branchFacepunch.Steamworks/fix_serverlist_query_allocationscancel
3 Commits over 0 Days - ∞cph!
Automatically get the field offset of gameserveritem_t.HasSuccessfulResponse instead of hardcoding it
Change codegen to make interface classes partial
Codegen
Add ISteamMatchmakingServers.HasServerResponded() to partial class instead
Fix serverlist query allocating a large amount of memory when a large amount of servers are pending