144,198 Commits over 4,413 Days - 1.36cph!

Yesterday
Reinforced upgrade: healthBonusLevel1: 750>500 healthBonusLevel2: 750>500 healthBonusLevel3: 1125>750 healthBonusIOBench: 750>500
Yesterday
efficency now excludes beancans and gunpowder
Yesterday
server compil;e fix
Yesterday
Merge from parent
Yesterday
Merge from main
Yesterday
merge from main
Yesterday
merge from mortar_prototype
Yesterday
Fix terrain and foliage RenderParams rendering layer mask
Yesterday
Fixed broken PlayerModelAnimationInspector after last commit, also added better rendering support for child animator systems
Yesterday
Refactored how we create and dispose controller handles, much cleaner Fixes priority not being respected for child animation controllers
Yesterday
Update WearableReplacementByRace component, now attaches to a skinned mesh and contains sets of SkinSet<->Mesh Needs to be added to each LOD level individually Added an auto populate button that fills in the sets automatically based on name parsing, saves a lot of tedious clicking
Yesterday
▆▆▋▍▉▋ ▇█▇▋ ▋▍▋▌▌▆▆▋▆█▍▄▄▇▍███▉▍▋▋▆
Yesterday
Fix NRE when no editor window is selected
2 Days Ago
Ensure mask update group is provided
2 Days Ago
Ensure support for weapon attachments and plant genetics throughout the new vending machine sell pipeline
2 Days Ago
Fix animator window always opening (only inject the playable dropdown when the window is focused)
2 Days Ago
mortar flight sound tweaks frag/he mortar explosion variations
2 Days Ago
Fix mortar first person arms disappearing sometimes
2 Days Ago
▅ ▌▅▆ ▍▋▋█▇▌▌▊▆▊▆▆▌▋▄ ▇▍▄▋▉▅▆▉ █▇▉▋ ▊▄▉ ▉▌▍▊▄ ▍▋▊▉▍▌ ▊▉▌ ▌▋▉▌▊▋ ▍▄▅▊▅▊▅▇▄
2 Days Ago
Merge from main
2 Days Ago
Fix typo
2 Days Ago
initial industrial garage door prefab updates with animated rig, anim controller added
2 Days Ago
Fixed case where player could get stuck in aiming animation when throwing a grenade
2 Days Ago
Fix HE color in mortar UI
2 Days Ago
Implement zero angle sweep/attack/reload, disable new recoil anim less than 2-5 degrees
2 Days Ago
Fix duplicate internal IDs on the new mortar animations
2 Days Ago
Fix hidden items showing up in the vending machine search
2 Days Ago
- Add health UI bar to mortars (toggle for all mountables, sorry for stupid long import but this is cleaner than just adding it for mortars). - Bump up culling distance on mortar mesh - Disable smoke trail on mortar shells held in hand - Add recoil animation on mortars to make recoil more intuitive - Add `error_mortar_uneven_ground` toast to make it more obvious why you can't deploy a mortar
2 Days Ago
▌▇▋▋█▆ ▇█▌▇ ▄▇▍█
2 Days Ago
update export with fix's to IK positions
2 Days Ago
Adding extra mortar anim for sweep and reload attack at 00
2 Days Ago
empty_country_fix -> main
2 Days Ago
merge from main -> apartment_complex_monument
2 Days Ago
Fix countries not being shown in the drop down country selection window
2 Days Ago
merge from rfreceiver_modding_fix
2 Days Ago
Fixed duped packs in the steam inventory menu if purchased when the game was closed
2 Days Ago
merge from steaminventory_newitem
2 Days Ago
merge from main
2 Days Ago
mortar projectile flight sound implementation
2 Days Ago
Fix shop name input being at a weird position when opening the dialog window
2 Days Ago
Ensure 'remove all' popup closes if you disconenct
2 Days Ago
Support UI popup with empty string titles
2 Days Ago
Fixed a bug in VPC to do with game conditionals * It was setting the GMOD conditional only for projects AFTER (and including) server/client.DLL which caused unintended files to be included in 64bit builds due to order of projects being different engine.dll and dedicated.dll builds for 64bit + minor changes * Fixed srcds_win64.exe trying to load 32 bit DLLs * Some minor changes from x86-64 for consistency and cleanliness Build server.dll 64bit
2 Days Ago
Fix dodgy shadow on apply, modify and discard buttons
2 Days Ago
Fix broken open transition
2 Days Ago
Add debug output to VPC warning
2 Days Ago
empty_country_list_fix -> main
2 Days Ago
Debug commands to test whats going wrong with geolocation - Codegen - Rebuild phrases
2 Days Ago
Re-enable `canPlaceInsideRocks` on the terrain checks of foundation prefabs
2 Days Ago
Fix MacOS not rebuilding VPC