162,417 Commits over 4,597 Days - 1.47cph!

16 Days Ago
Use new Unity APIs for GetAssemblies()
16 Days Ago
Migrate to EntityIDs properly 6.7-style (⁶🤷⁷)
16 Days Ago
Add more serialisation attributes for Unity 6.7
16 Days Ago
Weapon addon points.
16 Days Ago
Handle 64-bit entity IDs in terrain editor
16 Days Ago
Replace deprecated `AdvancedDropdownItem.children` with `.childList`
16 Days Ago
Removed "import blend shapes" from collider meshes for lighthouse lamp damage stages - collider import settings may need checking as this got autoenabled via those.
16 Days Ago
Replace DEVELOPMENT_BUILD → UNITY_ENABLE_CHECKS in iteration profiler.
16 Days Ago
codegen
16 Days Ago
FX PostIK tweak to facilitate very brief flashes.
16 Days Ago
FX improvements and fixes.
16 Days Ago
Replace renamed enum in TerrainTextureExporter
16 Days Ago
Fixed UI_Store formatting
16 Days Ago
cache transforms alongside flock registry to save extra time add read/write to flock particle models
16 Days Ago
Hack 6.7 compatibility into Hot Reload (and leave comments about it)
16 Days Ago
1st pass of erosion improvements - fixed various issues with erosion implementation and retuned to give better but similar results to previous - new erosion splat map implementation based on soil removal, tuned per-biome
16 Days Ago
Use newer LoadFromBytes API for Harmony
16 Days Ago
merge from store_notif_fix
16 Days Ago
switch StartleFlocks away from Query.Server, use registry list since populations are low
16 Days Ago
Debug convar to reset the NEW notif
16 Days Ago
Replace deprecated DEVELOPMENT_BUILD with newer defines where possible
16 Days Ago
tattoo chair blockout
16 Days Ago
Tweaks to the seagull group sounds for take off and landing
16 Days Ago
Fixed store NEW notification when skins are released
16 Days Ago
Reduced the range of 62 lights in the caboose from 80 to 15 meters (they have a 1m range) Saves aroud 0.1ms when close to outpost with the caboose switched on S2P outpost
16 Days Ago
Upgrade Hot Reload to 1.13.25
16 Days Ago
Warhead Small Box - Added attachment-based conditional mesh visibility script (AttachmentPartVisibility.cs). Updated conditional meshes, updated prefab setup
16 Days Ago
Replace APIs obsolete in Unity 6.7
16 Days Ago
Fixed Linu32 SRCDS not starting up
16 Days Ago
Backport *some* uGUI 2.7 changes for Unity 6.7 compatibility
16 Days Ago
Add audio for demo export
16 Days Ago
Lighthouse - Set repairable and repaired lamp meshes to not cull
16 Days Ago
Fix halloweenhunt pumpkin artifacting
16 Days Ago
Consistent map movement at any zoom level
16 Days Ago
Add IFlattenKeepsDescendants to PropSway, HideIfAiming and MeshTerrainRoot
16 Days Ago
Merge from UZI 9mm
16 Days Ago
Fix stock on the world model sometimes being in the wrong state
16 Days Ago
merge from main
16 Days Ago
Right stick can now activate the cursor
16 Days Ago
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16 Days Ago
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16 Days Ago
Reduce UI scroll speed
16 Days Ago
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16 Days Ago
merge from main
16 Days Ago
Merge from main
16 Days Ago
Changed back to having the light shadow strength control the kernel scale
16 Days Ago
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16 Days Ago
Snapping
16 Days Ago
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16 Days Ago
Merge from entity_id