159,854 Commits over 4,566 Days - 1.46cph!

13 Days Ago
Update: replace bespoke network message with a player client RPC Tests: reloaded playground in C+S editor
13 Days Ago
Converted the camera debug pass to an unsafe pass
14 Days Ago
Fixed the flipped UVs when sampling the rendering layer texture during the shadow debug overlay pass
14 Days Ago
Added a Renderering Debugger overlay for shadows
14 Days Ago
We can now get rid of the duped ridersync in the LateUpdate now that we don't control the spine pos from the IK Chops another 0.42ms per frame for 50 moving horses
14 Days Ago
Removed LegsAnimator on the server, we now use the existing ground normal raycasts to calculate the hip position Hip pos calulcation on the server for 50 moving horses: 2.2ms -> 0.09ms
14 Days Ago
Config manifest live switching
14 Days Ago
aliases show in console autocomplete results
14 Days Ago
Break room progress
14 Days Ago
Merge: from netmsg_loadmap - Update: ServerMgr.ChangeLevelFor - for modders, new way for servers to dictate map on the client Tests: built standalone client and connected to editor server with Craggy. reloaded into procgen then back a couple times in a row
14 Days Ago
Clean: remove unnecessary changes, todos - codegen Tests: none, trivial changes
14 Days Ago
added `alias` command that works the same as input.bind but with a custom command name instead
14 Days Ago
Clean: remove reauth debug convar - go back to allowing repeated auth messages, but log a deprecation warning Tests: compiler sim passes
14 Days Ago
LegsAnimator batched raycast commands 50 moving horses: server legs 4.5 ms down to 2.1 ms per frame in the editor (still too much)
14 Days Ago
Merge: from main
14 Days Ago
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14 Days Ago
Bugfix: skip deinitialization when unloading scenes before loading next one Previously it was only skipping when returning to main menu Tests: loaded from craggy to procgen a couple times, no more asserts
14 Days Ago
More prefab changes to support grids with no fixed size elements
14 Days Ago
merge from main
14 Days Ago
Remove all support for fixed size (square) elements in FlexGrid + FlexGridElement (as well as dynamic extra row gap changes etc) Revert all character customisation grids to use column + row elements Use an inactive row prefab to hide unused rows instead
14 Days Ago
merge from trop1_fixes
14 Days Ago
Merge fixes
Rin
14 Days Ago
merge from staging_release_client_enforcement
14 Days Ago
Delete unused firecrackers viewmodel prefab
14 Days Ago
merge from map_optims
14 Days Ago
Removed so dead code in TerrainConfig following 167041
14 Days Ago
merge from posing_tooling
14 Days Ago
LegsAnimator optim: legs that haven't moved reuse their last ground hit instead of raycasting every frame, with a fresh raycast at least every 30 frames
14 Days Ago
Reduced the legs animator culling distance if the horse is not ridden. Force fade out when stationnary
14 Days Ago
Firecracker updates - Add grenade animation subsytem, remove the hold type override controller - Add missing events to 3p drop anim - Setup viewmodel anim controller for drop anims - Fix not hooked up viewmodel camera anims - Increase throw velocity
14 Days Ago
update from main
14 Days Ago
Add config block for all gamepads so we can bundle configs with the game per release/branch and keep them in Plastic. Update tests/validator.,
14 Days Ago
main -> character_customisation
14 Days Ago
Swap over to new vertical design
14 Days Ago
Add missing gamepad type config files
14 Days Ago
merge from main
14 Days Ago
Added RRP initialization to the bootstrap as it was previously only initialized when the rrp.enabled convar was set
14 Days Ago
Bump all controller config revision numbers
14 Days Ago
Disable GPU instancing on another 9 materials which are problematic for motion vectors
14 Days Ago
Skip animator updates once settled, ScaleBySpeed stops rewriting its scale while standing still
14 Days Ago
merge from main to high_stakes_dlc
14 Days Ago
corrected simulation space not being handled by held items
14 Days Ago
don't gather colliders if collision is disabled
14 Days Ago
Merge from audio_compression_oct_26
14 Days Ago
Revert loadtype of bicycle-pedal-click-grains-01 and bradley-tread-grains to decompress on load
14 Days Ago
Fix harbor bridge and cranes playing a sound on initial load
14 Days Ago
merge from harbor_bridge_sound_fix
14 Days Ago
electronic chessboard; - bc and em texture
14 Days Ago
electronic chessboard; - updated model - material updates - add textures wip
14 Days Ago
Merge from rrp_ore_flare_crash_fix