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485 Commits over 669 Days - 0.03cph!

12 Days Ago
table_round_a col
12 Days Ago
trimsheet props
12 Days Ago
wood_trim_polished_blend_04 files
16 Days Ago
drawer_a initial commit
16 Days Ago
metal trim meta
16 Days Ago
bookcase_01 + cabinet_b also allowed metal_trim_02 mat tinting
17 Days Ago
added wood_trim_polished_blend_03 update wardrobe_01
18 Days Ago
wardrobe_01 updates + wood_trim_polished_blend_02 meta
18 Days Ago
hoover mat tweaks added another wood_trim_polished blend material wardrobe_01 initial commit
18 Days Ago
hoover_a final
19 Days Ago
few hoover things
19 Days Ago
few asset fixes
22 Days Ago
impact_water prefab adjustment removed some bits
22 Days Ago
hoover files + plastic_hose cable material + plastic blend mat adjustments
23 Days Ago
more tweaks on hoover/plastic trims
23 Days Ago
hoover_a + trimsheet normal additions
23 Days Ago
recompile water_drum assets
24 Days Ago
Adjusted World Mapping Size of all trimsheets Stepped the mapping size down to 64 from 128, effectively doubling the working resolution of our trims. They were too low-res in most use-cases, producing shit mipmap compression. This shouldn't fuck anything, just makes everything sharper when hotspotting from now on
24 Days Ago
tint test map
24 Days Ago
update particle rework scene
25 Days Ago
impact fx updates
26 Days Ago
update particle.rework scene
26 Days Ago
impact fx updates + explosion_medium updates added impact.brick particle fx
26 Days Ago
impact_brick files
32 Days Ago
explosion_medium + explosion tex/files
32 Days Ago
various VFX adjustments
33 Days Ago
fix debris_a normal
33 Days Ago
Updated debris_kit_a mat with detail normals
33 Days Ago
added detail normals for concrete + tarp
33 Days Ago
update bulkbag props added alternate skin to dirt_mound assets
35 Days Ago
bulkbag prop initial commit + tarp detail normal
44 Days Ago
more atlases for fx
44 Days Ago
fix glass vtex
44 Days Ago
particle.rework additions
44 Days Ago
explosion.medium rework wip
45 Days Ago
impact fx meta + prefabs
45 Days Ago
fix smoke1.vtex
45 Days Ago
impact fx updates
45 Days Ago
particle.rework wip scene
45 Days Ago
wood impact fx
46 Days Ago
impact particles rework wip files + meta
47 Days Ago
refinery updates muzzle flash updates + meta files
50 Days Ago
Refinery updates catwalk work
51 Days Ago
concrete_trim_02 painted files
51 Days Ago
material meta files
52 Days Ago
refinery updates
52 Days Ago
new refinery scene
52 Days Ago
Update to use new refinery map files/prefabs
53 Days Ago
refinery updates
53 Days Ago
Updated composite minimap visuals