137,791 Commits over 4,474 Days - 1.28cph!

16 Days Ago
Fix tugboat doors or siegetower doors not being raidable outside raid window
16 Days Ago
Glowing wallpapers - texture update second try please unity
16 Days Ago
Glowing Wallpapers - texture and config updates
16 Days Ago
WIP meshes of other stacked terminal stages - not finished, will resume after hols
16 Days Ago
Fixed softcore modal typos
16 Days Ago
raid_window_fixes -> main
16 Days Ago
Fixed a loophole allowing frame insert items to be damaged
16 Days Ago
merge from main
16 Days Ago
Glowing Wallpapers - initial config for graffiti walls, updates to foxfire wall and ceiling
16 Days Ago
Null guard raid status window
16 Days Ago
Show a toast when MLRS can't be fired (due to softcore)
16 Days Ago
Fix SiegeTowerDoor not being breakable in softcore outside a raid window
16 Days Ago
WIP new 3p anims setup
16 Days Ago
hooked up steamid unlock
16 Days Ago
Change instantiate approach so the script can be removed from rack-mounted world models too
16 Days Ago
sprays
16 Days Ago
adding trolley monument blocker
Rin
16 Days Ago
merge from clan_bugfixes
Rin
16 Days Ago
merge from m16a2_bullet_eject
16 Days Ago
Converted WorldModelRackMountConfig to a PrefabAttribute. World models no longer all have their own instance of this script at runtime.
16 Days Ago
merge rust_relay_server -> main
16 Days Ago
Add additional details to websocket connection url
16 Days Ago
CRLF to LF for Grain.hlsl, GrainBaker.hlsl, and ScreenOverlay.hlsl
16 Days Ago
Moving all calls to VolumeStack.GetComponent from the Render method to the Record method of the ColorLutPass
16 Days Ago
Setup postprocess render scale and change passes to use scaled buffer size
16 Days Ago
Deinitializing the VolumeManager instance on the RustRenderPipeline Dispose method
16 Days Ago
Exporting prototype turn animations
16 Days Ago
merge rust_relay_server -> main
16 Days Ago
removed duplicated startup logic
16 Days Ago
Enabled GPU instancing for blocker materials. More work on stacked terminals stage 1
16 Days Ago
Use lower network range on a bunch of apartment entities / furniture
16 Days Ago
Merge from main
16 Days Ago
re-add stomped audio prefabs
17 Days Ago
Fixed merge from pre-merge commit
17 Days Ago
subtract screwed up merge so we can try again (apartment_complex_core turned into a prefab variant of a water barrel??)
17 Days Ago
Fixed VMO errors on server restart
17 Days Ago
Added a close shop option to the rentable shop, immediately closes the shop and transfers all inventory to the player immediately
17 Days Ago
merge from main/apartment_complex_monument
17 Days Ago
Can now access admin panel from anywhere when looking at a rentable shop if the shop is open (still need to look at the contract sign to open a store)
17 Days Ago
InitialScrapFee 260 -> 100 Required hours of rent upfront 24 -> 12 Default cost to open a store is now 220 (was 500) Fixed some inconsistencies on the open store dialog for hours of rent required
17 Days Ago
merge from prototype -> apartment_complex_monument
17 Days Ago
Fix the second safezone check inside Hurt() blocking damage when inside apartment room - the check that prevents players inside a safezone damaging players outside a safezone - this should be handled inside the first safezone damage check
17 Days Ago
merge from cannon_mortars_subsystems
17 Days Ago
Fix mortars getting stuck in firing loops in demos
17 Days Ago
Make the safezone checks in OnAttacked() only run on the server in CLIENT + SERVER mode (as it's confusing when it runs on client entity but coincidentally does nothing)
17 Days Ago
test spray
17 Days Ago
Fix players being marked as hostile the second they leave their apartment room because the timer for holding their weapon was counting up inside the room
17 Days Ago
Fix TriggerSafeZoneOverride not being partial
17 Days Ago
Add `clearhostile` command to reset your hostile timer - refactor `MarkHostileFor()` by adding `SetHostileDuration()` so I can clear hostile time instead of only adding onto hostile time
17 Days Ago
Fix missing collider physics materials on 13 entities across the apartment complex