157,357 Commits over 4,536 Days - 1.45cph!

16 Days Ago
Hide cow trust and gender by default (can be toggled by admin)
Rin
16 Days Ago
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16 Days Ago
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16 Days Ago
fix turtle swimming movement (in a lot of ways) fix not working in shallow waters fix turtle swimming into terrain
16 Days Ago
- Stripped arm mesh from 148 viewmodel files - Updated 169 viewmodel prefabs + remvoed dead mesh links
16 Days Ago
Update(editor): StoreBundleTool - add in logic to generate BlurHash for dynamic sprites Tests: works, but slow and produces wrong hashes
16 Days Ago
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16 Days Ago
Fix runtime livestock pattern not matching the ranges Taylor designed (partial commit part 2)
16 Days Ago
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16 Days Ago
New CountBy admin command that returns the same count as DeleteBy but without deleting entities
16 Days Ago
bull/calf/cow use old bias map
16 Days Ago
Fix runtime livestock pattern not matching the ranges Taylor designed
16 Days Ago
- Fix inbred procedural texture being applied to healthy cows, and actually inbred cows looking healthy - Disable srgb for cows bias maps
16 Days Ago
Re-add livestock pattern tester script (to add to cow lod 0)
16 Days Ago
- Gate all prediction errors behind a preafb - if prediction fails, just dont bother with it
16 Days Ago
Converted the light bins into bitmasks that contain light indices to reduce the overall memory overhead of light binning
16 Days Ago
Merge from render_pipeline_testing (fixed)
16 Days Ago
Re-apply improved hair and beard rendering cleanly
16 Days Ago
Merge from main
16 Days Ago
Subtract borked changeset
16 Days Ago
Merge from fuse_analytics_fix
16 Days Ago
Merge from render_pipeline_testing
16 Days Ago
Pass on penned cow with unreachable distractors around: - Fix curious cows being so curious they forget to eat - Walk to herd now check multiple cows not just nearest one (else it gives up at first unreachable) - Walk to trough now checks multiple troughs not just nearest one - Prevent bull from charging unreachable targets - Happy run wanders if player target is unreachable
16 Days Ago
Correction to the player element returned for fuses
16 Days Ago
Reverted that line
16 Days Ago
merge from sv_console_terminal_fix x3
16 Days Ago
Updated calf prefabs with new mesh and materials. updated bull bias map
16 Days Ago
merge from sv_console_terminal_fix
16 Days Ago
Added more guardrails
16 Days Ago
Update rust native for all platforms
16 Days Ago
Make server own visibility for the livestock status panel not client, so only server decide if we want to hide genes or not client has no say
16 Days Ago
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16 Days Ago
merge from sv_console_terminal_fix x2
16 Days Ago
Added more OS-specific guardrails and merged a few #ifs 🤞
16 Days Ago
RRP: Massively improved hair and beard rendering when TAA or DLSS are enabled. All other anti-aliasing modes now use simple cutout to appear less noisy.
16 Days Ago
Hopefully fixed cubemap issues on Linux and AMD GPUs Temporarily disable (32bit) MacOS builds * Maybe not so temporarily
16 Days Ago
Subtract 163953
16 Days Ago
merge from main
16 Days Ago
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Merge from animal_fencing_v2
16 Days Ago
Animal fence inventory sounds.
16 Days Ago
Update: back every dynamic sprite url in store with a blur hash field Going to setup data next Tests: compiles
16 Days Ago
WR config compile fix
16 Days Ago
Put the livestock server code back behind #if SERVER
16 Days Ago
add nullcheck for `playable is invalid` error kicking players out
16 Days Ago
Fix throwing 3p anim still playing when switching between items
16 Days Ago
Update: license file for blurhash Tests: none
16 Days Ago
Update: HttpImage - add option to generate loading image from BlurHash - using bf58763 release dll from from https://github.com/MarkusPalcer/blurhash.net - add debug convar shop.loaddelay to test loading images - Stop UI_StoreItemTile from deactivating it's cover image - httpImage no longer hides it's targetted image when loading a texture if it has a loading texture Tests: navigated and clicked through various store views
16 Days Ago
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