branchSpaceUsurperUnity/mastercancel
50 Commits over 548 Days - 0.00cph!
dynamic cloud effects for all stages, various background tweaks
Merge branch 'master' of SpaceUsurperUnity
Update smallGunOptional.json
more trigger anim changes
pixel group image for fuse trigger, wip
Merge branch 'master' of SpaceUsurperUnity
background progression for frame more noticable
fixing a few bugs and finishing up the rest of the evolving backgrounds
Merge branch 'master' of SpaceUsurperUnity
more work on progressive backgrounds
Merge branch 'master' of SpaceUsurperUnity
small tweak to onion background
backgrounds for first campaign evolve visually as you progress through each form
Merge branch 'master' of SpaceUsurperUnity
fixed issue with waves state being interrupted on octopus
background evolve work for intro, mech, ocotpus, trench
Merge branch 'master' of SpaceUsurperUnity
pestilence despawns and spawns between forms for hunter
octopus stage waves make certain bg elements more transparent for readability
tutorial guy animations and core
Merge branch 'master' of SpaceUsurperUnity
fixing implementation of existing spawn anims and adding remaining spawn animations as well as animations for claw1
added spawn anim files for first campaign bosses, implementation still needs work
Merge branch 'master' of SpaceUsurperUnity
new idle anims for Octopus, clench/idle anims for invasion0 and ship1, modified gun frames for ship1
replacing broken animations for octopus
camera zoom out at start of stage, replaced some broken clench animations for hunter and storm
added spriteData files for orb textures
new textures for orb, not showing in game for some reason though
implemented clench animations and shake for bosses
tweaked gun destroy reaction for intro form 1
clench animation
Merge branch 'master' of SpaceUsurperUnity
made some adjustments to the cores/guns for invasion
slowed down bgClouds for invasion and fixed issue with hunter pestilence affect
Merge branch 'master' of SpaceUsurperUnity
progress on backgrounds for claw, storm, frame, laser
Merge branch 'master' of SpaceUsurperUnity
star bgs now use 256x256 texture, various edits to backgrounds in first campaign
Merge branch 'master' of SpaceUsurperUnity
merge
Merge branch 'master' of SpaceUsurperUnity
little bit more work on octopus background
satellite background stuff
updates to background for intro
changed the way stars are drawn, modified intro background, added mech background
worked on intro background
Added assets for half of the new core designs along jsons for each
added final form to howietest boss
added another form and made some tweaks to existing form
playing around with an idea while trying to learn