userLaylacancel
repoSandboxGamecancel
3 Years Ago
Added GetSocketPosition to BaseWorldEntity so both skeletal and static mesh entities can use it without casting
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3 Years Ago
Fixed third person camera lagging a frame behind ragdoll
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3 Years Ago
Oops
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3 Years Ago
Removed singular from anim nodes. Added UObject map to stop managed UObjects from getting GC'd
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3 Years Ago
Add force to death controller ragdoll
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3 Years Ago
Helps if i named the folder correctly
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3 Years Ago
Updated ref binaries
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3 Years Ago
Respawn timer, death camera
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3 Years Ago
Oops compile error
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3 Years Ago
Fixed skeletal mesh material and visible sections replication
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3 Years Ago
Added camera lag to spring arm camera
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3 Years Ago
Added spring arm camera with collision
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3 Years Ago
Added camera entity and added third person camera to player
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3 Years Ago
Trigger anim notifies for blend spaces. Added trigger weight threshold.
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3 Years Ago
Testing basic character movement
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3 Years Ago
Started to replace character pawn with scriptable pawn
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3 Years Ago
Fixed anim state machine not initializing state nodes
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3 Years Ago
Fixed anim state machine looping previous blended sequence player Initial support for anim blend spaces
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3 Years Ago
Anim notifies work for sequence player and random sequence player
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3 Years Ago
Add coreclr binaries (these should really be created with a script at some point though)
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3 Years Ago
delete coreclr dlls
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3 Years Ago
Added random sequence player anim node. Cleaned up anim node code.
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3 Years Ago
Added state machine anim node. Playing correct anims for viewmodel.
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3 Years Ago
Blend space and state machine nodes ready to implement
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3 Years Ago
Initial skeletal animation system, supports sequence playing and two way blending
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3 Years Ago
Replaced html crosshair with Draw2D crosshair
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3 Years Ago
Materials can be loaded from file using the path in material constructor or uses the base material if it's not a file path. Added Draw2D.DrawTexturedRect.
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3 Years Ago
Oops
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3 Years Ago
Transfer player controllable velocity to player model
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3 Years Ago
Pawns ignore ragdolls
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3 Years Ago
Fix for client side footsteps. Only local player registers footsteps.
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3 Years Ago
Disable controller collision on player death
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3 Years Ago
Ragdoll on death
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3 Years Ago
Updated packages. Added dummy project to generate coreclr dlls. Testing shooting players
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3 Years Ago
Printing enter/leave/death to chat. Added DestroyChildren property to BaseEntity so children are destroyed regardless of who destroys it.
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3 Years Ago
Public attachment rule enum
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3 Years Ago
Forgot to destroy children of children. Attaching entities to camera now uses relative attachment rule, fixing viewmodel when respawning
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3 Years Ago
Destroying an entity can now destroy all children. Destroying viewmodel on player death
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3 Years Ago
Fixed map networking warnings by attaching brush components in an actor
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3 Years Ago
Moved actor interp to BaseWorldEntity. Map entities are spawned server side
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3 Years Ago
Fixed jumping and chat in dedicated server
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3 Years Ago
Fixed skeletal mesh caching when compiling using engine source
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3 Years Ago
Using TArray for all Array bindings
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3 Years Ago
Using FString for all string bindings. Updated BindingGen. Fixed invalid path being passed to RelativeToAbsolute.
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3 Years Ago
Dedicated server bootstrap. Connect to dedicated server
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3 Years Ago
Updated BindingGen
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3 Years Ago
Fix SandboxGameServer.Target.cs
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3 Years Ago
Started to use FString marshalling
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3 Years Ago
Update bindinggen
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3 Years Ago
BaseWorldEntity uses actor with just a scene component instead of a static mesh actor
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3 Years Ago
Fixed spawning of base entities
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3 Years Ago
Viewmodel activity animations
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3 Years Ago
Start work on switching viewmodels on weapon change
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3 Years Ago
Cheeky viewmodel position lag
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3 Years Ago
Hardcoded surface type footstep sounds
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3 Years Ago
Bind GetSocketLocation for tracing from players feet
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3 Years Ago
ifdef Coherent on server
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3 Years Ago
Add compiling of dedicated server to build script
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3 Years Ago
Add surface type to hit result
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3 Years Ago
Tracing brush models now returns the correct physical material
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3 Years Ago
CacheVersion++
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3 Years Ago
Added spawn sound attached. Loading animation events from file. Cache animation events
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3 Years Ago
Animation notify actions. Testing footstep sounds
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3 Years Ago
Initial animation event support
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