reposboxcancel

4,586 Commits over 487 Days - 0.39cph!

9 Days Ago
Hammer: Add 32 and 64 to GetStringForCornerHeight to see if that fixes things
9 Days Ago
Hammer: Mark tile helpers dirty when editing properties
Sam
9 Days Ago
Add test property to enable dynamic ambient occlusion on dynamic objects, add check if view is rendering on main view Remove silly assert on shapemanager Add monitor view flag to SceneViewFlags_t Fix assertion and rendering issues on tools with reflections
10 Days Ago
Accommodate FOV when calculating camera position / angles for model thumbnails (#147) * Perfect fit for provided FOV
10 Days Ago
Perfect fit for provided FOV
10 Days Ago
Some extra safety when persisting tasks handling a cancellation
10 Days Ago
Crude but working method for accommodating FOV
10 Days Ago
Tests for cancelling tasks on game loop end Persist tasks that were awaiting a cancelled task Test for task that saves itself from cancellation Test for task that politely handles being cancelled Let tasks from an expired context handle awaiting a cancelled task only once
10 Days Ago
Thumbs with transparency, get rid of the grid
10 Days Ago
Only fully generate thumb on asset selection
10 Days Ago
Move tools base addon to addons/tools/ Fix tools paths
Sam
10 Days Ago
use full res reflection buffer & depth if rendering in sfm Updated objects for blendable shader with SFM fixes
Sam
10 Days Ago
Squashed commit of what was on sdf-reflection-optimizations Get new ShapeBuffer API on Compute Buffer again, simplify data structure Clean up and simplify Shapebuffer struct, rename remainings of SdfShape to just Shape Fix flickering with reflections, refactoring, cleanup, use PVS for Shapes again, use spheres for AABB check Fix typo on blendable Bkebdabke & high quality reflection shader objects, invert alpha channel, halve shape bounding sphere Allow high quality reflections to be composed on subviews
Sam
10 Days Ago
Fix typo on blendable Bkebdabke & high quality reflection shader objects, invert alpha channel, halve shape bounding sphere
10 Days Ago
Hammer: Fix crash when changing tile grid size without setting tile set
Sam
10 Days Ago
Squashed commit of what was on sdf-reflection-optimizations Get new ShapeBuffer API on Compute Buffer again, simplify data structure Clean up and simplify Shapebuffer struct, rename remainings of SdfShape to just Shape Fix flickering with reflections, refactoring, cleanup, use PVS for Shapes again, use spheres for AABB check
10 Days Ago
Hammer: Update grid nav cell size
10 Days Ago
Hammer: Save tile grid cell size
11 Days Ago
Added Asset.OpenInEditor() Added AssetSystem.FindByPath( x ) valuechanged signal Filter in icon picker Different editors for map and gamemodes Select last selected addon
11 Days Ago
Fixed base.fgd not being written, fixed Hammer inputs not having their descriptions in the fgd
11 Days Ago
Tag asset type images under tools Fix small regression with InputBuilder Pressed/Released not working after calling Clear() Remove VROverlay from update list if it's handle is 0, don't think the weakref was freeing fast enough
11 Days Ago
Map addon template Stop menu sliding animating open Add map addon as an option Don't generate csproj for map addons
11 Days Ago
Update Steam file exclusion so some pngs from base addon end up in steam build - fixes missing ui / asset files
11 Days Ago
Don't add null RnMesh or RnHull to physics body desc
11 Days Ago
Extra asset import ignores Fixed assets not available until restart when enabling addon Update engine.fgd
11 Days Ago
security_light - lod0 Merge branch 'master' of sbox
11 Days Ago
Hammer: Allow changing of dota tile grid cell size instead of hardcoded 256
11 Days Ago
Add AnimEntity.SetAnimGraph to override animgraph
Sam
11 Days Ago
Reimplement push shape data to buffer Flush data after encoding it rather than on frame start, header cleanup
12 Days Ago
Fix SlotNext, SlotPrev buttons not working on controllers
12 Days Ago
Updated Sandbox-Engine-Test.sln to include newer projects Fixed class name collisions causing an exception in EventSystem on hotload
12 Days Ago
Add mouse icons for Input.GetGlyph instead of text https://files.facepunch.com/matt/1b1711b1/sbox_BvBA1fyVuJ.png Fix glyphs for analog inputs not working
12 Days Ago
Regulate thumbnail cache location
12 Days Ago
Some nice editor attributes Window dialog mode Polish ComboBox when changing editable Add LineEdit.AddOptionToFront, AddOptionToEnd Add FolderProperty Basic game addon creation Add game.minimal template
12 Days Ago
Make [Net] only work on { get; set; } props and throw a nice error, people were constantly getting confused why their custom getters/setters weren't working.
12 Days Ago
Test projects now target net6.0 too Fixes build error in Sandbox-Engine-Test.sln Removed attempt to set private Host.IsClient in Sandbox.Test Fixed SetTextDecoration test Fixed default value handling in Sandbox.Hotload MONO_CECIL wasn't defined in Hotload project after upgrade to net5.0 / net6.0, which is needed for finding new default values of fields.
12 Days Ago
Make [Net, Change] work with entities and remove obsolete [OnChangedCallback]
12 Days Ago
Menu shortcut support
12 Days Ago
Addon selection in asset browser now saves/restores on addon change
12 Days Ago
Add Widget.AcceptDrops Add widget drag/drop events Add DragData.HasFileOrFolder, DragData.FileOrFolder Allow dropping folder/.addon file onto addon manager to add Switch to new addon when added
12 Days Ago
Add documentation to PostProcess
12 Days Ago
Simplify post processing uv calc
12 Days Ago
Start editor window disabled until loading has finished (fixes crash with launching tools too early)
12 Days Ago
Fallback to local addon if not found on backend Fixed fgd's not writing to addons outside of /addons/
12 Days Ago
Return null if we use PostProcess.Get and we have no post processing effects Introduce UseFalloff parameters to each post processing effect to enable and disable falloff
Sam
12 Days Ago
Support colored input for reflections
Sam
12 Days Ago
Disable adding proxy instance shape to sdf shape list until merge shape optimizations to master
Sam
12 Days Ago
Upload shape buffer data to the GPU with any arbitrary size beyond 4KB Bind shape buffer data to rendering pipeline and give support for multipass if we need it
12 Days Ago
Give base addons proper schemas so they don't get auto-upgraded and stomp SharedAssets.
12 Days Ago
Set SharedAssets to empty on base, citizen, rust addons - stops them being downloaded over multiplayer