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17,093 Commits over 1,308 Days - 0.54cph!

8 Months Ago
Support ortho views again
8 Months Ago
Remove unused Remove unused remove unused
8 Months Ago
Add basic working virtual cursor using PanelInput.UpdateMouse
8 Months Ago
Don't revert back to PanelTraversalSystem if analog is empty
8 Months Ago
Refactor so we can switch between panel traversal and virtual cursor based on input
8 Months Ago
Start drafting out UI navigation with controller, by traversing panels
8 Months Ago
Fix fgd dying because of func_instance line
8 Months Ago
Store tonemap, volumefog, postprocess on camera
8 Months Ago
Delete damagemodifier
8 Months Ago
Delete some more unused client headers
8 Months Ago
Delete spatialentity and env_ambient_light, not even in the build
8 Months Ago
Delete keyframe_track and move_keyframed
8 Months Ago
Delete env_clock and resourceprecacher
8 Months Ago
Whitelist System.Threading.Tasks.Task.ContinueWith and System.Threading.Tasks.TaskContinuationOptions closes sboxgame/issues/issues/3751
8 Months Ago
Fix asset spray tool model selection not working Native can set managed asset picker initial search filter, material editor uses this for _color shit filtering fuck off mysql_wrapper Can right click textures for managed asset menu in met
8 Months Ago
Remove game rules proxy entity, whatever that is
8 Months Ago
Delete native point_worldtext
8 Months Ago
info_cull_triangles .fgd -> c# editoronly def Fix oopsie on info_overlay visibility_hint .fgd -> c# editoronly def Clear a bunch of these native -> nice conversions
8 Months Ago
Physics awake list uses aggregate instead of skeleton, cherry picked to make meld easier
8 Months Ago
info_overlay editor only c# definition, remove .fgd entry info_notepad editor only c# definition, remove .fgd entry remove func_instance fgd, unused Trim some fat from the .fgd
8 Months Ago
Delete info_spawngroup_landmark & info_spawngroup_load_unload, never worked and we'll think of something better after meld Delete info_dynamic_shadow_hint & info_dynamic_shadow_hint_box - unused Delete env_spherical_vignette
8 Months Ago
Do GetPixels inside calc functions (for percentages) Division by zero throws correct DivideByZeroException
8 Months Ago
Length.Calc (LengthUnit.Expression), evaluate on demand Add failing test for nested calc (`calc( ... + calc( ... ) )`) Add support for nested `calc()` statements
8 Months Ago
InsideSphere -> VectorInSphere etc
8 Months Ago
Initial support for `calc( ... )`
8 Months Ago
Random.Rotation() / Random.Angles() documentation fix
8 Months Ago
Get rid of "Unit" in random extensions, replace "From" with "Inside"
8 Months Ago
Fix (Rotation / Vector2 / Vector3).Random Also add Vector2.RandomCircle, Vector2.RandomDisk, Vector3.RandomSphere, Vector3.RandomBall, Random.Gaussian Obsolete old VectorX.Random properties, add extensions to System.Random Random.FromSphere( Sphere ), Random.FromBall( Sphere ) Un-obsolete Rotation.Random, fix Angles.Random
8 Months Ago
Citizen/animgraph: improved jumping feel by making the body & legs lean towards the landing direction This exploits the system used to partially reflect your input while airborne, but it now *reverses it* once the initial jump impulse is over. https://files.facepunch.com/maxlebled/1b0311b1/2023-09-03%2021-51-46.mp4
8 Months Ago
Remove m_flVrChaperoneAreaRadius Lets get CCameraRenderer in its own file Strip unused fog convars
8 Months Ago
Add SteamInput manifest file for deck At the moment, all it does is make the right trackpad work
8 Months Ago
vpc, include in vphysics2 wrap v32, conflicts with mathlib
8 Months Ago
Fix scene map lights not setting light up vec for directionals, needed for mixed shadows to work properly. Enable mixed shadows on all lights for now Fix map not using provided map loader
8 Months Ago
FFT and Waves texture generation boilerplate Cleanup fluid simulation, first vorticity step, can be inferred by divergence
8 Months Ago
Clean up skybox rendering parameters into a struct, delete fogplayerparams_t
8 Months Ago
VR: apply mouse scroll with correct direction, only apply if this panel is focused
8 Months Ago
Safety attempt regarding CMeshSystem::ChangeModel and GetRayTracingEnvironment
8 Months Ago
Add Entity.IsPawn Fixes sboxgame/issues/issues/3927
8 Months Ago
Stats.GetPlayerStats uses steamid parameter Fixes sboxgame/issues/issues/3766
8 Months Ago
When rendering a ClientDll scene, call into SBOX_Compat_ClientPreRender to set viewentity and tick CRenderGameSystem
8 Months Ago
Menu GameGroup inner div takes pointer events, so that the gaps between cards don't affect scrolling
8 Months Ago
Remove SceneFogParams_t, GameLoop::AddViewsToSceneSystem
8 Months Ago
Map loader & Map collision
8 Months Ago
Set up the PVS manually for spawngrouped maps - cuz they don't use our managed path
8 Months Ago
Fixed invalid grouping of members in rich presence, need to find out why the server's SteamID can become this Make gamepad input poll properly in GameMenu Game.AssertClientOrMenu includes GameMenu, fix Input.GetGlyph not working in GameMenu Don't link channelrenderer in resourcecompiler, it doesn't exist anymore Run ServerConfig.UpdateFromPackage after ServerInformation gets set, fixes bind collection failing to load in GameMenu Remove unneeded rich presence setter Run RichPresenceSystem.Tick in GameMenuDll instead, fixes presence being incorrect while in a game's menu Young and Old Skin adjustments Body groups no longer affect hitboxes / hitbox sets Should fix sboxgame/issues/issues/2922 Remove native assetbrowser and replace all instances with our own asset picker ( orgs/sboxgame/discussions/3940 ) Restore AssetBrowser property attribute editor Be more careful about finding active packages Takes into account full / menu packages, fixes sboxgame/issues#3886 Delete vmpi completely, hastily removed from vrad2 (should be replaced with vrad3 really) Scifi Helmet adjustments and LODs Hotload test for dictionary enumeration order (sboxgame/issues#3391) Use sorted dictionaries for network tables, component lists Fixes sboxgame/issues#3391 Hotload: Support sorted dictionaries in DictionaryUpgrader Update Microsoft.CodeAnalysis.CSharp 4.6.0 -> 4.7.0 Allow C# ref returns Merge branch 'master' into oog-rendering
8 Months Ago
Move worldrenderer into engine2 Fix missed commits Restore these methods for now
8 Months Ago
These calls to UpdateObjectsForRendering are required for client/server to spawn the map sceneobjects in ComputeInfoForAdapter once per adapter Fix editor startup error when game loads faster than menu (cherry pick me) Fix managed calls to UpdateObjectsForRendering wrong lods
8 Months Ago
Add some documentation
8 Months Ago
Update Microsoft.CodeAnalysis.CSharp 4.6.0 -> 4.7.0 Allow C# ref returns
8 Months Ago
Hotload test for dictionary enumeration order (sboxgame/issues#3391) Use sorted dictionaries for network tables, component lists Fixes sboxgame/issues#3391 Hotload: Support sorted dictionaries in DictionaryUpgrader