138,416 Commits over 4,324 Days - 1.33cph!

Yesterday
merge from deepsea_fixes
Yesterday
Fixed CLIENT_DoOpenNotification error again
Yesterday
updated textures
Yesterday
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Yesterday
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Yesterday
merge buoyancy_fixes to main
Yesterday
Implement cutoff planes and artificial water info for water volume burst queries, fix water volume queries using the wrong axis(wtf).
Yesterday
updated engine.json description for storage box pack
Yesterday
merge from boxes_dlc
Yesterday
merge from main
Yesterday
merge from deepsea_fixes
Yesterday
Compile fix
Yesterday
renamed to storage_box_pack dlc
Yesterday
hamster wheel wip textures
Yesterday
merge from deepsea_fixes
Yesterday
Skip disable internal collisions for ghostships, it takes 25s for each ship
Yesterday
Boxes DLC - disabled shadows in LOD3s
Yesterday
Reapllied tropical scene changes post merge
Yesterday
merge from main
Yesterday
Move all charms to the 20k range temporarily to limit conflicts
Yesterday
Tweaked deep sea loot respawn times S2p all islands
Yesterday
Fixed CLIENT_DoOpenNotification nre Also supports legacymonumentnotifications convar
Yesterday
Merge from main
Yesterday
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Yesterday
clothing box game model with placeholder baked material
Yesterday
Fix more local / world space fun
Yesterday
merge from searchlight_worlddirection_fix
Yesterday
merge from main
Yesterday
More fixes, nothings quite working yet
Yesterday
Merge from main
Yesterday
Merge from static_bbs
Yesterday
Merge from main
Yesterday
Tweak values, S2P tropical islands
Yesterday
server_browser_ping_removal -> main
Yesterday
Ensure 'Unknown' is also grabbed
Yesterday
Add a help print out if a servers region code is returning UNKNOWN
Yesterday
Return untranslated region if we cant match the region code
Yesterday
- Cleanup datacentre regions - Rename some of them to make them more clear
Yesterday
Cleanup
Yesterday
Added a boat magnet to the static version of the boat building station that pulls in and aligns any player boats within 50m Effect is more pronounced the closer you are to the centre of the station so you can pass by them without being affected but if you stop anywhere near the buoys you'll get pulled in
Yesterday
merge from naval_update/io_boats
Yesterday
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Yesterday
Fix NRE in deep sea manager if no ghost ships are available Fixed water position of static station Added a static boat building station to each tropical island
Yesterday
Fix static boat stations starting in open state
Yesterday
merge from store_fixes_feb
Yesterday
Fixed store cart item width
Yesterday
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Yesterday
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Yesterday
merge from deepsea_fixes
Yesterday
Remove deepsea.boat_drift convar, we don't want boat drift in the deep sea (it was false by default)