1,928 Commits over 913 Days - 0.09cph!
Update .addon
* SharedAssets
Mats
Ground trace more accurately matches wheel
Fall if the player's body leans into a wall
Set checkpoint numbers in playground
Add uf_nextcp and uf_prevcp commands
Add Number to Checkpoint entity
Add multiline text entry to ui tests
Fix incorrect carat position when backspacing in a TextEntry
Add func_rotatings to playground
Adjust z position of func_rotatings
Properly center map vote thumbnails
Move ui folder to textures/ui
Font style adjustments
Add spray bind to controls page
Show spray icons in customize menu
Small tweaks to customize icon style
Press F to spray, add 2 sprays to customization menu
Overhead nametags
Nametag looks at center of view
Show session rank in nametag
Chat font 300 weight
Total time played metric in stats menu
Show top 3 players in game end screen
Podium placeholder texture
Add timer to end game screen
Switch some fonts to LuckiestGuy
Remove next map from bottom left
Replace some fonts with font family var
Local pawns get their own client-side pedals
Don't trigger checkpoints unless grounded and not fallen
uf_achievement_medals entity to mark gold, silver, bronze thresholds
Play finish particles with sound effect when completing course
Show Incomplete instead of 00:00 in map details menu
Map vote ui displayed at the end of a session
Rename GameTime to TimeLeft
uf_endgame_duration convar
Move map cycle stuff to UnicycleFrenzy.MapCycle
Map voting system, server will change map to highest voted
Increment times played upon leaving start zone rather than joining map
Rename Times Played to Attempts
Update menu to default to Stats -> Map tab
Update sbox-unicycle-frenzy.fgd
Track times you've played a map
Track falls outside of OnKilled so we don't increment falls when restarting/respawning manually
Track times you've respawned
Implement map stats falls, remember player's best time, set thumbnail to map's thumb
Map stats and achievements ui mockup
Navigate to session leaderboard by default
Minor style adjustments for controls tab
Stats page mockup, leaderboard tab
Move with ground's angular velocity
Add in BaseVelocity when moving
Player joined & left chat messages
Add a platform to checkpoints, placeholder platform model
Remove old checkpoint flag model
Make ShowDevHud static
Make juice work with panels too
Nearby player alpha also works on clothing
Basic juice lib with scale tweening
Juice flag when setting new checkpoint
Use primary color for timer messages
Don't complete course if timer state is not live
Use NetworkIdent so not all players randomly tilt the same
Fade out other players when you get near them
Make dev parts look a little better
Make uf_devhud able to be set by the client
Do suggested changes
Merge pull request #16 from Kaydax/clientside-devhud
Make uf_devhud able to be set by the client
Add gvar's canyon to map cycle
Add .vmdl extension to part models
Precache parts
Move fall messages to top right
Fix NRE sometimes caused when spamming restart/go back
Fix for ragdolls sometimes missing clothes
Fix world leaderboard order by best time
Don't reduce game timer in every client's tick
Use full ident in map cycle list