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4,584 Commits over 487 Days - 0.39cph!

6 Days Ago
Blend with dest instead of src
6 Days Ago
small typo
6 Days Ago
ModelDoc: Allow collision group and interactions to be set directly in modeldoc instead of collision_properties.txt https://files.facepunch.com/layla/1b2311b1/sbox_ly6X3R6I3b.png
6 Days Ago
Per map ranks and Best/Increment ranking models
7 Days Ago
Add Window.SetModal Add Widget.AdjustSize() Fix Log.Error( exception ) not showing the exception CRC buffer size increase Progress popup system
7 Days Ago
FPArms: added AO proxies autogenerated from hitboxes
7 Days Ago
Increase light cookie size from 256 to 1024 per slice
7 Days Ago
Use a source blend of zero since we're either doing add or max
8 Days Ago
Get rid of unnecessary includes
8 Days Ago
Add more randomness to generic gibs Hammer: Re-enable non uniform scaling for prop_static ModelDoc: Added ability to convert hitboxes to AO proxies
8 Days Ago
FPArms: debug poses and updated constraints
8 Days Ago
Hammer: Prevent non-uniform box scale and scale on models via gizmos
8 Days Ago
Disable debug warning log on network hash mismatch Implement [Net] IDictionary<TKey, BaseNetworkable> and expose IDictionary<TKey, object>, code gen is more resilient and gives better feedback for unsupported combination types.
8 Days Ago
FPArms: fixed incorrect arm_upper_R rotation axises, added hitbox capsules
8 Days Ago
No need to add the map manually (when it's compiled!)
Sam
8 Days Ago
Disable Valve's HIGH_QUALITY_SHADOWS, saves us a shader combo too
8 Days Ago
AddonUpload progress File uploading
8 Days Ago
Street cabinets - removed duplicates and added thumbnails
8 Days Ago
street cabinets - removed old versions and updated new versions to remove graffiti and fix bugs Merge branch 'master' of sbox
8 Days Ago
Workflow on master
8 Days Ago
build pipeline action
8 Days Ago
FPArms: helper constraints
8 Days Ago
Citizen: re-enabled elbow_R helper constraint which had been accidentally disabled
8 Days Ago
First person arm materials Merge branch 'master' of sbox
8 Days Ago
FPArms: bone markup data
8 Days Ago
First-person arms initial commit Merge branch 'master' of sbox
8 Days Ago
Fixed tilesets having meshes not excluded from VIS
8 Days Ago
Added Tool texture for empty tile. Use if want an empty tile but also allow for placement inside the tile.
8 Days Ago
Addon manifest generation Logic cleanup
8 Days Ago
Fix transparent objects thumbnails in asset browser
Sam
9 Days Ago
Give 1px offset on reflections
9 Days Ago
Added Asset.GetReferences( bool deep ) Add Sandbox.Utility.Crc64 Crc fixes Asset.GetCompiledFile, Asset.GetSourcFile
9 Days Ago
Fixed missing rail on catwalk tileset
9 Days Ago
Drop thumbnail dynamic combo from cpp
9 Days Ago
Account for child particles for particle thumbnails Remove thumbnail dynamic combo
9 Days Ago
Minor cleanups in entity files ent_path_platform improvements Added "WarpToPoint" input Added "Length" property (used for turn angles) Fixed turn angle calculation when using non default Forward Direction Added 'movement_path' entity, which has extra properties and outputs for ent_path_platform movement_path has OnPass output and "Speed" property.
Sam
9 Days Ago
Disable reflections when we run out of memory Fix 1px border in high quality reflections, fix hq reflections being offset when using non-dev console
9 Days Ago
Introduce thumbnail rendering mode for translucent objects(still needs shaders to be compiled) Update color writes for thumbnails
9 Days Ago
Update RD api to latest
9 Days Ago
Set a neutral color for thumbnails for blending
9 Days Ago
Better uv calc for example post processing shader
9 Days Ago
Add Right click events Add ListView<T>, hide DataList<T> - make shit easymode ListView, can get selection list, right click context menus
9 Days Ago
Better scratch target
9 Days Ago
Change Model GetOptimalViewInfo to use the render bounds instead of hull Updated some model thumbs
9 Days Ago
Remove DoF quality setting, switch to DoF to HDR. Radius automatically picks better kernels
9 Days Ago
Switch standard post processing to be both SDR & HDR
9 Days Ago
Hammer: Change tile grid step height to 32 increments
9 Days Ago
Initial work for HDR & SDR post processing switches
9 Days Ago
Hammer: Add 32 and 64 to GetStringForCornerHeight to see if that fixes things
9 Days Ago
Hammer: Mark tile helpers dirty when editing properties