144,197 Commits over 4,413 Days - 1.36cph!

Yesterday
set attachment anchor on C4 HeldEntity prefab
Yesterday
Add more destroy calls for the mortar shell visual just to be sure its fully gone
Yesterday
apartment fridge
Yesterday
Adding industrial torch rig
Yesterday
Populated wearable replacements on movember moustache
Yesterday
Attempt to solve a weird issue where the country chosing canvas is invisible in build. I reckon it's something to do with flex layout and having child absolute elements but I cant be certain
Yesterday
Merge from main
Yesterday
disable BC on charms when aiming with the homing launcher as the gun moves 100 units away and there's not really an easy way to manage it otherwise
Yesterday
subtract pickup changes
Yesterday
Fix held options not showing up in the pie menu if there are multiple options, fix pie menu ignoring option time, prioritize mount over pickup
Yesterday
Try to fix Linux ProjGen error
Yesterday
Fix playable NREs when a player dies on mortars
Yesterday
Disable avoidance on navmeshagents, potential fix for scientists stuck in barrels
Yesterday
anim updates to new 00 sweep and attack animations
Yesterday
Merge from subtract_new_navmesh
Yesterday
Merge from main
Yesterday
Fixed wire isolation not working on player boats
Yesterday
Add chest offset IK, enable it for mortar to fix clipping issues
Yesterday
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Yesterday
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Yesterday
- Fixed an issue where shadow lights would be enabled initially and not toggled off by the shadow caching system, so there would be more shadow map rendering that necessary - Fixed the clamping on the min and max framerate distance convars
Yesterday
Restored chippy arcade assets filtering mode
Yesterday
merge from workbench_upgrades
Yesterday
wb2 fix for the fix
Yesterday
Save the last open category in F1 items and vehicles tabs
Yesterday
Fix prototype visual clipping in wb2
Yesterday
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Yesterday
merge from main
Yesterday
Fix efficiency visual clipping
Yesterday
Phrases update
Yesterday
fixes for surplus and reinfored upgrade icons
Yesterday
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Yesterday
Fixed console not adding sv in front of server command when using the arrows to navigate through autocomplete
Yesterday
Added a button to teleport to the associated entity on UGC entries in the admin panel Added global.teleport2entityid command
Yesterday
- Updated the max and min framerate distances to be ConVars rather than specified per light - Moved the distance based refresh to another method so it can be checked separately from the framerate limiting checks
Yesterday
merge mortar_prototype
Yesterday
remove default value on recoil pitch duration
Yesterday
Phrase contexts
Yesterday
Fixed copypaste names not being truncated in list view
Yesterday
Added confirmation popups when deleting loadouts and copypastes files
Yesterday
Cherry picking Jenkinsfile changes
Yesterday
Added FPBuild to list of files that should be ignored by plastic
Yesterday
Merge from workbench_upgrades
Yesterday
Merge from main
Yesterday
Set workbench_upgrade_icons to false by default. Disables workbench vital panel icons by default.
Yesterday
merge from defaultsortingorder_update
Yesterday
Merge from main
Yesterday
removed gear crafting cost from binoculars
Yesterday
merge from workbench_upgrades
Yesterday
Reinforced upgrade: healthBonusLevel1: 750>500 healthBonusLevel2: 750>500 healthBonusLevel3: 1125>750 healthBonusIOBench: 750>500