branchsbox-mazing/mastercancel
112 Commits over 762 Days - 0.01cph!
Basic animations for players and enemies
Fix camera FoV
More animation fixes
Pain day fixes, player / enemy animations still TODO
Tweaked enemy awake delay
Fixed hardhat again
Use new hard hat model
Fixed Wizard skirt
Lava death text tweaks
Fixed players not always throwing the key
Let enemies wake up immediately on spawn again
Throw holdables in a parabola
New leaderboard API
Leaderboard API change
Use new server-side leaderboard submit method
Fixed warning
Tell daily challenge spectators why they are spectating
Disable score submission in tools mode again
Smaller time text, add total level count to UI
Fixed submitting wrong depth to leaderboard
Lava sounds
Debugging submitting scores
Daily challenge
Daily challenge fixes
Optimizations for the last level
Elite wizard bolt tweaks
Quick placeholder ending
Added timer
Fixed dressing player ragdolls
Item collect anim tweak
Lava model tweak
Allow enemies to be removed during a level
Add spike traps to the final level
Always make sure the key can be thrown into the exit
Removed some testing code
Enemies only wake up when a player can be reached
Final level tweaks
Ridiculously big diamond
https://files.facepunch.com/ziks/1b0511b1/sbox-dev_thipGDGN26.mp4
EliteCharger refactor
EliteKeyhunter refactor
EliteWizard sound tweaks
Different teleport particles for elite wizards
Elite wizard bolt visual tweaks
Wizard bolt splash effects
Enemy spawning tweaks
Fixed missing texture on spike traps
Elite seekers vault more often
Reduce pathfinding cost of other enemies
Disable kill command
Trying to fix possible whitelist error
Survival streak bonus cap
Separate leaderboards for money and depth
Fixed enemy starting rotation
Enemy initial eye rotation fixes
Player vault cooldown fixes
Player vault recharge bloops
Enemies try to walk forwards after spawning
Enemies don't collide with traps
Vault recharge particle / sound tweaks
Re-implemented wall gap movement assist
Show on-screen warning if in editor mode
Enemy spawning tweaks
Player collision tweak
Working on a spike trap
Attempt to fix movement regression #25
Record some game events
Spike traps should always face the same way
Use capsules for player movement / collisions #25
Spike trap sounds
Player collision tweaks
High latency movement fix
Fixed warning in MazeData.cs
Fixed #22
Keyhunter movement speed change delay, fixes #9
Improved vaulting with high latency, fixes #8
Nicer corner movement
Nicer player direction calculation
Wall collision refactor, fixes #24
Show avatars in information messages
Disable default client join message
Fixed sweat particles
Some player carrying fixes
Some player carrying fixes
Don't submit scores for players that joined more than half way in
Fixes related to killing held players
Increase threat of Chargers, fixes #3
Can escape from being carried by vaulting, some fixes #4
Players can carry each other #4
Fixed warnings about missing spawn points
Fixed North and South being flipped 🤦