119 Commits over 668 Days - 0.01cph!
Let ZNear/ZFar defaults feed through
Use Shotgun Holdtype
was using holdtype 2, which is for smg
Merge pull request #27 from gvarados1/patch-2
Fix Shotgun Holdtype
Tracers come from weapon instead of eyeball
Fix ragdoll not copying material overrides
Don't use CrosshairLastShoot directly
Update .gitignore
delete old textures
Muffle the audio if dying
Deafen on blast damage
Fix tripmine hitting triggers
Shouldn't need PrecacheParticles any more
Spawnpoint selection
Try to spawn players as far away from other players as possible
Inventory bucket order is consistent
Gibbing
Health effect tweaks
Check whether entity was deleted when checking List
Ammo model tweaks
Probably fixed weapon pickups sometimes not working
Fix tripmine laser not deleting
Increase pistol fire rate
Fix tripmine ammo fuckup
Use GameTask here so the task stops automatically
Footstep boost
Pickup feed show weapon icons
Reset armour on spawn
Ammo pickups work
Show HUD info when collectin armour
Fix tripmine giving grenades
Tweaks
Ammo entities (non functioning)
Reduce grenade timer
dm_healthcharger can be used for armour chargers too
Tracer, Grenade particles
Get rid of WaitingForPlayers stage
Fix FGD error
Post process based on health amount
Fix wrong tripmine spawning
Show take damage indicator if hurt self
Tweak damage indicator
Fixed wheeling through inventory backwards
Balancing changes
Fix phantom tripmine lasers
Don't give all weapons, add giveall command
Post process based on game state, damage taken
Cleaning
Game state changes
Don't shake the hud if dead
Remove unused code
Longer delay for tripmine arm
Max ammo, coffins
Fix nametags hanging around after death
Balance tweaks
Get rid of announcer sounds
Clean up scoreboard sorting
Crowbar improvements
Don't use pistol for grenade/tripmine, add hold types
Fix errors due to setting model in constructor
Fix head poking through the wall
Fix inventory double icons after death