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501 Commits over 273 Days - 0.08cph!

Yesterday
Add AnimEntity.RootMotion
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2 Days Ago
Add PhysicsBody.AddMeshShape
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3 Days Ago
Add ModelEntity.GetHitboxGroup
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3 Days Ago
Set vertex/index buffer data directly after creating buffer if data exists
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4 Days Ago
Add ModelBuilder.WithLodDistance
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4 Days Ago
ModelBuilder.AddMesh can optionally set a lod level
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4 Days Ago
Create new meshes through mesh ctor instead of a lame static mesh create func
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5 Days Ago
Add ModelBuilder.WithSurface to set collision surface property
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5 Days Ago
Change ModelBuilder API so it uses a struct
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5 Days Ago
Change PhysicsBuilder to a class
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5 Days Ago
Meshes and physics meshes use signed indices because they're better to work with
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5 Days Ago
BaseWeapon.CanReload
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5 Days Ago
Add Mesh.Bounds setter (bbox)
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5 Days Ago
Remove all other shitty ways of creating models. Creating models is now done through Mesh and ModelBuilder
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5 Days Ago
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5 Days Ago
Check best msaa mode when creating textures with msaa
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6 Days Ago
Mesh.CreateVertexBuffer and Mesh.CreateIndexBuffer can optionally set initial data
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6 Days Ago
PhysicsBuilder.AddMesh uses uint indices
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6 Days Ago
Fix possible crash in ModelBuilder.Create
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6 Days Ago
PhysicsBuilder.AddBox and PhysicsBuilder.AddHull now take a center and rotation instead of a transform because scale isn't used
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6 Days Ago
Add some safety checks in CRenderMesh::DestroyBufferResources New mesh API. Removed VertexBufferHandle and IndexBufferHandle. Creating and updating of buffers is now handled in the Mesh class
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6 Days Ago
AnimGraph: Allow notes to be added to nodes https://files.facepunch.com/layla/1b1611b1/notes.mp4
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6 Days Ago
Fix ModelEntity.CopyMaterialGroup
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7 Days Ago
Disable unused particle function
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8 Days Ago
ModelDoc: Fix viewing compiled models
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8 Days Ago
dmfbxserializer: compute delta state normals for blend shapes in a way that isn't completely fucked
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8 Days Ago
Update vertex color shader
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8 Days Ago
Update vertex color shader
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9 Days Ago
Fix one of the CSceneObject::SetTransform functions stripping off scale
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9 Days Ago
Try moving wood flecks texture to core
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9 Days Ago
Recompile impact.wood.fibers to see if that fixes it
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9 Days Ago
Add simple vertex color shader
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10 Days Ago
Add WithPosition and WithForce to DamageInfo Set damage force on physics impacts so ragdolls can use it
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10 Days Ago
Flashlight attack sound
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10 Days Ago
Update flashlight animgraph Merge branch 'master' of sbox
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10 Days Ago
AnimGraph: Start renaming newly added params/motors/tags when added
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10 Days Ago
Add ModelBuilder API Setting mesh buffers also sets the ranges to max element count
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14 Days Ago
Fix thirdperson_orbit and thirdperson_collision convars
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14 Days Ago
Prop resets velocity to last collision pre velocity on death when last damage is a physics impact, this should make gibs look a bit better
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14 Days Ago
Add min impact damage speed and impact damage properties to prop_data to give some control over it
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14 Days Ago
"Reveal in Surface Property Editor" now opens surface asset in inspector tool
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14 Days Ago
Check if preview model is valid in CModelPreviewRoot::NewCycleToDeltaTime
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16 Days Ago
Fix info_overlay selection without messing up align to plane
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16 Days Ago
Remove "nobounds" from point_overlay so it can be selected (is there a reason why this was nobounds?)
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16 Days Ago
Add SceneObject.SetMaterialOverride
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17 Days Ago
Add PhysicsBody.AddHullShape
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17 Days Ago
Add SceneObject.CreateModel that takes model reference directly
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17 Days Ago
Add experimental Model.GetVertices and Model.GetIndices (meshes need to be compiled with CPU access https://files.facepunch.com/layla/1b0611b1/sbox_K1HhsZO3yM.png)
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18 Days Ago
Most likely fixed issue #208
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18 Days Ago
now lets try this
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