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3,194 Commits over 944 Days - 0.14cph!

6 Years Ago
Add a way to get custom info out of addon.json, use it to store option definitions
6 Years Ago
Fixed mdl submodel loading. Add func_door_rotating and prop_door_rotating.
6 Years Ago
Add static mesh socket bindings. Import model sockets from mdl
6 Years Ago
Fire welder on server instead of client
6 Years Ago
Fix pivot transform replication
6 Years Ago
Add entity interpolation toggle command
6 Years Ago
Remove pivot component bullshit and instead give entities 2 transforms that are multiplied and set internally. Change Transform from class to struct.
6 Years Ago
Fix clothing attachments
6 Years Ago
Update bindinggen
6 Years Ago
Support $alphatest and $translucent Fix welding, Add WorldEntity.WeldTo Make sure root components get welded too
6 Years Ago
Set decal entity root component
6 Years Ago
Generate mips in background without starving CPU
6 Years Ago
Add trigger_push. Add WorldEntity.AddImpulse. Mount hl1dm
6 Years Ago
Add trigger_multiple hl1 entity Add trigger_multiple, multi_manager. Add overlap begin and end events to world entity
6 Years Ago
Fix physics handle and physics constraints
6 Years Ago
Batch map meshes while loading instead of combining at the end
6 Years Ago
Unwrap exceptions when logging them
6 Years Ago
Add spot light attenuation radius bindings. Don't spawn world lights that have a negative cluster value.
6 Years Ago
Don't set base light default vars OnInitialize Spawn world spot lights
6 Years Ago
Rebuild lighting for bootstrap map, should fix ambient light importing
6 Years Ago
Update light variables on spawn to make sure they're synced
6 Years Ago
Get replicated assets after entity replication
6 Years Ago
Add AssetLibrary.GetPathOrSpecialName so special named asset names can be replicated
6 Years Ago
Missed SpotLight, call base Initialize just in case
6 Years Ago
Use initialize instead of constructor for some entities
6 Years Ago
Fix pivot point not being used after being replicated
6 Years Ago
Forgot to add replicated to PivotPosition
6 Years Ago
Replicate pivot position so WorldEntity.Position can take it into account when simulating physics
6 Years Ago
WorldEntity.Position uses primitive position instead of actor
6 Years Ago
Use pivot center for grenades
6 Years Ago
Add WorldEntity.SetPivotCenter
6 Years Ago
Add pivot postion to world entities (useful when you want to offset models relative to the entity position)
6 Years Ago
Show load times for all asset types
6 Years Ago
Record more asset load times Update bindinggen
6 Years Ago
Limit the number of some assets being loaded at a time Remove redundant async modifiers
6 Years Ago
Use a simpler test model with embedded textures
6 Years Ago
Use textures embedded in models Update bindinggen
6 Years Ago
Add some source mdl anim structs
6 Years Ago
Update bindinggen
6 Years Ago
Add Model.BoundingBox. Spawn hl1 pickup meshes using bounding box center as offset
6 Years Ago
Change near clipping plane back to 1.0
6 Years Ago
Fix dodgy animations (again)
6 Years Ago
Fix some animation weirdness
6 Years Ago
Add nodes as bones to fix some animation issues
6 Years Ago
Add FBX model that uses transforms
6 Years Ago
Transform vertices with fbx nodes
6 Years Ago
Testing animation importer extension (load extra data with fbx)
6 Years Ago
Add Anim Notify bindings. Remove unused .meta files
6 Years Ago
Update assimp
6 Years Ago
Find GTA5 when it's not installed from Steam