3,308 Commits over 944 Days - 0.15cph!
Custom ammo pickup notifications
Add a slight delay to grenade damage explosions so chain reactions don't explode instantly
Don't shake player if it's pending destroy
Run mip map resize in tasks, bump up mip map level to 5.
Catch and log exceptions thrown in tasks
Material system basics
Material parsing in c#
Material hotloading
Removed unused
Merge branch 'master' of SandboxGame
Remove damage from armour before health
Some grenade shit
Don't immediately delete other instance's temp folder
UTextureCube Binds
TextureCube texture
plus asks sharp to load the texture
Merge branch 'master' of SandboxGame
ImageSharp test (might be shit)
stb_image
Merge branch 'master' into TextureLoading
More stb libs
Flatter binds for stb
Texture object
Comments
Texture hotloading
Handle exceptions in FileChanged more gracefully
Hotloading can handle texture resizing
Tweak lightmap importing
stb_image
Merge branch 'master' into TextureLoading
More stb libs
Flatter binds for stb
plus asks sharp to load the texture
Merge branch 'master' of SandboxGame
ImageSharp test (might be shit)
Fix crash loading leaf ambient lighting. Fix texture reloads not clearing the existing mips
Unfucked texture loading. Cache++
Fixed TellNativeAboutFileChanges native/relative wrong way around
Attempt at organising sln
Merge branch 'master' of SandboxGame
Moved some generic structs to Sandbox.Public
Started on cubemap importing. Removed default sky light cubemap, can't find it in standalone build?
Module Refactor
Merge branch 'master' of SandboxGame
metaref error fix
Sky light entity with default cubemap
Remove everything except for post proc from bootstrap (needs content cooked)
Add dummy light and light_spot hl1 entities
Directional, point and spot light entities. Add directional light to map builder
Move worldspawn ent to hl1
Add basic flying movement to map builder so it actually does something
Build fix
Merge branch 'master' of SandboxGame
Added sandbox gamemode dummy classes
Moved playermodel to rust addon
Path fixes
Sandbox addon not alwaysload
Fixed not filtering warning
Addons tab
Addon info backend
Use Active, not SetActive
Removed PrimaryAddon logic
Flipped UpdateAddonState logic the right way up
Enable gamemode addon only when starting game
Don't NRE forever on failed to load gamemode
BaseEntity class name (we want to create a managed counterpart for every native actor)
Send ServerInfo on join server, allowing proper gamemode selection
Gamemode selector
OnUnregister instead of UninitializeComponent source of ActorDestroyed
Merge branch 'master' of SandboxGame
Cycle HUD input in engine, so we can still escape to menu if gamemode fails to load
Character teleport uses origin (bottom of collider)
Fix jumping into ceiling not stopping velocity
Replicate view offset to server so it has correct aim position
Smooth view when stepping up/down
Added other hl1 maps. Player model clothing shadow settings.
Added Controllable ViewLocationOffset to allow changing of eye height
Shrink player collider when crouching
Added jump input to CharacterControllable