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17,087 Commits over 1,308 Days - 0.54cph!

3 Days Ago
Clean this code up a bit When loading assemblies, pre-resolve dependencies and load them in order This is probably wrong tbh. Should probably just be loading them all at once and letting it take care of it.
3 Days Ago
data/ conflicts with existing path, use export/ instead Load assembly, filesystem Copy base UI textures and fonts Cleanup Move standalone-specific stuff into StandaloneGameInstance
3 Days Ago
Make sure worker threads start when calling RunInThreadAsync( Action ) Log a warning if a task runs without yielding for more than 1s Facepunch/sbox-issues#4608
3 Days Ago
Cast shadows of non culled lights, not culled lights.. wtf? Only debug draw actual shadow casters, add spot light debug drawer
3 Days Ago
Add append shadergraph node Allow node result functions to spit out errors
3 Days Ago
Make AssetInspector an InspectorWidget, fold multiple inspector into it which hadn't worked for a while Fixes Facepunch/sbox-issues#5372
3 Days Ago
Fixed left trigger actions never being found
3 Days Ago
ActionGraph editor tabs (Facepunch/sbox-issues#4491)
3 Days Ago
ActionGraph editor tabs (Facepunch/sbox-issues#4491) Error list now shows messages from all open graphs https://files.facepunch.com/ziks/2024-04-16/sbox-dev_aRXgE6cHMs.mp4
3 Days Ago
Build queue before copying (so we get compiled assemblies) Temp copy video.json (because I'm sick of it launching in fullscreen) Split out data dir and game data dir Don't need to save off absolute game data path, just use relative path Temp copy some more stuff
3 Days Ago
ActionGraph editor: View menu
3 Days Ago
Fix raising an existing ActionGraphView ActionGraph properties panel refactor
3 Days Ago
Don't hard-code these paths, do all setup inside StandaloneAppSystem Standalone wizard shows basic ETA Better ETA Mount everything we need, gets us as far as at least loading scenes (even if they're missing all content) Include gamecontrollerdb.txt in standalone build
3 Days Ago
Action graph editor layout fixes
3 Days Ago
Fix formatting
3 Days Ago
Cull after, ensure move direct to last tx if query out of time but entries remaining
3 Days Ago
Only show the considered lights in the debug view, we don't cull the unconsidered lights so it'd show them as unculled
3 Days Ago
Fix Asset.CompileIfNeededAsync getting stuck Compile all non-existing and out-of-date assets on project startup Opening project progress gets reported to splash screen Bunch of resources that were out-dated Dead code
3 Days Ago
Include library dll in publish
3 Days Ago
Move addon asset locations, fix tests Fix not mounting base/citizen
3 Days Ago
Fix nav mesh generate trying to add bodies with no shapes
3 Days Ago
We should be able to get away with not copying these manually, asset system should handle it We need a few files from core, though Clean up, slightly improved wizard
3 Days Ago
Use a mono mix buffer without volume scale to process lipsync, allows sound with zero volume to still drive lipsync
3 Days Ago
Fix concave shapes not combining friction and restitution
3 Days Ago
Move culled lights list for shadow culling to lightbinner rather than shadowcache, lightbinners are guaranteed to be per view (first order, first served though), this lets multiview work for culled lights https://i.imgur.com/JwxhgOJ.png
3 Days Ago
Fix paths, temporarily copy sbproj
4 Days Ago
Load from manifest, un-hardcode paths
4 Days Ago
Initial standalone build wizard Standalone player exe Export into `data\` Copy all the stuff we want from core, base, citizen, bin Application.IsStandalone, don't try to load menu project if standalone
4 Days Ago
Move ActionGraphExtensions to its own file First pass at multiple ActionGraph tabs per editor window
4 Days Ago
code now needs to be in Code subfolder, assets need to be in Assets subfolder (hard coded and removed option to change)
4 Days Ago
Editor and UnitTest folders should be in the root of the project
4 Days Ago
ActionGraph: Fixed dragging out a signal reroute node
4 Days Ago
Yield in RenderThumbnailAsync to avoid Qt errors/crashes Fix trying to create layout in MixerDetail when a layout already exists
4 Days Ago
ActionGraph: clear properties panel when selected node is deleted
4 Days Ago
Yield in RenderThumbnailAsync to avoid Qt errors/crashes Fix trying to create layout in MixerDetail when a layout already exists Remove unused args Create libraries folder Libraries basics
4 Days Ago
Scene ref gizmo: only use weak references to graph elements So references from deleted graphs will hide
4 Days Ago
Fix crash when drag-dropping .sbproj into launcher
4 Days Ago
Restore backward compat LerpTo
4 Days Ago
Use Time.Now
4 Days Ago
Some extra docs + let's call it Query to match the other class
4 Days Ago
Some cleanup
4 Days Ago
Test Clean up - use TransformInterpolate class Can't modify transform if we're a network object root and a proxy - we must stay true to network transform target Hook up Interpolation enable/disable from Inspector. When Owner calls ClearInterpolation, set a bit on the update msg to have other clients do so as well. Hook up Network.Interpolation and Enable/DisableInterpolation() on the accessor. Fix to allow interp property to be set by GameObjectHeader Serialize the interpolation bool with GameObject Combination of fixed update interpolator and networked interpolation buffer. Working nicely
4 Days Ago
Combination of fixed update interpolator and networked interpolation buffer. Working nicely
4 Days Ago
Expose game controller count to public API
4 Days Ago
Scene reference debug view (Facepunch/sbox-issues#5161) (#1508)
4 Days Ago
Fix shadergraph render option popup not constrained to screen
5 Days Ago
Cone intersection for tiled light culling Bloat cones a wee bit, still do sphere culling for point lights
5 Days Ago
enum support for VFX HLSL We dropped DX11 support so we can support it without a worry microsoft/DirectXShaderCompiler/wiki/Language-Versions#hlsl-2017 r_gpu_shadow_culling cvar, parallelize static light visibility tests
6 Days Ago
Better metrics
7 Days Ago
Tattoo and Makeup Variations Makeup has colour selector options available. + small fixes to hair cap material files.