userhowiecancel
repoSpaceUsurperUnitycancel

50 Commits over 548 Days - 0.00cph!

5 Years Ago
core art for sliders
5 Years Ago
walls cores and guns
5 Years Ago
more Hell enemy cores
5 Years Ago
assembled hell cores
5 Years Ago
hell enemy core textures
5 Years Ago
dynamic cloud effects for all stages, various background tweaks Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
Update smallGunOptional.json
6 Years Ago
more trigger anim changes
6 Years Ago
pixel group image for fuse trigger, wip Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
background progression for frame more noticable
6 Years Ago
fixing a few bugs and finishing up the rest of the evolving backgrounds Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
more work on progressive backgrounds Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
small tweak to onion background
6 Years Ago
backgrounds for first campaign evolve visually as you progress through each form Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
fixed issue with waves state being interrupted on octopus
6 Years Ago
background evolve work for intro, mech, ocotpus, trench Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
pestilence despawns and spawns between forms for hunter
6 Years Ago
octopus stage waves make certain bg elements more transparent for readability
6 Years Ago
tutorial guy animations and core Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
fixing implementation of existing spawn anims and adding remaining spawn animations as well as animations for claw1
6 Years Ago
added spawn anim files for first campaign bosses, implementation still needs work Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
new idle anims for Octopus, clench/idle anims for invasion0 and ship1, modified gun frames for ship1
6 Years Ago
replacing broken animations for octopus
6 Years Ago
camera zoom out at start of stage, replaced some broken clench animations for hunter and storm
6 Years Ago
more texture work on orb
6 Years Ago
added spriteData files for orb textures
6 Years Ago
new textures for orb, not showing in game for some reason though
6 Years Ago
implemented clench animations and shake for bosses
6 Years Ago
tweaked gun destroy reaction for intro form 1
6 Years Ago
clench animation Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
made some adjustments to the cores/guns for invasion
6 Years Ago
slowed down bgClouds for invasion and fixed issue with hunter pestilence affect Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
more background work
6 Years Ago
fixing build error
6 Years Ago
progress on backgrounds for claw, storm, frame, laser Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
star bgs now use 256x256 texture, various edits to backgrounds in first campaign Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
merge Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
little bit more work on octopus background
6 Years Ago
more background work
6 Years Ago
satellite background stuff
6 Years Ago
updates to background for intro
6 Years Ago
changed the way stars are drawn, modified intro background, added mech background
6 Years Ago
worked on intro background
6 Years Ago
Added assets for half of the new core designs along jsons for each
6 Years Ago
few maze2 changes
6 Years Ago
progress on maze2stage
6 Years Ago
started on a maze2 stage
7 Years Ago
added final form to howietest boss
7 Years Ago
added another form and made some tweaks to existing form
7 Years Ago
playing around with an idea while trying to learn