227 Commits over 425 Days - 0.02cph!
added pipe painted material variant
added handles to counter doors and added variants
added rug additional skin
various mesh and material adjustments
more art updates
+ delete unnecessary mat variant
Moved directory of textured_ceiling_a
added stone_tiles_a material
added decal_alphabet decal
added heightchart decal
added plywood_light_trim_02
bunch of asset updates to bring it in line with concepts
added decal_stars
mattress_a1 + cover adjustments
maintenance_door asset
added pipe_group_01 prefab
coffeetable_a painted skin
added coffeetable_a
two skins
quick level fixes and adjustments
migrated artdev progress to demo_level_2
added plaster_kid_a1 material
added textured_ceiling_a material
Update flag_oakwood_color.png
stubbing in assets into artdev scene
added beanbag
added flag_oakwood
added mattress_cover material variant for mattress
also adjusted bedframes
bed/mattress scale adjustments
bedframe + mattress adjustments
added bedframe_b for Liam's room
added surface types to assets
added chains_a for door frames
added padlock_b
also tweaks to padlock_a vmdl
padlock_a asset
world+view texture sets
collision/surface pass on curtain assets
added curtains set + 4 skins
also updated artdev scene
added chainlink_fence_b + artdev developments
cleaned up chipboard_a, added dirty blend
added decal_footprints_a
added boiler_b + updated artdev map + copper skin for pipe assets
updated artdev map
fixed asset paths/dependencies
more artdev updates
Made block_layout less segmented, better grouped per chunk
moved full block_layout map into art dev stage so I can focus on lookdev
made plaster_j1 render backfaces so I can make torn wallpaper segments