branchsbox-sdf/2d-edge-stylescancel
6 Commits over 0 Days - ∞cph!
Take into account styled edge radius when adding / subtracting
Limit how spikey a bevelled / rounded corner can be
Regenerate SDF meshes on resource change
2D: Get rid of inset bias for rounded / bevel edges
First pass at edge styles
Might need to rethink this, large edge radii cause problems
2D: smooth cut face normals across chunk boundaries
Some initial work for 2D edge styles