repoSandboxGamecancel

3,308 Commits over 944 Days - 0.15cph!

8 Years Ago
Add Debug drawing binds. Added physgun beam drawing (debug draw for now). Add Transform class. Bullet spread now plays impact sounds for each different surface.
8 Years Ago
Add ConstraintAxisLock. Physgun freezing.
8 Years Ago
Added WasRecentlyRendered
8 Years Ago
Physgun can pick up ragdolls
8 Years Ago
Broadcast PhysGun Shutdown to make sure clients release grabbed entity
8 Years Ago
DestroyLater should still trigger a shutdown once complete. Add OnShutdown event so external entities can know when another entity shutsdown. Physgun release on self shutdown or grabbed entity shutdown.
8 Years Ago
Fix random playing of hurt sounds
8 Years Ago
Only allow one physgun to grab an entity at a time
8 Years Ago
Load material dependencies for meshes on dedicated server (material loading shouldn't init any resources)
8 Years Ago
Testing prop impact sounds. Broadcasting hurt sounds. Testing death on hard physics impacts.
8 Years Ago
Only trigger viewmodel fire on local controllable
8 Years Ago
Only setup viewmodel if controlled by local player
8 Years Ago
Hopefully fixed physgun outlining in multiplayer. Decreased outline fill alpha.
8 Years Ago
Fixed sprites not receiving outline
8 Years Ago
Made rubber ball impact sound trigger more robust
8 Years Ago
Hopefully networked physgun highlight
8 Years Ago
Added Children property to BaseEntity that gets all attached entities, including descendants. PhysGun outlines grabbed entities children too.
8 Years Ago
Fixed VBSP version 19 loading (different leaf structure)
8 Years Ago
Added DepthStencilIndex so post process can render outlines for entities
8 Years Ago
Only broadcast bullet damages that are over 0
8 Years Ago
Weapons setup their own viewmodel anim events
8 Years Ago
Remove viewmodel anim notifies when switching weaponm
8 Years Ago
Use a new Sandbox.World instance for every UWorld instance Merge pull request #103 from Facepunch/world Use a new Sandbox.World instance for every UWorld instance
8 Years Ago
Use a new Sandbox.World instance for every UWorld instance
8 Years Ago
Bullet impact sounds
8 Years Ago
Playing shotgun sounds using anim notifies. Added FrameRate to anim import metadata to override frame rate
8 Years Ago
AddImpulseAtLocation works for articulated entities. Fixed IsSimulatingPhysics not working for skeletal meshes
8 Years Ago
Disable OnlineSubsystemSteam
8 Years Ago
Only ragdoll player models client side. Only create death camera client side.
8 Years Ago
Add bullet impulse to physics entities
8 Years Ago
Steam driver
8 Years Ago
Enable steam subsystem to learn how online subsystems work
8 Years Ago
Load materials on dedicated server but don't apply parameters
8 Years Ago
Update bindinggen, cleanup old things in singleton
8 Years Ago
Update bindinggen to fix forward declares
8 Years Ago
Update binddinggen, swap defs to demonstrate other error
8 Years Ago
Use physics collision handler
8 Years Ago
Bindings for NetUpdateRate, give BouncyBall higher update rate Interp uses updaterate set by managed instead of guessing Merge branch 'master' of github.com:Facepunch/SandboxGame
8 Years Ago
Only disable ragdoll replication server side
8 Years Ago
BaseEntity.DestroyLater uses Actor SetLifeTime to hopefully fix error when destroying using async func
8 Years Ago
Add ReplicateCullDistance to BaseEntity
8 Years Ago
Don't replicate ragdolls
8 Years Ago
Don't init mesh resources on dedicated server
8 Years Ago
im definitely not tired
8 Years Ago
Upload builds with PDBs to symbols branch
8 Years Ago
Check that added objects aren't pending kill in SandboxSingleton Dispose managed actor object in ActorDestroyed Merge branch 'master' of github.com:Facepunch/SandboxGame
8 Years Ago
Dispose managed actor object in ActorDestroyed
8 Years Ago
Check that added objects aren't pending kill in SandboxSingleton
8 Years Ago
Replicate brush model for func_door
8 Years Ago
Map preloading asks managed for map name