160,816 Commits over 4,566 Days - 1.47cph!

14 Days Ago
Add throw effect to firecracker throw and drop anims, remove the screen shake effect
14 Days Ago
Fix opening a vehicle prefab in edit mode causing errors after recent change to disable pool.debug by default in editor
14 Days Ago
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14 Days Ago
Fix all instances of TriggerMovementSound having a collider on the wrong layer or trigger disabled S2P floating cities, islands, jungle ruins and zigg (no scene changes, feel free to stomp)
14 Days Ago
salvaged cleaver re-sisze - 3p (worldmodel) re-sized up to match pervious verison before the refresh - scaling removed from .worldmodel (was used to quickly fix being too small) - 3p anims updated with larger grip - pivot changed to base of model (to match previous position + the same 3p anim set if used for multiple weapons using this same pivot convention) - removed hacky offset in .entity to deal with above pivot issue
14 Days Ago
Fixed every graphic serializing an empty cull state event nothing listens to. Now created when getting a listener Drops ~40MB of managed memory for 141k graphics
14 Days Ago
Merge from mixingcooking_ui
14 Days Ago
privilegecache.enabled convar set to non-admin so we can enable it on the client via the steam launch args
14 Days Ago
Mixing table UI now only reorders recipe list when availability changes, fixes 4 UI layout changes a second. Remove previous LINQ usage, saves some allocs.
14 Days Ago
Dont allow player to use pt boat whilst restrained
14 Days Ago
Fixed downloaded workshop skin icons keeping a readable CPU copy, similar to 167894 Was around ~20MB RAM in-game for 15 icons
14 Days Ago
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14 Days Ago
Fixed every maskable graphic keeping its own corner scratch array Drops ~11MB of managed memory for 141k graphics
14 Days Ago
Ignore water hits on cannons, only play water splash instead of the full explosion.
14 Days Ago
merge from cannonball_ignore_waterhits
14 Days Ago
Fixed every TMP text keeping its own copy of the constant k_Power rounding table Drops 5MB of managed memory for 28k texts
14 Days Ago
Fixed selection history editor window repainting constantly
14 Days Ago
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14 Days Ago
Move headers inline per-section
14 Days Ago
Attempt 2 at fixing compute kernel lookup errors during builds
14 Days Ago
Perform BRG culling in a job
14 Days Ago
Merge from main
14 Days Ago
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14 Days Ago
Fix terrain not rendering when instancing is active
14 Days Ago
merge from PlagueHazmat_Improvements
15 Days Ago
wip procedural animation-target skin constraint
15 Days Ago
Add toggle buttons per source, so you can toggle mixing table entries on/off for cooking workbench, etc. Search still searches across all categories, hidden or not. Pooling fixes. Layout tweaks.
15 Days Ago
merge from main
15 Days Ago
Merge from vcc
15 Days Ago
Store entity ID for position ticks in a 1000 sized cache - reduces entity ID from 8 -> 5 -> 2 bytes (8 now, would be ~5 with VarInt encoding, 2 bytes with index lookup) - also compresses the parent's network ID when parented - overkill just for network IDs but basically free since we also want to do lossy compression for positions - demos store the network ID lookup in the keyframes so it can skip forwards & backwards still - make batch position packets ordered now (not a big deal since they are way smaller than old ones and max one per server frame)
15 Days Ago
Don't poll all 100+ keys if unity tells us that no key is pressed Saves 0.04ms/frame
15 Days Ago
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15 Days Ago
Terrain diffuse base pyramid disable
15 Days Ago
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15 Days Ago
Merge from main
15 Days Ago
Merge from Animal_Jumping
15 Days Ago
Fixed picking up mushrooms not showing the total owned in the pickup notice
15 Days Ago
merge from optimize_upkeep_multiplier -> main
15 Days Ago
Cherrypicked 168066 "Can't use the frankenstein table if building blocked"
15 Days Ago
Can't use the frankenstein table if building blocked
15 Days Ago
merge from frankensteintable_priv
15 Days Ago
Basic setup for viewmodel animations when attaching grenades to surfaces for the grenades which have an attach anim asset
15 Days Ago
merge from aipoint_strip
15 Days Ago
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15 Days Ago
merge from cliffs_heightcollider_fix
15 Days Ago
Fixed some traincar variants not playing any SFX when destroyed/gibbed