1,928 Commits over 913 Days - 0.09cph!
Move customize render scene to its own class to fix input problem
Fix menu not showing
Customize tab generates preview from parts
Adjust RenderScene position, size, & lighting
RenderScene room and default position/rotation
Bit of cleanup
Course timer, start/end checkpoints start and end timer
Simple timer hud
Set max jump strength time to 1s
Include roll in jump direction
3d unicycle in customize tab
Part buttons start on top
Reset jump strength when not grounded too
Navigate to a tab by default
Rolling sound a bit louder
fixed dir case
Add jump strength indicator to dev hud
Ease out jump strength
Add IsStart & IsEnd to Checkpoint entity
Add jump course and start/end checkpoints to playground
Spawn player at the starting checkpoint
Create button.hover.vsnd_c
Reduce StopSpeed
Jump strength determined by how long you hold jump
Max air turn speed
Reduce speed if holding break after landing a jump
Customization menu mockup
Fix compile error, replace obsolete
Fix NRE
Replace obsolete
Update sbox-checkers.fgd
Fix compile errors
Fix cell WorldPanel hover
Fix rotation on spawn
Cleanup
Split unicycle into parts
Frame, seat, wheel vmdls
Fix attachment
UnicycleEntity, assemble unicycle from parts
Adjustments and fixes
Wheel spin for new modular parts
BBox return correct corners
Land sound effect
Rename unicycle sounds, play them from controller events
Pedal sound effects
Spin wheel at correct speed, cleanup
Cleanup and fixes
Wheel spins backwards when moving backwards
Update sbox-unicycle-frenzy.fgd
Pitch when braking or accelerating
Don't friction in air
Crash sound effect
Add ambient sound to playground
Make rolling sound sound louder
Make leaderboard entity solid
Unicycle physics shapes
Rest bones on spawn
Dirt & road rolling sound effects
Give unicycle model a shorter frame to fit terry better
Respawn with right rotation
Rotate wheel bone to match game
Spin wheel with how fast you're going
Make pedals one bone
Pedals start flat
Rotate pedals when pedalling
Add unicycle model for dev, adjust ragdolling
Show position in debug, fix losing ground when leaning
Bit of cleanup
Fix checkpoints not always setting
Leaderboard model, entity, world panel
Minor controller improvements
Fall when hitting wall too hard
Predict the right moving parts
Change checkpoint to bounds entity, respawn at random point inside checkpoint
Duck to brake
Jump dir based only on pitch
Fix up some problems with slopes and getting stuck
Rotate when in noclip
Disable momentum, reduce max lean
Not grounded if moving up
Add platforms to playground
Add big ramp to playground
Better handling for up and down slopes
Perfect pedals add flat gain instead
Add terrain to playground
Bit of cleanup
Jump in direction you're leaning
Add some surface types to playground
Water box
Surface friction
Tighten up movement, fix slopes
Mouse buttons to pedal
Dev materials
Fall and reset progress triggers
Playground map
Fix some collision problems
Roll down slopes
Stick to ground
Update dev map
Visualize absolute and local lean
Checkpoints
Slowly tip over
Base controller w/ dev hud
Dev map
Die when fall fast
Minor tweaks
Fix ledge jump trace
Better wallrun detection
Adjust momentum, fix bad prediction never correcting until you stop
Just smooth eyepos in camera
Fix camera modifier being weird with fakelag
Update TopTen.RichTextKit.dll - fixes text effects rendered on whitespace
Early exit TrailingWhitespace in FontRun background paint (#2)
* Early exit TrailingWhitespace in FontRun background paint
* Visualize text effects in sandbox
Wallrun improvements
Camera modifier when walking off ledge
Ledge jump mechanic
Better speedlines
Cleanup, start on citizen stuff
Smash into citizens
Shake screen when smashing citizen
Camera modifier for fall, jump, slide, duck, step jump, wallrun jump
Try to avoid unstucker jerking position
Remove sprint and walk, we're always sprinting
Unstucker in simulate so it doesn't mess with control mechanic
Step jump mechanic
Move slide to its own script
Better camera control, only smooth z
Fix camera jerk when slide ends
Fix unstucker
Fix slide not activating on landing
Fix wallrun problems
Disable jump tuck for now
Refactor movement controller into modular parts
Visualize text effects in sandbox