139,043 Commits over 4,352 Days - 1.33cph!

2 Days Ago
remove debug logs
2 Days Ago
merge from boxes_open_access
2 Days Ago
Fixed pivot on rentable shop F. First pass proper art for rentable shop D (still WIP as are the others)
2 Days Ago
also copy sleep delay and zones in tool
2 Days Ago
quick tool to convert TriggerWakeAIZ with a button - also made it so BaseEditorExAttribute can invoke a method for isTrue/isFalse instead of just reading fields/properties
2 Days Ago
Pack showcase wip
2 Days Ago
Merge: from main
2 Days Ago
Bugfix: uncomment tickState caching Left it commented because I thought it would help with unit test validation, but it's completelly unrelated to my unit tests. Tests: on Craggy tried to sprint with UsePlayerUpdateJobs 0
2 Days Ago
Fixed slot machine not animating with Indirect Instancing
2 Days Ago
merge from storepage_boxes
2 Days Ago
Revert EditorSettings
2 Days Ago
Fixed skin viewer not showing any box content Media size tweaks
2 Days Ago
Removed mesh cull from shipping container floor frames and wall frames as they should rely on network distance for culling
2 Days Ago
disabled mip streaming on the decal textures for shipping containers
2 Days Ago
setup ghostships and tropical islands WakeAIZ again because I changed the serialized format - ran s2p on all islands
2 Days Ago
Removed unused media, downsized the rest and made atlases
2 Days Ago
merge from main
2 Days Ago
corrected radius
2 Days Ago
merge from main
2 Days Ago
optional box support, re-uses x component of vec3 size for radius otherwise - uses largest extension for network radius check and then a coarse OBB<->triggerpoint intersection to determine actual contents
2 Days Ago
merge from boxes_dlc
2 Days Ago
tweaked lod cull distances on hopper and storage monitor to cull at same distance as everything else (60)
2 Days Ago
Storage box store page media 3
2 Days Ago
Storage box store page media 2
2 Days Ago
Storage box store page media 1
2 Days Ago
Storage box pack store page
2 Days Ago
merge from main
2 Days Ago
replaced TriggerWakeAIZ with WakeAIZ on all ghostship variants and tropical variants - ran s2p on all tropical islands
2 Days Ago
corrected inverted sphere gizmo
2 Days Ago
corrected latch, support for puzzlereset ddraw (get PooledList on request, don't track)
2 Days Ago
merge from boxes_dlc
2 Days Ago
added final storage box pack steam item icon, fixed broken lodgroups on scrap box and armor box, tweaked some workshop default camera positions on doors
2 Days Ago
▍ ▋▊▅█▄▍▍ ▅▊▄ ▄ █▇▍▆▅█▌▉ ▆▋▇█▆█ ▄▇▄▆▍▍ ▉▇▆▄ ▆▅▄▊▍▋ ▉▉▌▍▉ ▌▇▌ ▅▄▇▆▌▅▇▆ ▌▄▄ ▉▌▌▋▄█▄▄▌▍▍█
2 Days Ago
initial non-trigger AI WakeZone
2 Days Ago
merge from main
2 Days Ago
deepsea.wipecooldownmax default value set to 1h30
2 Days Ago
Store content json use pascal case
2 Days Ago
Update(tests): cover all speedhack_protection levels in tests Tests: ran unit tests
2 Days Ago
merge from main
3 Days Ago
▍▍▉▅▅▍ ▊█▇▅ ▄▄▉▇▌▌▉▅▆▊▅▄█▇▄▊▇▅▋▋█▍▆▋▆▄
3 Days Ago
▇▊▌▍▊▅ ▆▍▅▌ ▇▆▍▌▅ ▆▄▉▅▇▄▌▇▄ ▍▍ █▉█ ▍▄▊▌▋▌▄█▌▌ ▄▉▄▌ ▌▅▌█ ▉▄ ▊▇▆ ▌▇▄▉▇▌▄▊▊ ▋█▆▋▊ █▅▍ ▅▌ ▆▊ ▅▋▍▄█ ▌▄▉▍█ ▋▉▌▌▉▊▇▊▉▋▆▇ ▌▊▉ ▅▉█▆ ▉▌▌▅▉▊▉ ▄▉▍ ▄▍▅▋▆▊▊▌ ▌▌ █▉█ ▇▉ █▌▍▇█ ▆▇▊▇▇▊ ▍█▇ ▅▄▊▌ ▋▉▋ ▅▉▊▍▌▆▊▉▋▍ █▉▉▄▌ ▊▊▄▊▋▇▋▇▊▋▆▉▋▌▌ ▋▋ ▋▋▇▆▇█▉▄ ▊▄▊ ▇▅█▌▆▆▇▍▋▅▋▇▇▅▄▆▊▋▍▋▌▆▋▋▌▋▊▇▆▉▊▄▇▅▄█▆▇▆▉█▌▄▉ ▄▇▄▄▆▆ ▌▆ ▋▆ ▋▅█▋▄ ▉▊▄▋ ▅▉▋▄ ▅▅▉▍▇██▇▄▅ ▅▋█▊ ▉▄▍▊▇▇▄
3 Days Ago
▌▋▋▇▇▉ ▌▇▌▊ ▅▍▌▆
3 Days Ago
Merge from collectable_optim_pass
3 Days Ago
Fixed clear dying option not working when tapping E on a dead plant Had to add AllowOnUseToFindFirstAvailable toggle as by default tapping E can only ever use the option with the lowest order, even if we're showing a different option on the crosshair Proabbly makes sense for this to be the default behaviour but to limit scope for bugs just enable this on plants Add growableentity.killall convar
3 Days Ago
Fix BaseProjectile::ServerUse being called with null/0 values in damageScale, speedModifier, origin, bullet thickness. Only affects staging. Affected things: - PT Boat Turrets - Flamethrowers - Autoturrets with Generic Fireables - Attack Helicopter Turret
3 Days Ago
Add sleeping bag icon to the sleeping bag button prefab
3 Days Ago
Show icon if the bag is inside the deep sea
3 Days Ago
Make separator slightly smaller
3 Days Ago
Add separator prefab to the death screen prefab
3 Days Ago
Sort deep sea bags before main island bags when you are inside the deep sea (and vise versa) Position separator prefab inbetween the different locations of bags on respawn screen