138,981 Commits over 4,474 Days - 1.29cph!

15 Days Ago
Added apartment.adminapartmentnoclip (replicated + enabled by default), allowing admins to noclip freely inside rented apartments https://files.facepunch.com/raul/2026/July/07_21-15-WavyBarnacle.mp4
15 Days Ago
Clean: remove last Jobs 2 code and branches Tests: compiles
15 Days Ago
Clean: remove all speed and flyhack state fields on BasePlayer, rely on AH counterparts Tests: ran unit tests
15 Days Ago
Renamed ConVar to apartment.adminapartmentbypass Moved the entire logic into IsAuthed Switched the variable to a replicated var for invisible blocker synchronisation Codegen
15 Days Ago
Merge from m16a2_viewmodel_fix
15 Days Ago
Compile fix
15 Days Ago
Merge from main
15 Days Ago
merge from PlayerMaintainedMonuments -> water_treatment_plant_maintainables
15 Days Ago
Added apartment.adminauthbypass ConVar (unsaved, disabled by default) which when true, it grants access to admins to rented rooms (walk in, open doors and containers) https://files.facepunch.com/raul/2026/July/07_19-40-StarryBumblebee.mp4
15 Days Ago
Disable saving on static control computer prefab
15 Days Ago
Merge from monumentisland_apartments_fix
15 Days Ago
Fix empty monument island loading apartments
15 Days Ago
Recalculate button keeps cliffs in the same location
15 Days Ago
2 gizmo options: 1. Distance culling 2. Select what cliffs to show gizmos for by clicking them
15 Days Ago
Founders Door - added gibs, double door variant
15 Days Ago
merge from m16a2_viewmodel_fix
15 Days Ago
Clean: use AH states in unit test logic Eliminates a chunk of BasePlayer AH field usage, can remove them next Tests: ran unit tests
15 Days Ago
Improvements to the CliffSandbox dev scene - Select cliff prefabs from inspector dropdown - Can provide a real `.map` file, coordinate and region size to instantly generate the real terrain and cliff data from a live map for debugging - Toggleable prefab gizmos in playmode - Spawnable player-sized capsule for sense of scale
15 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
15 Days Ago
Supermarket scene playable in editor
15 Days Ago
exported deer anims and rig
15 Days Ago
Try to exclude the GrabPass-SubShader of the "Standard Refraction" shader from RRP and causing error spam
15 Days Ago
adding new areas for trainstations, submitting for Damian to check randomization
15 Days Ago
Clean: rewrite internal unit test methods to use PlayerServerState struct Done in prep to switch to custom AH states from Jobs 3 Tests: ran unit tests
15 Days Ago
Deleted first version of the backpack and reorganized folders
15 Days Ago
Further lower the pooltable
15 Days Ago
merge from darts_game
15 Days Ago
Clean: got rid of Jobs 2 branches in AntiHack code - also moved serial IsSpeeding and IsFlying from AntiHack to Test.AntiHackTestsSetup Keeping them so that we can still use those to validate batched logic Tests: ran unit tests
15 Days Ago
compile fixes
15 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
15 Days Ago
Update supermarket freezer so new effects are toggled on/off with power S2P supermarket
15 Days Ago
- Add mouse instructions to the ui - Minor ui changes
15 Days Ago
Fix pool balls not rolling when they get slow enough
15 Days Ago
merge fix
15 Days Ago
Fix the fuse gib being created every time a fuse would leave its item slot for any reason
15 Days Ago
merge from game_room_dlc
15 Days Ago
Stop dismounting from the pooltable ending up killing you
15 Days Ago
Darts QoL - viewmodel rotates to aim at reticle position smoothly - leaderboard menu is hidden in multiplayer (it's a singleplayer only feature) - mountable headlook clamps to not look through viewmodel
15 Days Ago
pool: Resetting the game now takes a few seconds rather than instantly being able to do it
15 Days Ago
Fix darts game board breaking aux1 builds
15 Days Ago
gamesroom shotgun trap - fix ansio setting for specgloss texture map
15 Days Ago
Enabled/Disabled states for freezer
15 Days Ago
gamesroom shotgun trap - added guide model for consistancy - updated prefab - updated game model
15 Days Ago
Merge from playermaintainedmonuments
15 Days Ago
Merge from satellite_crash, keeping the monuments in conflict from this branch
15 Days Ago
merge from smallbackpack_workshop_setup - made small backpack skinnable
15 Days Ago
Codegen
15 Days Ago
Pooltable: - Fully swap pooltable 3p animations to an animation subsystem - Dont use leg animators anymore - Rip out player animation test code - When destroying an animation subsystem ensure the system is disabled - Fix floating deployable
15 Days Ago
Fix skinned legs/hands getting culled when using debug cam
15 Days Ago
Merge from main