576 Commits over 790 Days - 0.03cph!
9mm_casing prefab adjustment
update ejectbrass particles
added 12g shell eject for Spaghelli
needs work still
added 12g_eject
might need cleanup
added 556_ejectbrass particle
changes to 9mm_ejectbrass
added 556 casing eject for M4
added 9mm casings to USP/SD/MP5
added ejectionport component so we can spawn shell casings and gases
weapon view punch adjustments
added @benobox 's flashbang burn screenfx
de_refinery A site adjustments
de_oil updates
clip pass on obvious OOB spots
USP + SD fire rate increase
added money burst fx
https://files.facepunch.com/jason/1b1611b1/sbox-dev_4eKmd7ZWkP.mp4
added money particles
https://files.facepunch.com/jason/1b1611b1/sbox-dev_7gTafzrWDd.mp4
map updates - figuring out catwalk
scene updates
added text in-map for callouts
map updates
A site developments
use core land sound, we'll layer gear audio later
New headshot sounds
headshots + helmet hits
updated map
merged industrial wip
adjusted spawns
map updates - mid rework
added extra deathmatch spawns
industrial lightmap update
map wip speculative theme pass
decoy_grenade vfx updates
added @benobox 's new scorchmark
added small explosion on death state (needs audio)
added decoy_grenade_active vfx
added vfx to decoy prefab
adjusted muzzle on usp-sd
minimap contrast adjustment
another minimap update
https://files.facepunch.com/jason/1b0711b1/Photoshop_wMghYEDlGT.png
Updated minimap visuals
wip