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504 Commits over 700 Days - 0.03cph!

Today
hedge shears prop
Yesterday
clawhammer meta
Yesterday
clawhammer_b prop
3 Days Ago
recompiled trimsheet blendable materials + added toolchest assets https://files.facepunch.com/jason/1b1811b1/sbox-dev_UYZVm5kUXh.png
5 Days Ago
toolchest prop
6 Days Ago
toolchest wip prop + adjusted metal_details mats
6 Days Ago
add geo to shovel, mmm roundness metal_details_02 trans map adjustments added metal_trim_painted_blend_03 mat tool chest WIP
7 Days Ago
explosive oil drum fixes vmdl recompile rake mesh adjustments
7 Days Ago
added garden rake prop
7 Days Ago
ratchet spanners and trowel props + fixes + pliers adjustment + added rusty skin to claw hammer
8 Days Ago
clawhammer, pliers, shovel props + meta https://files.facepunch.com/jason/1b1411b1/sbox-dev_Hta2FvHEUQ.png
11 Days Ago
woodaxe meta
12 Days Ago
woodaxe prop + added iron to metal blend material https://files.facepunch.com/jason/1b0911b1/sbox-dev_MjWcz8Q7Qx.png
12 Days Ago
ceiling fan updates + added ceilingfan_c
12 Days Ago
added metal_details_02 uses transparency
13 Days Ago
adjusted metal_details trans map
13 Days Ago
ceilingfan_b prop adjusted metal_trim_painted_02 tint properties
14 Days Ago
ceilingfan_a prop
15 Days Ago
table_round_a + coffeetable_a props
43 Days Ago
table_round_a col
43 Days Ago
trimsheet props
43 Days Ago
wood_trim_polished_blend_04 files
47 Days Ago
drawer_a initial commit
47 Days Ago
metal trim meta
47 Days Ago
bookcase_01 + cabinet_b also allowed metal_trim_02 mat tinting
48 Days Ago
added wood_trim_polished_blend_03 update wardrobe_01
49 Days Ago
wardrobe_01 updates + wood_trim_polished_blend_02 meta
49 Days Ago
hoover mat tweaks added another wood_trim_polished blend material wardrobe_01 initial commit
49 Days Ago
hoover_a final
50 Days Ago
few hoover things
50 Days Ago
few asset fixes
53 Days Ago
impact_water prefab adjustment removed some bits
53 Days Ago
hoover files + plastic_hose cable material + plastic blend mat adjustments
54 Days Ago
more tweaks on hoover/plastic trims
54 Days Ago
hoover_a + trimsheet normal additions
55 Days Ago
recompile water_drum assets
56 Days Ago
Adjusted World Mapping Size of all trimsheets Stepped the mapping size down to 64 from 128, effectively doubling the working resolution of our trims. They were too low-res in most use-cases, producing shit mipmap compression. This shouldn't fuck anything, just makes everything sharper when hotspotting from now on
56 Days Ago
tint test map
56 Days Ago
update particle rework scene
56 Days Ago
impact fx updates
57 Days Ago
update particle.rework scene
57 Days Ago
impact fx updates + explosion_medium updates added impact.brick particle fx
57 Days Ago
impact_brick files
2 Months Ago
explosion_medium + explosion tex/files
2 Months Ago
various VFX adjustments
2 Months Ago
fix debris_a normal
2 Months Ago
Updated debris_kit_a mat with detail normals
2 Months Ago
added detail normals for concrete + tarp
2 Months Ago
update bulkbag props added alternate skin to dirt_mound assets
2 Months Ago
bulkbag prop initial commit + tarp detail normal