146,579 Commits over 4,444 Days - 1.37cph!

15 Days Ago
Cherrypick CS 151910 (editor toggle button for reflection probe)
15 Days Ago
Add button to toggle reflection probe in the editor - default docks top right of scene view beside the other camera buttons - fixes bad lag when flying around in scene view
15 Days Ago
Rename room ids from 3 digits -> 2 digits (305 -> 35) - 2 digits makes it easier to put the room numbers on doors
15 Days Ago
More lighting stuff.
15 Days Ago
Convert stool_a to mountable entity
15 Days Ago
New cleaned up reconcilliation logic - Use an incremental id so we always know whats stale - Add a tiimeout so we can accept super new snapshots regardless - Fix issues with pocketing throwing the whole simulation off
15 Days Ago
Update manifest
15 Days Ago
Lighting prefab WIP.
15 Days Ago
Initial UI setup
15 Days Ago
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15 Days Ago
merge from consolehistory_fix
15 Days Ago
Trim the \r from console history entries, it confuses the input field and mess everything
15 Days Ago
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15 Days Ago
Fixed broken mannequin material
15 Days Ago
Added merged and static versions of all the floating city mannequins
15 Days Ago
Some renaming
15 Days Ago
Improve the building of the PreserveInfo
15 Days Ago
Phrases
15 Days Ago
Started bowless crossbow store Added bowless crossbow to the skin viewer
15 Days Ago
Update: add StringView.Trim - added unit test Tests: ran unit test
15 Days Ago
Update: implemented StringView.Replace - added unit tests Tests: ran unit test
15 Days Ago
Initial wip on an attempt to refactor the beast that is SprayCan.ChangeItemSkin The idea is that entities handle things they need to persist through reskinning themselves via Preserve and Restore methods
15 Days Ago
merge from censorshipbreast_mountable_fix
15 Days Ago
Added disableBreastCensorshipWhenMounted to BaseMountable, disables the breast censorship cube on female character when mounted Applied to horse, steering wheel and ballista (was already a thing on ballistas, just moved it up to BaseMountable)
15 Days Ago
Shift some small apartment props around too
15 Days Ago
Shift large furniture props into furniture root so they only spawned when rented
15 Days Ago
Move all the contents of the medium apartment into furniture so it's only spawned while rented
15 Days Ago
- Camera now points behind the pool ball (stops any weird angles and needing glasses to see what you're hitting) - Camera points slight up when a ball is in the way - Seperate all the logic over so the pooltable is in control of most of it - Cleanup
15 Days Ago
Convert small apartment props + move new props into "furniture" parent so they only activate when rented
15 Days Ago
updated m16a2 gamemesh
15 Days Ago
Industrial Torch - Updated worldmodel with LODs
15 Days Ago
skins
15 Days Ago
WIP Darts Viewmodels
15 Days Ago
Fix dual version resource in gmod_launcher
15 Days Ago
Update manifest
15 Days Ago
Convert more props from medium apartment into entities
15 Days Ago
Added Insurgency map category Groundwork for BSPZIP compression support Added support for -embed to VBSP Make LZMA methods static Minor cleanup GM:PostPlayerDraw throws non halting error when too deep Another consistency pass for resource files * Remove the word "Launcher" from launcher file descriptions - I thought task manager would show "Product Name" field, not "File description" field. * Make all resource files provide a single language ID (was previously US or UK english, sometimes German and Canadian English?) * Updated tool icon slightly * Add icons & version info to all compiled .exe files by our build system Build 64bit gmad/publish, add icons/version, fix some compile warnings Build Hammer 64bit Fixed a bunch of Hammer 64bit runtime crashes L4D1 .nav files now successfully load Added new code signing tool, and adjusted workflow files to have necessary environment variables during pipeline runtime for authorizing with the new system (#2) Minor cleanups Check for empty strings when getting sound duration Reduce verbosity of the new codesign tool
15 Days Ago
renamed to industrial decor pack
15 Days Ago
Update manifest
15 Days Ago
Fix L4D2 navmesh loading Fixed pointless compile warning Replace loading dialog .res files with a single file * No need to have 3 different files that have the same layout, just have the one. Loading screen progress tweaks * Show WorkshopDL text in two lines * Loading screen dialog automatically extends itself to fit 2 lines of text when needed * Added more loading screen steps to clarity, such as "Loading the map" after WorkshopDL Add 5th optional argument to Entity:Dissolve - delay * It's a weird delay though, it still makes some particles until the start time, maybe could be interesting Placeholder fields in mstudiobbox_t Added 2 new STUDIO_ enums * STUDIO_SKIP_FLEXES * STUDIO_SKIP_DECALS Generate correct default config for 64bit Hammer Fix cl_showents crashing on SRCDS Minor shadercompile.exe files from x86-64
15 Days Ago
Convert double vanity prop in bathroom
15 Days Ago
Redo swapping some of props -> entities in small, medium & large apartment
15 Days Ago
Fix double vanity entity prop positions
15 Days Ago
merge from PlayerRigUpdate2/inventorypreview_improvements
15 Days Ago
merge from PlayerRigUpdate2
15 Days Ago
Added post processes to the inventory player preview, uses the same profiles as the maincamera
15 Days Ago
updated override controller
15 Days Ago
Increased inventory player preview render texture resolution to fix the hair dithering looking bad
15 Days Ago
merge from industrial_dlc (and bowless_crossbow)
15 Days Ago
Fixed BatteringRam.DamageEntities NRE