branchsbox-scenestaging/moviemaker/cleanupcancel
15 Commits over 0 Days - ∞cph!
Hold shift while mousing over timeline to preview without moving pointer
https://files.facepunch.com/ziks/2025-01-30/sbox-dev_DV3DchunYX.mp4
Basic animgraph parameter support
https://files.facepunch.com/ziks/2025-01-29/sbox-dev_jjeYorabV3.mp4
https://files.facepunch.com/ziks/2025-01-29/sbox-dev_BP2xD3AYBL.mp4
Update example movie
Redo track previews to be block based
https://files.facepunch.com/ziks/2025-01-28/sbox-dev_rUDi5nRQQY.png
Update example movie
WIP refactor
* Allow MovieClip to be a resource, so doesn't reference GameObjects directly
* Make MovieTrack more general, to support action blocks in the future etc
* MovieTrack stores compiled version of curves / constants, so fast to read and doesn't assume anything about how the data is created in the editor
Simple movie maker test scene
Getting things working again
Test with QuadraticInOut easing
Basic demo of a .movie resource
Make it easy to retarget a .movie in a scene
https://files.facepunch.com/ziks/2025-01-25/sbox-dev_OOMXIyOyis.mp4
First pass at drawing curves for each track
https://files.facepunch.com/ziks/2025-01-26/sbox-dev_L4KcsdWKxm.mp4
Track curve tweaks
Move curve drawing fixes, support booleans
https://files.facepunch.com/ziks/2025-01-27/sbox-dev_szjSGXh5Ck.mp4
Fix saving to resource rather than embedded
Make scene mapping serialization deterministic
Show thumbnails for resource values in the timeline
https://files.facepunch.com/ziks/2025-01-27/sbox-dev_4BvLH82u6x.png
WIP make track groups collapsible
Expand / collapse nested tracks
https://files.facepunch.com/ziks/2025-01-27/sbox-dev_SuwPHb2RtY.mp4
Make track preview rendering more flexible
Make track preview rendering more flexible
WIP make track groups collapsible
Expand / collapse nested tracks
https://files.facepunch.com/ziks/2025-01-27/sbox-dev_SuwPHb2RtY.mp4
Show thumbnails for resource values in the timeline
https://files.facepunch.com/ziks/2025-01-27/sbox-dev_4BvLH82u6x.png
Make scene mapping serialization deterministic
Fix saving to resource rather than embedded
Move curve drawing fixes, support booleans
https://files.facepunch.com/ziks/2025-01-27/sbox-dev_szjSGXh5Ck.mp4
First pass at drawing curves for each track
https://files.facepunch.com/ziks/2025-01-26/sbox-dev_L4KcsdWKxm.mp4
Make it easy to retarget a .movie in a scene
https://files.facepunch.com/ziks/2025-01-25/sbox-dev_OOMXIyOyis.mp4
Basic demo of a .movie resource
WIP refactor
* Allow MovieClip to be a resource, so doesn't reference GameObjects directly
* Make MovieTrack more general, to support action blocks in the future etc
* MovieTrack stores compiled version of curves / constants, so fast to read and doesn't assume anything about how the data is created in the editor
Simple movie maker test scene
Getting things working again
Test with QuadraticInOut easing