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412 Commits over 578 Days - 0.03cph!

1 Year Ago
added copious amounts of bird shit to roof_metal_panels_hs blend made procedural bird shit generator - will add overlays/decals from this shortly
1 Year Ago
More asset corrections
1 Year Ago
corrected file paths for roof_metal_panels + blends
1 Year Ago
Added roof_metal_panels multiple rust blends copper + iron oxide blends
1 Year Ago
added marble_a_hs tweaked mat for stone_trim
1 Year Ago
Updated flashing meshes, stone trim assets and roof_metal_panels hotspot
1 Year Ago
roof_metal_panels_a1_hs and flashing meshes
1 Year Ago
building01_stone_trim assets
1 Year Ago
cinderblocks_01_hs first pass https://asset.party/facepunch/cinderblocks_01_hs
1 Year Ago
wall_stone_brick_a1 blend material Added Georgian-style large stone brickwork - Clean, Dirty, Damaged blend material https://files.facepunch.com/jason/1b3111b1/sbox_2dApkBjUAc.jpg
1 Year Ago
renderstage fixes
1 Year Ago
added renderstage
1 Year Ago
beer_keg assets https://files.facepunch.com/jason/1b2211b1/Photoshop_J2o8A4tj2e.jpg https://files.facepunch.com/jason/1b2211b1/Photoshop_xYcEtDb8OJ.jpg
1 Year Ago
beer_cask asset files
1 Year Ago
cinderblocks tileable + hotspot (wip) https://files.facepunch.com/jason/1b1411b1/sbox_jbXhR8KBM5.jpg
1 Year Ago
Added tarpaulin mats
1 Year Ago
Added materials concrete_polished + plywood_panels_painted mats and blends
1 Year Ago
adjusted oil_drum_explosive albedo
1 Year Ago
naming updates
1 Year Ago
Added materials + blend concrete floor_tile_blend_02 dirt_ground_02 plaster_b_hs plywood_panels tileable plywood_hs
1 Year Ago
plastic_bucket_a fixes & cleanup
1 Year Ago
toilet_a & bathtub_a fixes Corrected axis position & asset scale Minor texture adjustments Collision/Optimisation improvements
1 Year Ago
Updated standard postprocessing
1 Year Ago
Added leaf pile assets + tileable - 5 Individual leaf models (for dressing/particle use) - leaves_a tileable material + green variant - 2 scattered leaves corner meshes - 6 leaf pile meshes - 4 straight line leaves meshes https://files.facepunch.com/jason/1b2211b1/opera_PaCoGTbV8Y.jpg https://files.facepunch.com/jason/1b2211b1/opera_kEOIGa3Mzw.jpg
1 Year Ago
Added toilet_a Added toilet_a vmdl + physics prefab Added ceramic.surface property + hooked up ceramic/porcelain soundscape files Merge branch 'master' of sbox
1 Year Ago
Adjusted oil_drum_explosive health value
1 Year Ago
Added bathtub_a & _a2 asset & adjusted oil_drum assets mass https://files.facepunch.com/jason/1b1011b1/sbox_M8ZxQXqXQ7.png
1 Year Ago
Another art pass on Warfighter ship added selfillum, pushed color scheme to be more unique
1 Year Ago
Fixes for Warfighter ship class mesh
1 Year Ago
Added new ship art assets https://files.facepunch.com/jason/1b1711b1/opera_GGdVBo6bE6.png Art for new ship class - OTIMA Warfighter S3 (Not currently live)
1 Year Ago
ship explosion VFX final tweaks https://files.facepunch.com/jason/1b1611b1/sbox_0007.mp4
1 Year Ago
Ship explosion VFX update
1 Year Ago
Added ship explosion VFX https://files.facepunch.com/jason/1b1611b1/sbox_iIYYtucVK5.mp4
1 Year Ago
oil_drum asset refinement Texture refinement for explosive variant Made standard oil_drum tintable https://files.facepunch.com/jason/1b1411b1/sbox_LvPBiOXunc.png https://files.facepunch.com/jason/1b1411b1/sbox_6BMn8GfRPN.png
1 Year Ago
Fixed particle fog issue, map adjustments
1 Year Ago
Level dressing Detailed prefab rooftops Extended industrial section Additional lighting work
1 Year Ago
Added more painted concrete vars
1 Year Ago
Added concrete_a tileable + panels textures
1 Year Ago
Added concrete_a_hs material + painted variant
1 Year Ago
FP4 Level Art Added industrial section to testarena - to be expanded upon in a later pass Added smokestacks + VFX Added walkway_02 prefab and edited existing _01 variant
1 Year Ago
Added building_rust_a material, added lighting + detail pass to boundary wall prefab Expanded hotspot usage for signage_supports_hs, added initial modular pipe kit vmdl's
1 Year Ago
Prefab changes and level dressing
1 Year Ago
Shield break VFX
1 Year Ago
Added railgun impact VFX
1 Year Ago
Reworked building_02 prefab, added dressing and lighting to test level https://files.facepunch.com/jason/1b1111b1/sbox_HgG7xt0toD.jpg Merge branch 'main' of sbox-flightpilot
1 Year Ago
Test map art pass/lookdev https://files.facepunch.com/jason/1b1011b1/sbox_Ru437dlHb0.png Better establishing the look of the levels now. Got more ads made and prefabbed, started set dressing areas and establishing zones
1 Year Ago
Added signage advertisements, applied to prefabs and started level art tweaks/lookdev https://files.facepunch.com/jason/1b1011b1/sbox_kJ2sfTvSAO.jpg
1 Year Ago
Added building_04 prefab, building_basic_b2 lit window variant and tweaked existing texture colors
1 Year Ago
Collision changes for ship_02
1 Year Ago
Added ship_02 Lancer class https://files.facepunch.com/jason/1b0911b1/sbox_UByp0p2f84.png