143,061 Commits over 4,383 Days - 1.36cph!

3 Days Ago
merge from main
3 Days Ago
merge toolbar_fixes
3 Days Ago
Rewrite toolbar extensions in UTK, remove old toolbar extender.
3 Days Ago
Refactor terrain alphamap to packed bools in bytes
3 Days Ago
Hacked in a simple way for one shot animations to notify a looping animation to rest, so we don't transition back to a loop half way through (mid yawn) Added property drawer support for referencing animation sub systems, renders them as a dropdown using a new subsystem name field
3 Days Ago
Refactor RandomLoopAnimSubSystem to just use two handles, release and create them on the fly as needed Much simpler state handling
4 Days Ago
Fixes for assigning guests
4 Days Ago
Add PickAFriend dialog to the apartment rent terminal
4 Days Ago
merge from lookingat_io_qol
4 Days Ago
Cherrypicked 143119: Updated UpdateLookingAt to ignore IO entities that arent matching the wiretool type you're holding
4 Days Ago
Network list of owners and guests to apartment room owners Add support to authorize guests on your room
4 Days Ago
merge from automated_testing/skins
4 Days Ago
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4 Days Ago
Add minimum rent to apartment prefabs
4 Days Ago
"Strip LODS of selected' will no longer delete ObjectMotionVectorFix components
4 Days Ago
Added 5 new skin tests
4 Days Ago
merge from main
4 Days Ago
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4 Days Ago
Added an error in the skin inspector when display name is empty Added a new test checking all skins have a display name
4 Days Ago
Added display name phrases to the new barrel skins Empty display name is causing NRE when generating skins schema
4 Days Ago
Remove r_lod from dxsupport.cfg * Also added descriptions to relevant convars * Reduce ATI/NVIDIA unknown mat_forceaniso to 8 from 16 Fix skipped shadow updates breaking further flashlights Fix Lamp becoming missing texture for split second after dupe Fixed alphatested brushes not rendering in SSAO pass Add r_DrawModelLightOrigin to console quick actions Fix light origin on weapons for local player in 3rd person Remove headtrack_reset_home_pos from newbindings.txt Fix Gravity Gun crashing clientside More minor fixes
4 Days Ago
Remove r_lod from dxsupport.cfg * Also added descriptions to relevant convars * Reduce ATI/NVIDIA unknown mat_forceaniso to 8 from 16 Fix skipped shadow updates breaking further flashlights Fix Lamp becoming missing texture for split second after dupe Fixed alphatested brushes not rendering in SSAO pass Add r_DrawModelLightOrigin to console quick actions Fix light origin on weapons for local player in 3rd person Lets try undoing changes to CFuncMoveLinear Remove headtrack_reset_home_pos from newbindings.txt Fix Gravity Gun crashing clientside More minor fixes
4 Days Ago
Fix "Rent Due" not showing
4 Days Ago
Fix "Rent Due" vital not being assigned the correct type
4 Days Ago
New items for sale in floating city vendor (Removed kayak, paddle, torpedo) added playerboar items. S2P all floating cities.
4 Days Ago
RTL and emoji input field stuff compile fixes
4 Days Ago
Industrial Torch - Initial prefab setup, added model, materials, icon, entity, viewmodel, worldmodel, localization, set it all up and working. Accidentally reverted the manifest though :(
4 Days Ago
Fixing compile errors - FontAssetGenerator - RustText/RustTextEditor - FlexGraphicTransform - FlexTextEditor
4 Days Ago
Re-applied our Rust specifics UGUI and TMP modifications on top of UGUI 2.0
4 Days Ago
Started updating TMP: - Deleted our custom GUI and TMP packages - Embedded com.unity.ugui 2.0 (contains up to date GUI and TMP)
4 Days Ago
- Fix metabolism values on other players not being recorded in demos - Add RpcTarget.FromFlags to easier construct who we want to send an RPC to - Fix full server snapshots not being sent if running client+server
4 Days Ago
Fix penthouse apartment hull being hidden when not rented
4 Days Ago
Update manifest
4 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
4 Days Ago
merge mortar_prototype to main
4 Days Ago
Add recoil anim to mortars, re-order one shots to layer them on top of handles.
4 Days Ago
merge from main -> apartment_complex_monument
4 Days Ago
fixed offset issues with salvaged cleaver following model refresh merge
4 Days Ago
Added state sync to ak world rig reload anim
4 Days Ago
Plushie mesh fixes and emmisive
4 Days Ago
Fix server compile error from fix_dynamic_occlusion_pausing
4 Days Ago
merge from new_inputsystem
4 Days Ago
merge rust_relay_server -> main
4 Days Ago
Optim: Apply IsValidToRun for value-type ObjectWorkQueues - overrode BoatAIWorkQueue, UpdateSurroundingsQueue, UpdateMissionValidStateWorkQueue Tests: none, checked IL
4 Days Ago
removed dud code, build fix
4 Days Ago
Make all furniture inside apartments immortal and remove all the groundwatch so it can't break due to "ground missing"
4 Days Ago
Optim: use virtual IsValidToRun to avoid boxing allocs in ObjectWorkQueue.RunQueue Sad-noises-about-C#-generics, couldn't figure how to automate it Tests: none, inspected IL, no box instructions generated
4 Days Ago
updated wood stove prefab and mesh
4 Days Ago
merge rust_relay_server -> main
4 Days Ago
Ensure relay startup values are cached, even if disabled