repoSandboxGamecancel

3,308 Commits over 944 Days - 0.15cph!

6 Years Ago
Add suicides to death log
6 Years Ago
Add death log to shooterbase
6 Years Ago
Enable chatbox for shooterbase
6 Years Ago
Add Weapon.HasCrosshair to disable crosshair for things that don't need it (melee weapons)
6 Years Ago
Despawn weapon pickups dropped from player (default 10 seconds)
6 Years Ago
Switch weapon on pickup if it's higher inventory order and same slot
6 Years Ago
Only show crosshair if view target has an active weapon Add HudComponent.IsActive and CheckIsActive so each hud component doesn't have to repeat the code for it Weapon selection hud uses IsActive Add pickup hud back Add DropInventory that gets called on death, by default drops active weapon Don't switch or place weapon if dropping active weapon of a dead player Don't take damage when dead
7 Years Ago
Add skeletal body LinearDamping and AngularDamping bindings. Give ragdolls a default angular damping
7 Years Ago
Use game time for timings that care about time dilation
7 Years Ago
Fix weapon selection hud selecting weapon twice, breaking quick switch Call SetActive when quick switching to update hud Disable weapon selection hud when not controlling someone with an inventory Don't render weapon selection when disabled (skips hidden blur fadeout) Change death camera collision profile to ignore player colliders Add death camera lerp from target position to orbit position so it's not as jarring
7 Years Ago
Better linq for GetClosestInventoryItem
7 Years Ago
Filter out null entities in inventory in GetClosestInventoryItem
7 Years Ago
Switch to closest inventory item on active weapon drop
7 Years Ago
Add Q quick weapon switch
7 Years Ago
Add BaseWeapon.EquipDuration
7 Years Ago
Replicate Weapon.IsActiveWeapon to control visibility and equip/holster events instead of multicast rpc (shouldn't use rpc for persistent state)
7 Years Ago
Move AutoKeyedDictionary to Engine addon
7 Years Ago
Remove gamemode player join team accept/refuse and use callbacks in Player.JoinTeam instead. Close team selection hud on accepted callback.
7 Years Ago
Add Gamemode.OnPlayerJoinTeamRefused Merge branch 'master' of github.com:Facepunch/SandboxGame
7 Years Ago
Resist file open exceptions because it might work, don't send file size/mtime over watch server
7 Years Ago
Fix exception when retrying http request
7 Years Ago
Gamemode.FindSpawnPoint takes player arg so gamemodes can choose different spawn points depending on team etc
7 Years Ago
Allow spectator team on hud
7 Years Ago
Hook up team selection hud to Player.JoinTeam
7 Years Ago
Compile fix
7 Years Ago
Add Player.JoinTeam and Gamemode.OnPlayerJoinTeam (it's up to gamemodes to allow the team join or not)
7 Years Ago
Basic team selection hud
7 Years Ago
Fixed some cache issues preventing hotload from working over webfs
7 Years Ago
Show threads better in asset profiler
7 Years Ago
Make characters walk around in circles when not controlled or controlled by bot
7 Years Ago
Take damage from phys collide
7 Years Ago
Add shotgun Transfer player velocity to weapon throw
7 Years Ago
Add fov command (110 fov club)
7 Years Ago
Fix post process entities for 4.19, hardcode outline material blendable for now. Add outline when looking at weapon pickups.
7 Years Ago
Use pickup mesh bounds to place weapon center
7 Years Ago
Pick up weapon with use key for when not touching pickup trigger
7 Years Ago
Add entry state name to anim state machine, use the first added state by default (fixes view models showing idle for a frame when equipping sometimes)
7 Years Ago
Only play weapon view model animation when weapon is active
7 Years Ago
Add weapon switching and weapon selection Hud. Add give_weapon command. Add Entity.ClassName. Weapon world and view models hidden by default. Run character controllable physics on server when no player or player is a bot.
7 Years Ago
More reliable webfs watch server, batch changes so clients don't try to load partially written files
7 Years Ago
Don't clear the asset server index when regaining connection
7 Years Ago
Get the asset server filesystem from Sandbox.Filesystem
7 Years Ago
Reduce webfs span in webcon
7 Years Ago
Restore webfs stream position if an exception is thrown while reading
7 Years Ago
Add some retry logic to webfs network requests
7 Years Ago
Switch to loopback address when connecting to your own public IP
7 Years Ago
Add left and right hand socket names to player model. Add Weapon.HideModel and Weapon.AttachToPlayerModel (probably come up with better names)
7 Years Ago
Broadcast weapon drops so the model can be hidden and detached
7 Years Ago
Create player model before giving weapons. Attach weapon world model to player model
7 Years Ago
Fix enumerate not including the fallback filesystem, make sure duplicate entries are removed