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15 Commits over 61 Days - 0.01cph!

3 Days Ago
Initial support for weld and revolute joints
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12 Days Ago
Add body groups to citizen, add ModelEntity.SetBodygroup
comment1 Comment
16 Days Ago
Add Rotation.Identity
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16 Days Ago
Whitelist RuntimeHelpers.InitializeArray
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16 Days Ago
Procedural model experiments
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17 Days Ago
Rotate bindpose when using import rotation. Set import rotation to zero to avoid nan values.
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18 Days Ago
Wake up the physics aggregate to make sure every body gets woken up
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18 Days Ago
Bind FollowEntity and try putting pants on the player
comment1 Comment
19 Days Ago
Remove unused binds, remove unused model class
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19 Days Ago
Add animating entity, only supports setting of a single sequence currently
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19 Days Ago
Bind everything needed to enable physics instead of overriding basemodelentity
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19 Days Ago
Rename to ApplyImpulseAtLocation that takes a location and impulse, makes more sense than a global impulse vector
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19 Days Ago
Override CBaseModelEntity to enable physics
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2 Months Ago
Add CSBoxInput to allow IsMouseLookEnabled and disable some calls to GetHud to allow mouse look
comment1 Comment
2 Months Ago
Fix annoying IsLocalPlayerResolvable spam
comment1 Comment