repoSandboxGamecancel

3,308 Commits over 944 Days - 0.15cph!

7 Years Ago
Custom ammo pickup notifications
7 Years Ago
Splitting weapons up
7 Years Ago
Fix typo
7 Years Ago
Who did that
7 Years Ago
Add a slight delay to grenade damage explosions so chain reactions don't explode instantly
7 Years Ago
Don't shake player if it's pending destroy
7 Years Ago
BaseExplosive
7 Years Ago
Run mip map resize in tasks, bump up mip map level to 5.
7 Years Ago
Mipmap gen, limited to 2
7 Years Ago
unified asset library
7 Years Ago
Catch and log exceptions thrown in tasks
7 Years Ago
Material system basics Material parsing in c# Material hotloading Removed unused Merge branch 'master' of SandboxGame
7 Years Ago
Remove damage from armour before health
7 Years Ago
Some grenade shit Don't immediately delete other instance's temp folder
7 Years Ago
UTextureCube Binds TextureCube texture
7 Years Ago
plus asks sharp to load the texture Merge branch 'master' of SandboxGame ImageSharp test (might be shit) stb_image Merge branch 'master' into TextureLoading More stb libs Flatter binds for stb Texture object Comments Texture hotloading Handle exceptions in FileChanged more gracefully Hotloading can handle texture resizing
7 Years Ago
Texture object
7 Years Ago
Tweak lightmap importing stb_image Merge branch 'master' into TextureLoading More stb libs Flatter binds for stb
7 Years Ago
Tweak lightmap importing
7 Years Ago
plus asks sharp to load the texture Merge branch 'master' of SandboxGame ImageSharp test (might be shit)
7 Years Ago
Fix crash loading leaf ambient lighting. Fix texture reloads not clearing the existing mips
7 Years Ago
Unfucked texture loading. Cache++
7 Years Ago
Map list, map loading
7 Years Ago
Fixed TellNativeAboutFileChanges native/relative wrong way around
7 Years Ago
Fixed multiplayer errors
7 Years Ago
Attempt at organising sln Merge branch 'master' of SandboxGame Moved some generic structs to Sandbox.Public
7 Years Ago
Started on cubemap importing. Removed default sky light cubemap, can't find it in standalone build?
7 Years Ago
Module Refactor Merge branch 'master' of SandboxGame metaref error fix
7 Years Ago
Sky light entity with default cubemap
7 Years Ago
Remove everything except for post proc from bootstrap (needs content cooked)
7 Years Ago
Add dummy light and light_spot hl1 entities
7 Years Ago
Directional, point and spot light entities. Add directional light to map builder
7 Years Ago
Move worldspawn ent to hl1
7 Years Ago
Add basic flying movement to map builder so it actually does something
7 Years Ago
Build fix Merge branch 'master' of SandboxGame
7 Years Ago
Added sandbox gamemode dummy classes
7 Years Ago
Moved playermodel to rust addon Path fixes Sandbox addon not alwaysload
7 Years Ago
Fixed not filtering warning Addons tab Addon info backend Use Active, not SetActive Removed PrimaryAddon logic Flipped UpdateAddonState logic the right way up Enable gamemode addon only when starting game Don't NRE forever on failed to load gamemode BaseEntity class name (we want to create a managed counterpart for every native actor) Send ServerInfo on join server, allowing proper gamemode selection Gamemode selector OnUnregister instead of UninitializeComponent source of ActorDestroyed Merge branch 'master' of SandboxGame Cycle HUD input in engine, so we can still escape to menu if gamemode fails to load
7 Years Ago
Character teleport uses origin (bottom of collider)
7 Years Ago
Fix jumping into ceiling not stopping velocity
7 Years Ago
Added noclip move
7 Years Ago
Replicate view offset to server so it has correct aim position
7 Years Ago
Smooth view when stepping up/down
7 Years Ago
Stepdowns
7 Years Ago
Crouch lag
7 Years Ago
Added other hl1 maps. Player model clothing shadow settings.
7 Years Ago
Added Controllable ViewLocationOffset to allow changing of eye height
7 Years Ago
Oops Sourcetree is shit
7 Years Ago
Shrink player collider when crouching
7 Years Ago
Added jump input to CharacterControllable