162,392 Commits over 4,597 Days - 1.47cph!

15 Days Ago
Upgrade Hot Reload to 1.13.25
15 Days Ago
Warhead Small Box - Added attachment-based conditional mesh visibility script (AttachmentPartVisibility.cs). Updated conditional meshes, updated prefab setup
15 Days Ago
Replace APIs obsolete in Unity 6.7
15 Days Ago
Fixed Linu32 SRCDS not starting up
15 Days Ago
Backport *some* uGUI 2.7 changes for Unity 6.7 compatibility
15 Days Ago
Add audio for demo export
15 Days Ago
Lighthouse - Set repairable and repaired lamp meshes to not cull
15 Days Ago
Fix halloweenhunt pumpkin artifacting
15 Days Ago
Consistent map movement at any zoom level
15 Days Ago
Add IFlattenKeepsDescendants to PropSway, HideIfAiming and MeshTerrainRoot
15 Days Ago
Merge from UZI 9mm
15 Days Ago
Fix stock on the world model sometimes being in the wrong state
15 Days Ago
merge from main
15 Days Ago
Right stick can now activate the cursor
15 Days Ago
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Reduce UI scroll speed
15 Days Ago
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15 Days Ago
merge from main
15 Days Ago
Merge from main
15 Days Ago
Changed back to having the light shadow strength control the kernel scale
15 Days Ago
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15 Days Ago
Snapping
15 Days Ago
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15 Days Ago
Merge from entity_id
15 Days Ago
Merge from main
15 Days Ago
Merge from main
15 Days Ago
merge from main
15 Days Ago
scrap king - interior texture tweaks, roof and floor blocks update wip
15 Days Ago
Remove unused field which can't be serialised
15 Days Ago
Merge from render_pipeline_testing
15 Days Ago
Added support for BiRP's hard shadows in RRP
15 Days Ago
merge from piemenu_icons_stacked_fix
15 Days Ago
Fix attempt for pie menu icons stacked top right and emojis offset
15 Days Ago
codegen
15 Days Ago
wip support for gamepad selection of button press belt items (food, etc)
15 Days Ago
Don't use AppDomain to get assemblies, use TypeCache instead
15 Days Ago
Fixed limited store grid NRE
15 Days Ago
merge from store_gridnre_fix
15 Days Ago
Merge from main
15 Days Ago
Remove deprecated UNITY_64 platform checks
15 Days Ago
Testing rendering foliage cells for shadow areas vs culling per split
15 Days Ago
Merge from main
15 Days Ago
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Rin
16 Days Ago
Increase wool armour insert cold protection from 3% to 4%
16 Days Ago
Run full voxel based flooding of every single base to get a good source of truth of what every base's visibility should be, so we can then sus out faces of building blocks that have missing sockets & incorrect connections
16 Days Ago
Fix full height walls sometimes having the bottom face connecting to the top face of a neighboring wall
16 Days Ago
Starter car parts spawned in cars now spawn with 40-75% condition (was 15-50)
Rin
16 Days Ago
Reduce blueprint fragment chance in barrels from 20% to 16.6% Reduce 2 blueprint fragment chance in crate_normal_2 from 25% to 20%
16 Days Ago
Merge from new_phone_conversations