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17,179 Commits over 1,308 Days - 0.55cph!

15 Days Ago
Add smoothing angle to mesh component Edges can be hard, soft or default, smoothing angles are used for default
15 Days Ago
Smooth vertex normals based on edge smoothing
15 Days Ago
Fix CreateEditorFor throwing for array on some types, should be using EditorTypeLibrary
15 Days Ago
Simple edge bridge, connect a face from two open edges of the same mesh https://files.facepunch.com/layla/1b1111b1/sbox-dev_zqhIWcX3As.mp4
15 Days Ago
Scene reference debug view (Facepunch/sbox-issues#5161)
15 Days Ago
Internal geometry helpers for #1508 * Line2D * Vector2.Remap(oldRange, newRange, clamp) * Line.Clip(plane) * SceneCamera.ToScreen(line) DrawText / DrawQuad / Gizmo.ScreenText overloads accepting an angle Make Gizmo.Input.CursorPosition relative to view widget Refactor ActionGraphDebugger
15 Days Ago
Add overloads accepting CancellationTokens to delay tasks Facepunch/sbox-issues#5131 Action Graph editor tweaks to streamline CancellationTokens Facepunch/sbox-issues#5131
16 Days Ago
Extra performance stats
16 Days Ago
sc_show_rejected_lights
16 Days Ago
Fix pivot point getting reset on edge extrude
16 Days Ago
Only select "full" edges, not each half edge
16 Days Ago
Add edge data for soft normals
16 Days Ago
Select all mesh vertices with double click
16 Days Ago
Add Gizmo.IsDoubleClicked Select all mesh faces with double click
16 Days Ago
Remove all atlas downsampling bullshit, not even being used Was accidentally creating new lightbinner (without light info I needed too) every frame :S CSceneSystem::GetLightBinnerStandard() is "FindOrCreate" while from CSceneView actually gets the actual one GPU Shadow Culling POC: Don't render shadows that are not visible by GPU depth bounds
16 Days Ago
Support [Property] attribute on event fields (Facepunch/sbox-issues#4372)
16 Days Ago
Typo in GetHandleNormalFunc
16 Days Ago
Serialize and Deserialize Scene properties such as Time Scale, Fixed Update Frequency, Threaded Animation... joining clients will now have correct values for the Scene. These don't replicate when changed after that though. Fixes Facepunch/sbox-issues#4483
16 Days Ago
When creating networked object from remote (networked), wrap Deserialize and NetworkSpawnRemote in CallbackBatch so that _net is initialized before OnAwake is called. Fixes Facepunch/sbox-issues#4950
16 Days Ago
Remove all atlas downsampling bullshit, not even being used Backport shadowcache from CS2
16 Days Ago
Make CTextureManagerVulkan::GetTextureResource warning only when passed handle isn't invalid, matches behaviour of similar methods BufferedDescriptorSetVulkan: Handle handles with no data properly, e.g 2 queued texture updates where the 2nd one is replaced data in the handle
16 Days Ago
Add batch publisher to asset browser context menus draw icons in the asset list name instead of the icon
16 Days Ago
Tools: Menu.ParentMenu, Menu.RootMenu So you can do stuff like menu.RootMenu.Close() Variable node editing (Facepunch/sbox-issues#5125)
16 Days Ago
Use StringTable.Remove instead of StringTable.Entries.Remove when removing Connection from ConnectionInfoManager. Fixes Facepunch/sbox-issues#4983
16 Days Ago
Flip controller contexts once a frame instead of multiple times, breaking Pressed/Released tests when scoping multiple times a frame
16 Days Ago
Init JsonUpgrade early (fixes sbox/issues/1513)
16 Days Ago
Render dynamic envmap probes in editor sceneviews too
17 Days Ago
Make control sheet labels draggable (Facepunch/sbox-issues#5129)
17 Days Ago
Merge property or variable get / set nodes (#1507)
17 Days Ago
Make control sheet labels draggable
17 Days Ago
Merge property or variable get / set nodes
17 Days Ago
Add .flac sound compiler https://files.facepunch.com/layla/1b1011b1/sbox-dev_trygOXu7s7.mp4
17 Days Ago
And another
17 Days Ago
Fix some animgraphs using deleted animtag types
17 Days Ago
Support FBX Normal Mapping/Reference Mode 1/2
17 Days Ago
Pivot tool for mesh editor https://files.facepunch.com/layla/1b1011b1/sbox-dev_IpU43VArUy.mp4
17 Days Ago
Better mesh element selection, supports click drag selection
17 Days Ago
Cancel block tool placement with delete
17 Days Ago
Add OnAnimTagEvent to SceneModel and SkinnedModelRenderer
17 Days Ago
Make sure worker threads start when calling RunInThreadAsync( Action ) Log a warning if a task runs without yielding for more than 1s Facepunch/sbox-issues#4608
17 Days Ago
Rename status tag to event tag
17 Days Ago
Remove unused animgraph tags
17 Days Ago
Fix NRE in scene tree when selection contains invalid gameobject
17 Days Ago
Mechanism to abort long-running non-async worker actions Long-running worker action aborting tests
17 Days Ago
Fix recent `ResourceHandleToData( ) failed! Falling back to error texture!` spam for error textures
17 Days Ago
Mechanism to abort long-running non-async worker actions Long-running worker action aborting tests
17 Days Ago
Update haptics per-controller Scoped haptics support
18 Days Ago
Docs, cleanup Apply LengthScale
18 Days Ago
Squash history, update for SDL
18 Days Ago
Add support for gamepad input scoping https://files.facepunch.com/tony/1b0911b1/devenv_ixNt02fEyh.png