17,093 Commits over 1,308 Days - 0.54cph!
Support ortho views again
Remove unused
Remove unused
remove unused
Add basic working virtual cursor using PanelInput.UpdateMouse
Don't revert back to PanelTraversalSystem if analog is empty
Refactor so we can switch between panel traversal and virtual cursor based on input
Start drafting out UI navigation with controller, by traversing panels
Fix fgd dying because of func_instance line
Store tonemap, volumefog, postprocess on camera
Delete some more unused client headers
Delete spatialentity and env_ambient_light, not even in the build
Delete keyframe_track and move_keyframed
Delete env_clock and resourceprecacher
Whitelist System.Threading.Tasks.Task.ContinueWith and System.Threading.Tasks.TaskContinuationOptions
closes sboxgame/issues/issues/3751
Fix asset spray tool model selection not working
Native can set managed asset picker initial search filter, material editor uses this for _color shit filtering
fuck off mysql_wrapper
Can right click textures for managed asset menu in met
Remove game rules proxy entity, whatever that is
Delete native point_worldtext
info_cull_triangles .fgd -> c# editoronly def
Fix oopsie on info_overlay
visibility_hint .fgd -> c# editoronly def
Clear a bunch of these native -> nice conversions
Physics awake list uses aggregate instead of skeleton, cherry picked to make meld easier
info_overlay editor only c# definition, remove .fgd entry
info_notepad editor only c# definition, remove .fgd entry
remove func_instance fgd, unused
Trim some fat from the .fgd
Delete info_spawngroup_landmark & info_spawngroup_load_unload, never worked and we'll think of something better after meld
Delete info_dynamic_shadow_hint & info_dynamic_shadow_hint_box - unused
Delete env_spherical_vignette
Do GetPixels inside calc functions (for percentages)
Division by zero throws correct DivideByZeroException
Length.Calc (LengthUnit.Expression), evaluate on demand
Add failing test for nested calc (`calc( ... + calc( ... ) )`)
Add support for nested `calc()` statements
InsideSphere -> VectorInSphere etc
Initial support for `calc( ... )`
Random.Rotation() / Random.Angles() documentation fix
Get rid of "Unit" in random extensions, replace "From" with "Inside"
Fix (Rotation / Vector2 / Vector3).Random
Also add Vector2.RandomCircle, Vector2.RandomDisk, Vector3.RandomSphere, Vector3.RandomBall, Random.Gaussian
Obsolete old VectorX.Random properties, add extensions to System.Random
Random.FromSphere( Sphere ), Random.FromBall( Sphere )
Un-obsolete Rotation.Random, fix Angles.Random
Citizen/animgraph: improved jumping feel by making the body & legs lean towards the landing direction
This exploits the system used to partially reflect your input while airborne, but it now *reverses it* once the initial jump impulse is over. https://files.facepunch.com/maxlebled/1b0311b1/2023-09-03%2021-51-46.mp4
Remove m_flVrChaperoneAreaRadius
Lets get CCameraRenderer in its own file
Strip unused fog convars
Add SteamInput manifest file for deck
At the moment, all it does is make the right trackpad work
vpc, include in vphysics2
wrap v32, conflicts with mathlib
Fix scene map lights not setting light up vec for directionals, needed for mixed shadows to work properly. Enable mixed shadows on all lights for now
Fix map not using provided map loader
FFT and Waves texture generation boilerplate
Cleanup fluid simulation, first vorticity step, can be inferred by divergence
Clean up skybox rendering parameters into a struct, delete fogplayerparams_t
VR: apply mouse scroll with correct direction, only apply if this panel is focused
Safety attempt regarding CMeshSystem::ChangeModel and GetRayTracingEnvironment
Add Entity.IsPawn
Fixes sboxgame/issues/issues/3927
Stats.GetPlayerStats uses steamid parameter
Fixes sboxgame/issues/issues/3766
When rendering a ClientDll scene, call into SBOX_Compat_ClientPreRender to set viewentity and tick CRenderGameSystem
Menu GameGroup inner div takes pointer events, so that the gaps between cards don't affect scrolling
Remove SceneFogParams_t, GameLoop::AddViewsToSceneSystem
Map loader & Map collision
Set up the PVS manually for spawngrouped maps - cuz they don't use our managed path
Fixed invalid grouping of members in rich presence, need to find out why the server's SteamID can become this
Make gamepad input poll properly in GameMenu
Game.AssertClientOrMenu includes GameMenu, fix Input.GetGlyph not working in GameMenu
Don't link channelrenderer in resourcecompiler, it doesn't exist anymore
Run ServerConfig.UpdateFromPackage after ServerInformation gets set, fixes bind collection failing to load in GameMenu
Remove unneeded rich presence setter
Run RichPresenceSystem.Tick in GameMenuDll instead, fixes presence being incorrect while in a game's menu
Young and Old Skin adjustments
Body groups no longer affect hitboxes / hitbox sets
Should fix sboxgame/issues/issues/2922
Remove native assetbrowser and replace all instances with our own asset picker ( orgs/sboxgame/discussions/3940 )
Restore AssetBrowser property attribute editor
Be more careful about finding active packages
Takes into account full / menu packages, fixes sboxgame/issues#3886
Delete vmpi completely, hastily removed from vrad2 (should be replaced with vrad3 really)
Scifi Helmet adjustments and LODs
Hotload test for dictionary enumeration order (sboxgame/issues#3391)
Use sorted dictionaries for network tables, component lists
Fixes sboxgame/issues#3391
Hotload: Support sorted dictionaries in DictionaryUpgrader
Update Microsoft.CodeAnalysis.CSharp 4.6.0 -> 4.7.0
Allow C# ref returns
Merge branch 'master' into oog-rendering
Move worldrenderer into engine2
Fix missed commits
Restore these methods for now
These calls to UpdateObjectsForRendering are required for client/server to spawn the map sceneobjects in
ComputeInfoForAdapter once per adapter
Fix editor startup error when game loads faster than menu (cherry pick me)
Fix managed calls to UpdateObjectsForRendering wrong lods
Update Microsoft.CodeAnalysis.CSharp 4.6.0 -> 4.7.0
Allow C# ref returns
Hotload test for dictionary enumeration order (sboxgame/issues#3391)
Use sorted dictionaries for network tables, component lists
Fixes sboxgame/issues#3391
Hotload: Support sorted dictionaries in DictionaryUpgrader