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4,585 Commits over 487 Days - 0.39cph!

3 Days Ago
Fix Client.IsUsingVr returning uninitialized data for bots
Sam
3 Days Ago
Use SceneViewFlags_t instead of uint32 for flags SceneViewFlags in managed, bind ISceneView::GetFlags
3 Days Ago
hopefully the last time i have to fix shatter glass
3 Days Ago
Transform quad vertices of shatter glass in C# so it can use correct transform (maps with shatter glass will need recompiles)
3 Days Ago
Aircon - adjusted aircon body position small cabinet - fixed lod2 Merge branch 'master' of sbox
3 Days Ago
Allow sbox glass to be compiled
4 Days Ago
Aircon - fan removed from body and vent now using its own material Merge branch 'master' of sbox ATM - lod0 security light - adjusted position of light Merge branch 'master' of sbox
4 Days Ago
Template property binds (e.g @text=) allow non-public and ignore case, matches @ref behavior
4 Days Ago
FPArms: animated twist bones demo
4 Days Ago
FPArms: updated AO proxies, hitboxes, & anim constraints (+ moved the latter two into prefabs)
4 Days Ago
Add Sandbox.Utility.Web.DownloadFile Add EngineFileSystem.CoreContent Mount from manifest Update loading screen
4 Days Ago
FPArms: new forearm twist setup, moved BoneMarkupList to a prefab
4 Days Ago
Parking bollard - fixed normal issue on LOD2 Merge branch 'master' of sbox
4 Days Ago
Fix incorrect bounds check on m_nNumFixedPlanes in CWorldCollideContextData, causing crash in rain particles
4 Days Ago
Manifest file downloading
4 Days Ago
Introduced culled_depth variant
4 Days Ago
Fixed exception Errors not showing in console
4 Days Ago
Make trees more filled out
4 Days Ago
Fix AMD specular issue
4 Days Ago
Hammer: Add cell size and step height to tile grid dialog Hammer: Update tilegrid when changing step height
4 Days Ago
Hammer: Attempt to make tile grid step height changeable instead of fixed 32
4 Days Ago
Renamed "Debris" tag to "Gibs" + Tagged assets with Gibs tag.
Sam
5 Days Ago
Initial work on foliage vertex data generator Add FoliageVertexSwayGenerator node to editor
5 Days Ago
Whitelist System.IO.StreamReader/TextReader ( explicitly the Stream constructor only )
5 Days Ago
Basic key bind menu https://files.facepunch.com/matt/1b2411b1/sbox_VIhmptifiG.png Remove old unused default controller binds Allow changing audio output device in tools Save key binds
5 Days Ago
FPArms: updates to skinning (wrist/thumb) and skeleton (thumb)
5 Days Ago
Audio Device Selector (#151) * Added audio device selector to then settings menu
5 Days Ago
Add more movement types to DoorHelper visualizer, and use that for ent_platform Update base.fgd Minor fixes to ent_platform Fixed a typo in LogicEntity description
5 Days Ago
Start thinking about new addon system downloads
5 Days Ago
Hammer: Force uniform scale gizmo, this time only for non prop_static models Fixed documentation comment for StandardPostProcess.Falloff ent_path_platform - WarpToPoint also sets angles and fires OnPassed output on nodes KeyframeEntity: Handle negative Time.Now intervals
5 Days Ago
Change Title File upload tweak, bugger buffer, timeout
5 Days Ago
Resolve obsolete ResourceId usage
5 Days Ago
Don't derive Asset from Resource... fix getting assets by id/path returning null (#150) Don't derive Asset from Resource, lets Sandbox.Game keep it's loaded assets instead of Sandbox.Engine Fixes case when assets are loaded across Client, Server, Menu and all stored under the same ID, meaning when you fetched by ID it would only be valid in one state.
5 Days Ago
Clear Asset dictionaries and dispose of watchers on Init/Shutdown
5 Days Ago
Initial work on foliage perf optimizations - Alpha culling by clipping before we even get to the PS Make specular optional Fustrum cull triangles Experiment with culling during shadow pass for foliage Added transmission Swap branch materials to new shader
5 Days Ago
Endpoint is returned from api
5 Days Ago
Change menu to show Output as the device label
5 Days Ago
Tidied up the code and revert to default audio device if unavailable
5 Days Ago
Use CUtlString
5 Days Ago
Added temporary check hardcoded English translation for default audio device
5 Days Ago
The audio device will now properly change when selected and be remembered on restart. Need to investigate why device id is returning its friendly name, using workaround until then to test it works
5 Days Ago
Add a way to get the active audio device name and set the current audio device by id
5 Days Ago
Update audio settings menu code test
5 Days Ago
Move to AudioSettings
5 Days Ago
Added Sound.GetAudioDevices() IEnumerable<AudioDevice> type and started hooking up audio settings UI / progress
5 Days Ago
Fix Slider not enabling form's save button when slid
5 Days Ago
Don't derive Asset from Resource, lets Sandbox.Game keep it's loaded assets instead of Sandbox.Engine Fixes case when assets are loaded across Client, Server, Menu and all stored under the same ID, meaning when you fetched by ID it would only be valid in one state.
6 Days Ago
Don't show leaderboards when rankings are per-map Only show official maps when map selection mode is set to Official
6 Days Ago
Progress row supports cancelling Addon upload cancellable
6 Days Ago
Tests for cancelling tasks on game loop end Persist tasks that were awaiting a cancelled task Test for task that saves itself from cancellation Test for task that politely handles being cancelled Let tasks from an expired context handle awaiting a cancelled task only once Some extra safety when persisting tasks handling a cancellation