userJames Kingcancel

7,013 Commits over 3,561 Days - 0.08cph!

5 Years Ago
Endless mode progress bar / ghosts now working
5 Years Ago
CHIPPY-387: Fixed leaderboard entries with > 99.8% being sometimes ranked above completed runs Endless mode scoring Added example endless stage Fixed medals for endless stages
5 Years Ago
Started work on supporting different game modes Safety check when translating a string
5 Years Ago
Stopped timer from flickering at the end of a replay
5 Years Ago
Made it easier to view production leaderboards in editor Started on documentation generation Finished off basic DocGen
5 Years Ago
Renamed aiming inputs for keyboard Bindings revert button only applys to current page
5 Years Ago
Separate leaderboard version for dev builds
5 Years Ago
Fixed not being able to rebind mouse wheel
5 Years Ago
CHIPPY-381: Added toggle bindings for shoot / brake
5 Years Ago
CHIPPY-380: Fixed hijack button not showing after watching a replay to the end Merge branch 'master' of SpaceUsurperUnity Make sure camera position can't be set to NaN Never let player get too close to the edge of the screen
5 Years Ago
Updated example custom stage Added --initial-stage command line option
5 Years Ago
Reduced main menu load times
5 Years Ago
Unload song master clips after splicing
5 Years Ago
Only have one song loaded in the main menu Force unload song when switching stage
5 Years Ago
Resource unloading thread safety
5 Years Ago
Fixed string formatting of times > 1hr
5 Years Ago
Fixed AudioClips not being unloaded / destroyed
5 Years Ago
Added memory profiler package Fixed AudioClips not being unloaded / destroyed
5 Years Ago
Update Jenkinsfile
5 Years Ago
Upgrade to Unity 2019
5 Years Ago
More resource unloading logging
5 Years Ago
DataSources now use weak references to track usages
5 Years Ago
Working on making sure resources are fully unloaded
5 Years Ago
Fixed DataSource caches not being cleared
5 Years Ago
Re-enabled pause on focus loss Fixed occasional error when loading animation data Fixed some divergence warnings GC collect before loading a stage
5 Years Ago
Fixed some broken bullet colours
5 Years Ago
Pxc source / anim data now loaded the same way as all other json resources Merge branch 'master' of SpaceUsurperUnity
5 Years Ago
Revert "orb divergence fix" This reverts commit 16cf74aac05e986d3da2f220ad88db28e6752745. Revert "trying to fix mech divergences" This reverts commit 06edd3739cb9845d7e0e3637c39287bc5f7b2b29. Revert "reverting some changes that might be causing divergences" This reverts commit 91cd84e8ea11dc70c65af9196abc9b53c1eda7a2.
5 Years Ago
Actually fixed that NRE :sweat_smile:
5 Years Ago
Fixed possible ButtonPromptItem NRE
5 Years Ago
Fixed time target font Fixed damage numbers not having outlines Fixed victory / gameover score font More font tweaks Merge branch 'master' of SpaceUsurperUnity
5 Years Ago
Fixed visual bug when viewing leaderboards while paused
5 Years Ago
More font replacements Added binds to jump to the first leaderboard entry Fixed music not changing when switching campaign Fixed INCOMPLETE text position in unselected campaign
5 Years Ago
Timer, leaderboad entry font replacements Removed legacy song stuff More song pool safety
5 Years Ago
More font cleanup More cleanup Can now override font material in Stage_Text Updated powerup / status fonts
5 Years Ago
Fixed Stage_Scoring NRE
5 Years Ago
BIG font reorganisation
5 Years Ago
Trying out a new monospace font
5 Years Ago
Fixed leaderboard entry font
5 Years Ago
Added button to attempt level in pause menu while watching a replay Store progress graph in replay files Attempting a level after watching a replay will show only that replay's ghost Merge branch 'master' of SpaceUsurperUnity
5 Years Ago
Stop vibration on pause
5 Years Ago
Added option to auto shoot while aiming
5 Years Ago
Only show warning icons on selected leaderboard entries
5 Years Ago
Fixed possible NRE in SelectableItem
5 Years Ago
Don't show leaderboard warnings on game over
5 Years Ago
Fixed buggy split time difference at the end of a replay Split time tweaks
5 Years Ago
Fixed case where pause menu would open during game over Added option to offset powerup display Can now move powerup UI to top or bottom
5 Years Ago
Some more safety checks with audio source pooling Added option to show / hide split times Moved options around, can now revert all UI options
5 Years Ago
Ghost timesplit tweaking Got rid of ghost allocations
5 Years Ago
Avoid ghost split times overlapping