reposbox-gamecancel

636 Commits over 122 Days - 0.22cph!

46 Days Ago
BasePathEntity works correctly with nodes that are parented to other objects
46 Days Ago
Ticket machine - adjusted self ilum bleed
46 Days Ago
low wood fence - fix for beam pivot point and adjustments to height of mounts Merge branch 'master' of sbox-game parking barrier - tweak to physics shape of barrier
46 Days Ago
Lobby Bar test
46 Days Ago
Joined lobbies in task bar
46 Days Ago
update construct, removed redundant railing (uv scaled), set wooden fence as mesh physics
47 Days Ago
Whitelist CompilerServices.AsyncValueTaskMethodBuilder Youtube style game layout
47 Days Ago
Join game when lobby owner starts game
47 Days Ago
Dispose lobby when leaving
47 Days Ago
Fix some console tab sheets not having a background Show stack trace entries even if they don't have file and line Game lobby boilerplate Whitelist System.Threading.Tasks.Task.get_IsCompleted
48 Days Ago
Updated Flatgrass to use new models
49 Days Ago
updated construct, prefab, material, textures -changed some material the uv scale , which lead to change to the orientation axis of some model (beam , trim etc). - deleted the newly redundant models
50 Days Ago
Delete commented out filtername property from basetrigger.cs
50 Days Ago
Ticket machine - new self ilum texture and reduced brightness of self ilum so the screen can still be seen
50 Days Ago
low wood fence - made all cross beams breakable, adjusted support pivot position and gibs
50 Days Ago
Metal fence gate - right gate model tweak parking bollard - adjustment to material
50 Days Ago
fire alarm bell - wall mounted fire alarm for building exteriors
51 Days Ago
Matchmake mode placeholder
51 Days Ago
Lobby cleanup
51 Days Ago
Stop trying to load these fonts
51 Days Ago
Update base.fgd
51 Days Ago
Added ViewModelZNear and ViewModelZFar to the Camera class Merge pull request #2 from Facepunch/vmclipplanes Added ViewModelZNear and ViewModelZFar to the Camera class
51 Days Ago
Don't hide fbx_asset by default, fbx is common enough to be shown by default
51 Days Ago
metal fence - adjusted spacing of gate spikes and removed hinge stopper to allow mirrored use of gate post Merge branch 'master' of sbox-game
51 Days Ago
Dev options for fakelag, showerror
Sam
51 Days Ago
Add default modes to base shader
Sam
51 Days Ago
Glow shader with custom stencil
52 Days Ago
Update base.fgd
52 Days Ago
metal fences - tweaks to pivot point positions of gates and hinges on posts. Adjusted spike spacing on the small fence Merge branch 'master' of sbox-game metal fence - adjusted gate size so when closed they sit closer together with a small gap
52 Days Ago
Fixed Rust Shotgun muzzle attachment not facing forward.
52 Days Ago
metal fence - LODS for all metal fence and gate assets
53 Days Ago
Metal fence- adjusted the collision boxes and made the gate lock in to its own model
53 Days Ago
Added ViewModelZNear and ViewModelZFar to the Camera class
53 Days Ago
metal fences - added new 64 wide fence panel and adjusted pivot points for gates and tweaked added cross beam on its own Merge branch 'master' of sbox-game
53 Days Ago
update construct, adding material/ textures/trim models/prefabs
53 Days Ago
Updated Flatgrass changed brick texture
53 Days Ago
Reduced grid size when loading the template basic_setup.
53 Days Ago
Dev Reflectivity Hotspot Materials
53 Days Ago
metal fences - fixed missing support and post
54 Days Ago
Metal fence Gates - 3 sizes of gates and two types of post to use with the gates Merge branch 'master' of sbox-game
54 Days Ago
Cleaned up entity list filters
55 Days Ago
Create PerformanceAPI.dll
56 Days Ago
Use Client instead of GetClientOwner()
56 Days Ago
Update Scoreboard to use Client instead of PlayerScore Add "death" on Death, "kills" on Kill
57 Days Ago
Additional tool scene light rigs
57 Days Ago
Citizen/animgraph: more work on melee_fists
57 Days Ago
Citizen/animgraph: progress on melee_punch + holdtype_attack parameter now starts at 0 instead of 1 (this is how you know I'm not a programmer)
Sam
57 Days Ago
Base shader Iterate on baseshader, cleanup, make inputs consistent some typo fixes Merge pull request #1 from Facepunch/shaders Add base shaders to game
Sam
57 Days Ago
some typo fixes
Sam
57 Days Ago
Iterate on baseshader, cleanup, make inputs consistent