branchFacepunch.Steamworks/workshopcancel
5 Commits over 122 Days - 0.00cph!
Fixed warnings etc
Validate Update in ClientTest
Revert "Now pinning delegates in callbacks / callresults"
This reverts commit e2ef2b0bf7d35da9e452fe528105c3bfaabd8d3e.
Revert "Pinned some more delegates"
This reverts commit 7913ccd17150d3a242052450d3dac9325b5a7bd4.
Added OnChatStringRecieved, cleaned up OnLobbyChatMessageRecievedAPI
Friends.GetAvatar now takes a callback rather than returning an Image. Use GetCachedAvatar for legacy behaviour. Also added
Added Friend.GetAvatar( size )
Added Leaderboard.OnBoardInformation callback
Fixed "Zero-length data clogs the P2P packet queue"
Renamed Achievement.Percentage to GlobalUnlockedPercentage, fixed description
Enhanced AddScore description
Forcing BytesTotal/BytesUploaded to return sane information
Warn if trying to init steam client AFTER steam server
Merge branch 'master' into workshop
Fixed InstallFolder exception
This folder does not always exist.
Update Client.cs
Update README.md
Change the Create Server example to reflect the latest version.
Merge pull request #75 from Leodau/patch-1
Update README.md
Merge pull request #70 from Phyxion/patch-1
Fixed InstallFolder exception
Don't require unsafe to use voice
Replaced `NETCORE` defines with `NET_CORE`
Update README.md
Added RemoteFile.Forget()
Now pinning delegates in callbacks / callresults
Pinned some more delegates
Merge branch 'master' into workshop
Initial pass at getting coverage for Client functions in API
changes lobby initialization and makes lobbylist filter easier
Updates Lobby to work for both Lobby members and Lobby Owners
Uses a more rigurous approach to LobbyData and uses it as a cache for
string-able values to be able to be retrieved by members and set only by
the owner.
Caches created LobbyType to be assigned as a LobbyData to be referenced by other members in the lobby.
Because there is no GetLobbyType, provides a layer in which all users
can get a LobbyType from LobbyData.
Gives LobbyList the ability to be queried for if it is Finished or not.
A lobby refresh will finish when the number of cached lobbies equals the
number of requests.
Adds in test functions for Lobby functionality in Steamworks
Adds in ability to send Lobby messages
Also adds in some callbacks around being invited to a lobby, as well
callbacks for being requested to join a lobby.
Implements ability for a user to set/get individual user metadata for the joined lobby
Updates Readme with basic Lobby Info
Fixes bug where LobbyList wouldn't report finished if it returned 0 lobbies
Cleans up some comments
Simple comment update
Small README update and adjusts doc tags for Lobby functions.
Merge remote-tracking branch 'refs/remotes/Facepunch/master'
Merge pull request #56 from kkukshtel/master
Adds in Lobby functionality to library
Nicer shutdown, I think
fixes bug where Lobby Owner was unable to be set
Fixes issue where Lobby Owner was being imporperly cached and not updating with the Lobby state.
Merge pull request #62 from kkukshtel/master
Throw exception if trying to initialize without destroying old instance
Console errors on init failure
Added ServerRequest.OnServerResponded, OnFinished
Use IPAddress
Added support for publishing workshop items to the main app from another app.
Merge pull request #66 from MollerVictor/master
Added support for publishing workshop items to the main app from anot…
Compile fixes, netstandard2.0
Added .NET 4.0
Merge pull request #71 from Phyxion/patch-2
Added .NET 4.0
NormalizePath fix for non-windows
Merge branch 'master' into workshop
NormalizePath fix for non-windows
Added some workshop API members for Chunks
Currently OnItemCreated doesn't seem to get called