129,109 Commits over 4,201 Days - 1.28cph!

20 Days Ago
Add `copyboat` command - functions identical to 'copybuilding' but has a bit of special handling for boats - add "GetRootParentEntity()" to BaseEntity to get the highest level parent - fix "snap to terrain" paste setting causing bases (and boats) to snap to the bottom of the ocean instead of top of the water
20 Days Ago
entity updates
20 Days Ago
entity updates
20 Days Ago
skinning knife and shovel entity updates (offsets to line up with pose)
20 Days Ago
Added floating city 2 in the deep sea
20 Days Ago
merge from naval_update
20 Days Ago
merge from naval_update/floating_cities
20 Days Ago
S2P floating city 1 and 2
20 Days Ago
merge from naval_update
20 Days Ago
merge from ghost_ship_parenting -> deep_sea
20 Days Ago
Add "ShouldChildrenInheritNetworkGroup()" to allow a parent to prevent any of it's children from inheriting network group - set to false so ghost ships don't network children to the whole deep sea
20 Days Ago
Preserve meshCache old behaviour by adding submesh tris to another field
20 Days Ago
Reimplemented sail wind blocking: sails will only be blown by the wind if there is room behind the sail. Added list of points to check for clear LOS. Debug drawing of LOS points and status. Sail.Blowing now checks Flag_WindBlocked is false. Additional recache of value on sail raised/lowered.
20 Days Ago
Merge from monument_notification_sounds
20 Days Ago
20 Days Ago
Cancel running tile building operations if the tile is re-queued
20 Days Ago
set up ak variant entities and masks
20 Days Ago
Update: AnalyticsUploader - implement FPUploaderImpl - add editor-only DryRun switch to log everything instead of actually sending it - IUploader.Upload is now async Tests: none, not hooked up to anything yet, that'll be next experiment
20 Days Ago
Fix notification 'red bubble' not appearing when we have unread notifications on launch
20 Days Ago
merge from mesh-guide-shader-improvements (further fixes)
20 Days Ago
merge from main
20 Days Ago
Global network the floating island entity, now that we split the children
20 Days Ago
Manifest update
20 Days Ago
merge from naval_update
20 Days Ago
Pick axe animation and entity updates
20 Days Ago
Fixed contact menu button sizing issues, moved it to flex
20 Days Ago
Fix flickering block spiral stair guide
20 Days Ago
Fix twitch drop background NRE
20 Days Ago
exported updated dragon rpg anims and created/added world model rig it to dragon rpg entity
20 Days Ago
fix door wreath/knocker guides not rendering
20 Days Ago
Add convar functions for setting favourite colours with one list command, improve help text for convars
20 Days Ago
Added Single 50 Cal Bullet, Empty Bullet and Ammo Link Model
20 Days Ago
properly render multiple guides at once with different states
20 Days Ago
fix_dumb_name -> naval_update
20 Days Ago
Rename 'Mouted' to 'Mounted'
20 Days Ago
Move useable by turret check to the serverside
20 Days Ago
Compile fixes
20 Days Ago
Lower wander strength to stop them running into walls
20 Days Ago
Update 50 Cal Model to include updated bullet belt
20 Days Ago
Added a "Clear Building Area" radial option to the boat building station. Destroys all boat blocks and deployables in the building area. Only usable when there are no players or finished player boats in the build area. TODO: Make sure to check for auth when I merge it.
20 Days Ago
Merge from monument_notification_sounds
20 Days Ago
Fix for oil rig notification not working on server restart 🤞
20 Days Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
20 Days Ago
merge from charity_plushies_2025
20 Days Ago
Updated plushies desc
20 Days Ago
New avoidance update interval convar Codegen
20 Days Ago
Fix client sails not correctly restoring sail visual state. Change sail to use high wind anim.
20 Days Ago
Codegen compile fix
20 Days Ago
Iterations on the wheel movement sounds(start, stop, and moving loop) and rename file names.
20 Days Ago
merge from main