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27 Commits over 92 Days - 0.01cph!

5 Years Ago
improved client feel of dropping item
5 Years Ago
Resource Canister behaviour
5 Years Ago
scene aesthetic work, fixed issue with rigidbodies behaving correctly on client, updated photon
5 Years Ago
Inventory system, resource nuggets, helmet
5 Years Ago
more cc work, jetpack, gamepad controls
5 Years Ago
more cc work
5 Years Ago
organization and new character controller work
6 Years Ago
main menu text fix, block placement bug
6 Years Ago
gamemanager values
6 Years Ago
win state work, leaderboard bug fixes, various fx/sounds, player weight system
6 Years Ago
energy bar, leaderboard, win state(wip)
6 Years Ago
gold blocks spawn coins, coins can be deposited in ship storage, ship storage/ownership, random uses seed and syncs with clients
6 Years Ago
WIP of new game mode
6 Years Ago
[wip]size of blocks can now be scaled with Vector3
6 Years Ago
QOL changes for easier testing, tightened up movement slightly, UI script/go, testing scene
6 Years Ago
fixing bug related to punch gameobjects not being removed properly and spitting out error
6 Years Ago
player now has punch animation and can push other players, takes fewer hits to destroy blocks
6 Years Ago
sound bug fixes, coin spawning fix, some player movement momentum changes
6 Years Ago
blocks have health, players can punch/destroy blocks, item selection visuals/controls
6 Years Ago
updated unity version in jenkinsfile
6 Years Ago
jenkinsfile
6 Years Ago
smaller world, bombs destroy blocks immediatly, player must be further away from raycasthit when building, steam works stuff
6 Years Ago
world should build more reliably when host disconnects/connects, bombs sync better
6 Years Ago
fixed issue with shaky player movement for other clients
6 Years Ago
initial commit
6 Years Ago
initial commit
6 Years Ago
Initial commit initial commit