142,270 Commits over 4,383 Days - 1.35cph!

4 Days Ago
Fix draggins vs clicking detection on existing sell orders
4 Days Ago
Swapped stats spawining over to GameManager rather than dialog spawn (since it doesn't support nesting)
4 Days Ago
Finished vending admin panel - Can open stats again - Add some new status indicators (drone accessible, has stock, broadcasting) - Tag toggle supports rust icon
4 Days Ago
- Add a clear all button to be able to wipe the existing order - Clicking on an existing order will now modify it
4 Days Ago
Add styling when dragging sell orders
4 Days Ago
Adjust interaction conditions, move admin panel to ShopClosedRoot and only use it for opening the store Supress no orders errors
4 Days Ago
- Spotlight pulsing - Fix sell order setup being iffy for the cost - Fix search bar not working again when clicking on an entry
4 Days Ago
Don't collapse RendererLODs if there are multiple RendererLODs on the same object They would end up fighting over the filter/renderer
4 Days Ago
Add support for skinned mesh renderers to deploy guide, reformat CreateGuideSkin.
4 Days Ago
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4 Days Ago
Add angle error phrase for when the mortar isn't placed on flatground
4 Days Ago
Update mortar icon
4 Days Ago
Update icon generator manifest
4 Days Ago
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4 Days Ago
merge from mortar_prototype
4 Days Ago
Add sidechecks to mortar to fix clipping issues, re-parentr most of the checks so that they rotate with the mortar, fix center ground check causing the mortar to get stuck when rotated.
4 Days Ago
Update: implement StableObjectArray.Repack - update unit tests to better track consistency of the state - expand StressTest to validate Repack Going to start replacing StableObjectCache in code tomorrow. Also gotta stop unit test from allocating, it takes too long Tests: ran StableObjectArrayTests
4 Days Ago
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4 Days Ago
Fix inconsistent mortar mounting on terrain
4 Days Ago
main -> vendingmachine_ui_refresh
4 Days Ago
Added Large Apartment Kitchen Models and Textures Setup Large Apartment Kitchen Material and Folders
4 Days Ago
merge from main
4 Days Ago
industrial electric furnace - texture wip updates - adjusted materials
4 Days Ago
Apply a mitigation for compression bomb in networking * Thanks to the people who reported the details of the exploit
4 Days Ago
Minor changes & cleanups Apply a mitigation for compression bomb in networking * Thanks to the people who reported the details of the exploit Adjust airboat flashlight * Make it a bit brighter, make it shine a bit father, and fix weird horizontal cutting off due to vertical FOV More nullptr checks for when at entity limit * Stalker, Combine Cannon effects More cleanups for consistency Disallow physics functions on players * Is there any reason to allow this? Add VPROF scope to IsPhysicsObjectValid
5 Days Ago
Deleted old battering ram temp prefab (fixes manifest error logs)
5 Days Ago
Implement surplus upgrade.
5 Days Ago
Industrial Large Furnace - texture updates and added charcoal
5 Days Ago
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5 Days Ago
merge from mortar_prototype
5 Days Ago
Fix compile error
5 Days Ago
merge from beard_setup
5 Days Ago
merge from parent
5 Days Ago
Synced male skin set with dye beard hair set (alphabetical) reverted player model back to male/female skin sets
5 Days Ago
This fixture was messed up and missing all mesh LODs
5 Days Ago
Skinning pass for cocoknight armour
5 Days Ago
More shadow light cleanup.
5 Days Ago
merge mortar_prototype to main
5 Days Ago
super wip bridge entry segment spawning, just testing high level approach and prefab setup
5 Days Ago
Fix client predicted reloads not stopping on mortars
5 Days Ago
Update(tests): add StressTest unit test Next up going to try to figure out how to support Repacking Tests: ran unit tests
5 Days Ago
Removed Old Apartment Kitchen Folders
5 Days Ago
Dye collection syncs between head hair and faciar hair
5 Days Ago
updated blendtree names
5 Days Ago
adjusted wooden shutter collision
5 Days Ago
Added walk footstep events
5 Days Ago
Fix crash when shooting mortar :facepalm:
5 Days Ago
Fix compile error