141,444 Commits over 4,383 Days - 1.34cph!

Yesterday
Improve fillmounts command - works correctly with horses, prints better feedback
Yesterday
tier 1 workbench empty version
Yesterday
Merge from 3p_spectator_improvements
Yesterday
merge from workbench automated_tests
Yesterday
Fix spam from passing in a zero vector to Quaternion.LookRotation when spectating mounted bots
Yesterday
Test save, 11 workbenches, 9 with each individual upgrade equipped, two with four mixed each.
Yesterday
Merge from main
Yesterday
assigned salvaged axe holdtype overide controller to entity and exported updated 3p anims
Yesterday
handling direct transition between different parent entities properly, the coordinate system changes so it needs to reset tracking, also removed some bad state resets - added convar to broadcast ddraw information on dropped item clip checks and collider state to _all_ players (help info makes it clear)
Yesterday
merge from main
Yesterday
Merge from main
Yesterday
added sofas to prop team prefab and wood shutters greybox
Yesterday
KickHazmat skinning update
Yesterday
3p sitting anims and clips updated
Yesterday
Aded headbob to waterwheel
Yesterday
Merge from main
Yesterday
merge from main
Yesterday
prefabs/Food/ ok prefabs/Instruments/ ok prefabs/IO/ ok prefabs/Locks/ ok prefabs/Misc/ ok
Yesterday
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Yesterday
Add padding to int params
Yesterday
Fix draw distance max cell calculation and snap to furthest lod
Yesterday
Fixed grenade anim override not using throw animations
Yesterday
Fixed holster info bone name not working if supplied bone was spine4
Yesterday
Mountables can now toggle between the legacy vehicle aim yaw system (0-1 range going counter clockwise from forward) or normalized (-1 to 1, 0 straight ahead) Exposed as an accessor for now, not in the inspector Fixed submarine passenger seat spinning Fixed snowmobile passenger seats, had to mark sit pose animations as loops Remove redundant GetMountedAnimationSpeed override in BaseVehicleSeat.cs
Yesterday
Don't show parachute canopy on legs renderers
Yesterday
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Yesterday
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Yesterday
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Yesterday
industrial shelves - update item inventory move sounds to metal - assigned metal sfx
Yesterday
prefabs/Deployable ok
Yesterday
kiosk placement changes and kiosk b fixes
Yesterday
Industrial Autoturret - Updated model, updated with placeholder textures
Yesterday
Split off interiors of rentable shop D and F
Yesterday
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Yesterday
Bowless Crossbow - texture update
Yesterday
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Yesterday
protection update from feedback
Yesterday
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Yesterday
actual fix fire damage, ty aron
Yesterday
removed CLIENT preprocessor requirement from TestRunner window/pipeline
Yesterday
rewrote paste test to monitor linear/angular velocity instead - locked playerboat tests behind just Server define, too many listen-server issues to reliably test it in combined
Yesterday
merge from waterwheel_deployable
Yesterday
Small Backpack clearance update
Yesterday
horse no go in water wheel, adjust eyepos for less potbelly
Yesterday
shortened loop to fix 3p sitting for now (until full mount loop is added)
Yesterday
Updated Ik targets for computer station
Yesterday
edited crossbow bowless viewmodel prefab