userJarryd Campicancel
branchbefore/main/defendercancel

12 Commits over 0 Days - ∞cph!

7 Years Ago
Reworked raid interaction system, units can now keep performing appropriate interactions once they are in the camp (they'll keep eating your stuff if you don't fight them)
7 Years Ago
Can now specify a min/max number of units to spawn per unit type
7 Years Ago
Reimplemented some interaction target raid logic, raids can now look for things to eat and go and eat them Added rats to the raid list, rats can go into camp and eat your food
7 Years Ago
Defend ally logic can now be triggered if an ally is being attacked (was previously only triggered if an ally was attacking something) Defend ally logic now sets the combat target to the unit that is attacking the ally
7 Years Ago
Reworked raids from a desire into a group component
7 Years Ago
Merge from main
7 Years Ago
Longer duration to first raid
7 Years Ago
Raid event icons
7 Years Ago
Added raid module to rats Raiding animals can no longer flee Can no longer disband raids (they either wipe out the tribe or get wiped out)
7 Years Ago
Merging from main
7 Years Ago
Reworked defend ally goal plan (just makes unit run to ally under attack, doesn't check for perception, other combat modules should take over once the unit gets into range) Added a condition type to check for a unit's role Added a bravery effect for defenders to make them more likely to stay and fight Added a PlayerDisabledRole activity
7 Years Ago
New defender role, equips a wooden club and wanders around territory (still WIP)