 Days Ago
▄ ▅▄▄█▆ █▇▉▋ ▆▊▉▍▌▊▊▅▄▆▋▇▍█▅█▄▄▊▊▉▍▍█▇▇▊▄
14 Days Ago
█ ▌▇▌▍▇▍▌█ ▇▉▌▌█▅▍▆▉▄▌ ▊▄▋▅▄▌ ▆▇▇▌▅▋▉█ ▄▇▌█ █▉ ▊▆▋ ▅▇▉▍█▍ ▅▆▍
14 Days Ago
▍ ▉▊▊██▉ ▇▇▍▌ ▄▅▍█▇▌▍▍█ █▌ ▉▋▍ ▅▇▋ ▄▄▌█▅█▊ ▆▍▋▆▍▌▍ ▅▄▋▋ ▉█▌▄ ▅█▅▄▊▅▍▌▊▇ ▅▋▆ ▆▅▇▍▋▆ ▅▇▅▋▄ ▉▉▋▉▄▆▊ ▍▍▄▍ ▇▆▄ ▋▉▆▅▄▍▌ ▄▊▌▍█ ▋▌▅▋▊ ▄▋▅█▅██▌█▋▅▌▆▇▋▄▌▍▋▌▆▄ ▋▅▉ ▌▌▉▉█▋▌▆▇▌▊▅▊▊▅▌ ▇▉▆ ▊▆█▉▅ ▇▍▍▇ ▌█ ▍▍▍▍▆ ▉▌▆▄▍ ▇▊▍█ ▅▍▆▆▊▄▌█ ▉█▆█ ▇█▆ ▉▌█▇▍▍▊ ▅▋▇▉ ▍▅▉▆▇▉█▄ ▍▇▋▊▋▌ ▉███▊▌▆▇▍ █▅▍▇▄ ▉▉▌█▍▅▄▋▌ ▆▅▊▍▆▉▌▌ ▅▋ █▇█▅▊▄█▆
14 Days Ago
merge from moo_tweaks
14 Days Ago
Cows moo less: idle animations can now be weighted
14 Days Ago
wip viewmodel anims, animator updates
14 Days Ago
electronic chessboard; - textures updated - material updated
14 Days Ago
More merge fixes
14 Days Ago
Post merge fixes
14 Days Ago
Some cleanup, converted some old tests
14 Days Ago
merge from PlayerTurning_Animations
14 Days Ago
fix gun jitter when turning anims are playing
14 Days Ago
Merge from main
14 Days Ago
Add clear anim events to flare
14 Days Ago
merge from PlayerTurning_Animations
14 Days Ago
enable tip by default again
14 Days Ago
merge from main
14 Days Ago
Fixed copypaste erroring when pasting invulnerable entities
14 Days Ago
- Flare 3p anims now use the grenade animation subsystem - Flare player model controller is an override of the grenade controller - Add drop state to flare viewmodel anim controller - Survey charge player model anims gets its own controller rather than using the molotov controller - Add TwoHandMask to HeldEntity subsystem, which grenade subsystem inherits - Convert molotov to use grenade subsystem
14 Days Ago
biofuel_generator_pool_fix -> main
14 Days Ago
Fix biofuel generator pooling bug
14 Days Ago
merge from horse_optims
14 Days Ago
merge from main
14 Days Ago
Compile fix
14 Days Ago
merge from buildingplan_deploy_fix
14 Days Ago
firecracker drop vm anim edited
14 Days Ago
Fix incorrect shot settings
14 Days Ago
merge from wounded_sound_fix
14 Days Ago
update softcore_tc_limit/map_icons
14 Days Ago
Minor shadow changes/fixes
14 Days Ago
▅ ▊▍▉ ▍▅▆▋▋█▌█▅▆ ▋▆▆▅▇▌ ▇▌▆ █▍▍▍▍▆▍▆▇▊ ▍▇▊ █▅▌▇▄▄▆▅▊▍▌█▌▍▄
14 Days Ago
Some formatting
14 Days Ago
Merge from livestock_animals
14 Days Ago
Fix viewmodel drop animations not playing for spectators
14 Days Ago
Merge from livestock_animals
14 Days Ago
Merge from render_pipeline_testing
14 Days Ago
Reapplied MenuUI2_Settings prefab changes as they were removed by the merge from main
14 Days Ago
Update deploy tool
14 Days Ago
Fix a 10 year old bug causing the wounded first person sound to never play in builds, only in editor outside the Bootstrap scene Caused by it getting requested before the SoundManager was initialized, since 2016 Lowered its volume by 50% because it was really loud https://files.facepunch.com/cipeax/2026/October/07_17-10-DesertedLimpet.mp4
14 Days Ago
merge from main -> softcore_tc_limit
14 Days Ago
Merge from main