1,928 Commits over 913 Days - 0.09cph!
Clean up text overflow & nowrap
Delete old junk
Add refactored html uielements + samples
Update README.txt
Update SkiaSharp & HarfBuffSharp to latest
This includes a patch to work around SKBitmap.Decode failing on images from web, this problem didn't exist in our previous SkiaSharp version
Get SVG drawing worked out
Teleport & push trigger gizmos
Remove unused & replace Event obsoletes
Molotov cocktail skill + skills working again
Recompile assets
Fix item rarity title text layout
Nametag layout improvements
Allow multiple commands from in-game console
i.e. command1;command2;
Fix Game.Server not being filled in on server
Fix exception when Log.Error receives a null parameter
Don't land on the blank lobby page after leaving a game
Fixes the occasional blank menu on disconnect
Fix gamemode & map error report tags getting set to null or previously loaded game
Replace game template input obsoletes
Run http allow list through the server config string table
Update to use new http methods
Allow WebSocket uri schemes
Tweak post processing
Npc dialog zindex
Fix unclickable item labels
Switch to a better font
Fix NRE
Unit pathing optimizations and improvements
Fix death screen zpos
Chatbox style tweaks
Fix default value of slider entries in lobby game settings
Assign the slider's value after min & max so it knows what the clamp range is
Remove dead code
Update launch config tab titles when config changes
Adjust last stand's lighting
Give zombies wander ability
Tweak zombie's collision radius
Trace LoS
Get rid of unwalkable islands
Prevent duplicate dialogs
Give menu elements a zindex
Common duty logic
Change perimeter patrol spawn point
Use a generic entity for duty spawns
Add water run's duty logic & dialog
Flesh out duties, from acquiring to completion and turning it in
Duty log shows all duties colored by state
Recompiled all assets
Switch to input actions
Rick mode cheat
Fix line of sight test
Perimeter patrol ent & duty work
Fix pesky hang 😩
Fix fade out time using the fade in time
Style tweak
Use static method for floating text
Add static FloatingText.CreateNew, add WithPosition, cleanup css
Show miss text over the target
Add floating text & miss/damage numbers
Add .WithClass for various styles