147,839 Commits over 4,444 Days - 1.39cph!

15 Days Ago
merge from main
15 Days Ago
Merge from shelves_fixes
15 Days Ago
Slightly tweaked area check positions
15 Days Ago
industrial decor pack square steam images on sitem (just missing torch)
15 Days Ago
merge from bowless_crossbow
15 Days Ago
bowless crossbow steam icon and steam images of sitem
15 Days Ago
M16 higher burst fire rate
15 Days Ago
Shotgun and item updates
15 Days Ago
Merge from main
15 Days Ago
Merge from main
15 Days Ago
updated LOD3 of industrial large furnace, standardisation pass between the two large furnaces
15 Days Ago
Industrial Storage - updated icon
15 Days Ago
merge from m16a2
15 Days Ago
merge from discord_plushie (fixes)
15 Days Ago
Industrial Storage - adjusted bottom piece on vertical barrel
15 Days Ago
Merge: from tovector3_parse_format_fix - Bugfix: fixes ToVector3 parsing bugs for various spacing configurations of Vec3, added unit tests to cover it Tests: ran unit tests, checked F3 modes camera offset is correct and spawned entities appear where expecte
15 Days Ago
Bugfix: StringView.ToVector3 - trim off both whitespaces and , Tests: StringView and Command unit tests pass
15 Days Ago
Update: add a couple more test cases to ToVector3 unit test Tests: still fails, as expected
15 Days Ago
New: add Facepunch.UnityEngine.Tests assembly - added StringView.ToVector3 unit test Currently fails, as reported Tests: ran unit test, fails as expected
15 Days Ago
Support multiple inventories being added to the reclaim contents
15 Days Ago
Merge: from main
15 Days Ago
Added support for taking over a shop if you can pay twice the fee
15 Days Ago
Compile fixes
15 Days Ago
First pass on rentable shop ownership prompt
15 Days Ago
Added support for hunting trophies to store the skin of clothing items
15 Days Ago
Merge from main
15 Days Ago
Better fix for player restting to standing, always set state to sitting if poseType is set to true
15 Days Ago
m16 sounds
15 Days Ago
Improve realtime hole updates in editor Fix issues with commandbuffers not being recreated when toggling enabled
15 Days Ago
Fixed player sometimes reverting to standing briefly when rapidly cycling through items while mounted to something
15 Days Ago
Don't apply if we have an active clothing offset
15 Days Ago
Store terrain hole mesh primitives and materials in terrain config Split terrain hole renderer buffer creation from OnEnable
15 Days Ago
Applied a very small offset to the holster position (0.03f on y) for guns mounted on the back if the player is female
15 Days Ago
Fix ballistic and BDU clothing missing from conveyor filters
15 Days Ago
Updated prop renderer transforms for workshop gloves
15 Days Ago
deleted blockout mesh in folder
15 Days Ago
1p and 3p attachment positional updates
15 Days Ago
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15 Days Ago
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15 Days Ago
Turret uses burst fire if attached gun is forced to use burst fire mode
15 Days Ago
Fixed egg suit's wrong orientation in paint mode
15 Days Ago
Fix electric furnace reskin not preserving attached storage adaptors Re-enable PreserveChildrenWhenReskinning but manually kill the child io entity so it gets recreated
15 Days Ago
Fix a IOEntity.Reskin_Restore NRE when reskinning to paintable window
15 Days Ago
Converted ceiling light, smart switch, fuse
15 Days Ago
merge from main
15 Days Ago
Fixed VBSP not being able to "render" LightmappedGeneric_4WayBlend Hammer tweaks & fixes * Prevent spam about missing $spriteFrame * Fixed sprites with the same material only ever rendering with one render mode, even if different sprite entities use different render modes with the same material * Make env_sprite placeholder box different color from env_sprite_clientside * Sprite helpers inherit entity color, so env_sprite's show correct color Fixed Hammer carve wiping all overlay faces, even if they are not carved * Also fixed undo breaking info_decal preview (NOT OVERLAYS!!!)
15 Days Ago
merge from excavator_light_fix
15 Days Ago
Fix static SimpleLight broken material on LOD1, further fix plight.backup.off S2P both oil rigs, sewer branch, harbor 1, excavator
15 Days Ago
Cobalt Statue - Minor texture and material edits (concrete pedestal)
15 Days Ago
shadow fix's for new anim content