162,385 Commits over 4,597 Days - 1.47cph!

15 Days Ago
Fix halloweenhunt pumpkin artifacting
15 Days Ago
Consistent map movement at any zoom level
15 Days Ago
Add IFlattenKeepsDescendants to PropSway, HideIfAiming and MeshTerrainRoot
15 Days Ago
Merge from UZI 9mm
15 Days Ago
Fix stock on the world model sometimes being in the wrong state
15 Days Ago
merge from main
15 Days Ago
Right stick can now activate the cursor
15 Days Ago
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15 Days Ago
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15 Days Ago
Reduce UI scroll speed
15 Days Ago
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15 Days Ago
merge from main
15 Days Ago
Merge from main
15 Days Ago
Changed back to having the light shadow strength control the kernel scale
15 Days Ago
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15 Days Ago
Snapping
15 Days Ago
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15 Days Ago
Merge from entity_id
15 Days Ago
Merge from main
15 Days Ago
Merge from main
15 Days Ago
merge from main
15 Days Ago
scrap king - interior texture tweaks, roof and floor blocks update wip
15 Days Ago
Remove unused field which can't be serialised
15 Days Ago
Merge from render_pipeline_testing
15 Days Ago
Added support for BiRP's hard shadows in RRP
15 Days Ago
merge from piemenu_icons_stacked_fix
15 Days Ago
Fix attempt for pie menu icons stacked top right and emojis offset
15 Days Ago
codegen
15 Days Ago
wip support for gamepad selection of button press belt items (food, etc)
15 Days Ago
Don't use AppDomain to get assemblies, use TypeCache instead
15 Days Ago
Fixed limited store grid NRE
15 Days Ago
merge from store_gridnre_fix
15 Days Ago
Merge from main
15 Days Ago
Remove deprecated UNITY_64 platform checks
15 Days Ago
Testing rendering foliage cells for shadow areas vs culling per split
15 Days Ago
Merge from main
15 Days Ago
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Rin
15 Days Ago
Increase wool armour insert cold protection from 3% to 4%
15 Days Ago
Run full voxel based flooding of every single base to get a good source of truth of what every base's visibility should be, so we can then sus out faces of building blocks that have missing sockets & incorrect connections
15 Days Ago
Fix full height walls sometimes having the bottom face connecting to the top face of a neighboring wall
15 Days Ago
Starter car parts spawned in cars now spawn with 40-75% condition (was 15-50)
Rin
15 Days Ago
Reduce blueprint fragment chance in barrels from 20% to 16.6% Reduce 2 blueprint fragment chance in crate_normal_2 from 25% to 20%
16 Days Ago
Merge from new_phone_conversations
16 Days Ago
Undo change to ApartmentBuilding
16 Days Ago
Codegen
16 Days Ago
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16 Days Ago
Add phone conversations for - Weather forecast (stated forecast not always reliable by design) - Travelling vendor time remaining/time until - Power grid status - Apartment rooms available
16 Days Ago
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16 Days Ago
merge from vclouds_optim
16 Days Ago
vclouds optimizations: - move ExecuteCommandBuffer() call to generate weather textures from LateUpdate() into rendering code callback, calling it in LateUpdate() created a thread sync point - completely skip rendering the cirrus cloud layer as it's unused (wasted some GPU time) - fix rounding math for compute group sizes, also add a bounds check in the main CloudMarch shader