138,490 Commits over 4,474 Days - 1.29cph!

15 Days Ago
glowing wallpaper pack final store icon - still need to plug in rest of media
15 Days Ago
player maintained water holes - added a spigot coming up from the pipes
15 Days Ago
Merge from PlayerMaintainedMonuments
15 Days Ago
Rebuild phrases
15 Days Ago
Merge: from jobs3_as_default - Update: UsePlayerJobs is set to 3 by default Tests: booted craggy and verified server var
15 Days Ago
Merge from main
15 Days Ago
Update: default UsePlayerUpdateJobs to 3 - codegen Tests: booted craggy, console returned 3
15 Days Ago
Added LODs and WM to the halloween costume
15 Days Ago
Fixed Rentable Shop B incorrect door rotation when shop is closed (again) https://files.facepunch.com/raul/1b3011b1/Unity_PwpiplugHe.mp4
15 Days Ago
merge from main
15 Days Ago
attempt to fix tarp draw distance by reverting non changes on prefabs in scene - displayed draw distance was correct apartment complex s2p
15 Days Ago
Fix playground entities not immortal S2P apartment complex
15 Days Ago
Added an extra ladder on the apartment demolished side to make going up more obvious Fixed some potential zfighting in marketplace ground mesh Nudged road node connections inward toward the monument to favor a more seamless look in procgen Apartment complex s2p
16 Days Ago
Merge from apartment_complex_monument
16 Days Ago
Send network updates for all apartment rooms when a player joins or departs a team Affects the player joining/leaving and all of the rooms of players in that team Fixes needing to leave and re-enter network range when joing a team if you already own an apartment
16 Days Ago
Merge from apartment_complex_monument
16 Days Ago
Dart and Pool CLIENT/SERVER compile fixes
16 Days Ago
Can no longer ent kill apartments
16 Days Ago
Any players that are not authed to go through the invisible barrier are removed from an apartment when the break in ends (otherwise they would be trapped)
16 Days Ago
Missed files
16 Days Ago
- Codegen
16 Days Ago
pool -> game_room_dlc
16 Days Ago
- State refresh improvements - Fix a bunch of ? checks on Unity objects
16 Days Ago
Use player id 0 to as an error fallback
16 Days Ago
Add substeps to the pool physics system for better performance at low fps
16 Days Ago
More compile fixes
16 Days Ago
Merge from apartment_complex_monument
16 Days Ago
Serializer fix
16 Days Ago
Intruders no longer have access to a shop inventory if it gets taken over or closed Fixed scrap upkeep terminal not getting cleaned up when checking out of a room
16 Days Ago
Compile errors
16 Days Ago
Remove master key from bandit town vendor
16 Days Ago
Fixed door zfighting on Rentable Shop B
16 Days Ago
merge from apartment_complex_monument
16 Days Ago
NPC in the basement sells master keys Added apartment.masterkeyprice convar, set to 1000 scrap for now
16 Days Ago
Fix not being able to respawn on a bed corpse in Softcore (the same way you can respawn on a bag)
16 Days Ago
merge from darts_game -> game_room_dlc
16 Days Ago
fix proto after merge, codegen
16 Days Ago
Revert to an old version of deployable snapping that didn't break every two seconds
16 Days Ago
Fix raid window widget showing the wrong time
16 Days Ago
merge from game_room_dlc
16 Days Ago
Add gather rate and raid window details to the softcore changelog section
16 Days Ago
Ensure triangle counts update this frame. Ensure we aren't counting shadow casters and that any quads are counted properly
16 Days Ago
looser "is this player playing" checking, was overkill & causing edge case bugs
16 Days Ago
ui fix
16 Days Ago
Fixed missing shutters of Rentable Shop C variant https://files.facepunch.com/raul/1b2911b1/Unity_ikwPIzWYPU.mp4
16 Days Ago
Unblock dsp_volume and remove its FCVAR_ARCHIVE * Apparently it is set by the soundscape system, so makes no sense to save it to disk Fixed an issue with bone follower physics object management
16 Days Ago
possible fix for clients needing to remount once after joining to throw darts
16 Days Ago
Switch texture memory debug vars to uint64 Make our Shotgun use sk_plr_num_shotgun_pellets * HL2DM shotgun was not using it, but HL2 one does. This is only for primary fire. Fixed an NPE crash with DebugDrawPhysCollide Unblock dsp_volume and remove its FCVAR_ARCHIVE * Apparently it is set by the soundscape system, so makes no sense to save it to disk Fixed an issue with bone follower physics object management Lets try have Sandbox strip all weapons on spawn * it already strips all ammo before giving default ammo, seems logical to also strip all weapons before giving out the default ones. Make Player's MaxArmor save across level transitions
16 Days Ago
increased triangle count font size and made it left aligned
16 Days Ago
fix scoreboard crash