reposboxcancel

17,092 Commits over 1,308 Days - 0.54cph!

8 Months Ago
Fix (Rotation / Vector2 / Vector3).Random Also add Vector2.RandomCircle, Vector2.RandomDisk, Vector3.RandomSphere, Vector3.RandomBall, Random.Gaussian Obsolete old VectorX.Random properties, add extensions to System.Random Random.FromSphere( Sphere ), Random.FromBall( Sphere )
8 Months Ago
Don't link channelrenderer in resourcecompiler, it doesn't exist anymore
8 Months Ago
Call client OnClientPreOutput from managed EventClientPreRenderOnly_t is never used anywhere
8 Months Ago
Fixed invalid grouping of members in rich presence, need to find out why the server's SteamID can become this Make gamepad input poll properly in GameMenu Game.AssertClientOrMenu includes GameMenu, fix Input.GetGlyph not working in GameMenu
8 Months Ago
Physics group debug name
8 Months Ago
delete qhammerlegacyassetsdockwidget Delete qglobaltoolscornerwidget Delete tools/vohelper Remove embedded browser from pet weird last usage of it Get rid of CreateEmbeddedBrowser Remove vohelper from enginetools.txt Remove assetbrowser callbacks from assetsystem Remove calls to BringGlobalBrowserToFront
8 Months Ago
Bind phys aggregate resource handle Bind CreateAggregateInstance Test creating physics aggregate from world physics, in scene map for now
8 Months Ago
Fix (Rotation / Vector2 / Vector3).Random Also add Vector2.RandomCircle, Vector2.RandomDisk, Vector3.RandomSphere, Vector3.RandomBall, Random.Gaussian Obsolete old VectorX.Random properties, add extensions to System.Random Random.FromSphere( Sphere ), Random.FromBall( Sphere )
8 Months Ago
Add EngineLoop.OnClientOutput, remove unused renderservice junk, remove render events from gameuiservice
8 Months Ago
Revert "Load Sandbox.Tools within the GameMenu context (experiments)" This reverts commit 4e2b6d4b22d549daf79490d925f601ef7387f4d5.
8 Months Ago
Load Sandbox.Tools within the GameMenu context (experiments)
8 Months Ago
Remove Panel Template system (has been marked obsolete for long enough) Fix warnings Add some safety nets around HeavyGarbageRegion
8 Months Ago
Update BaseFileSystem.ReadJson<T> docs
8 Months Ago
More issue templates
8 Months Ago
Isolate Sandbox.Bind to tools
8 Months Ago
Fix compile errors in latest MSVC Removed BindSystem from Game (still in tools - let me know if you object strongly)
8 Months Ago
ShaderGraph: Add render option for rendering backfaces (preview only)
8 Months Ago
Remove simple_keys - unsued
8 Months Ago
Another baseplayer cleanup
8 Months Ago
Move channelrenderer into resourcecompiler, makes no sense to have a vpc just for this
8 Months Ago
Calc proc bones before bone merge re-run, fixes jittering on bone merged models with anim constraints
8 Months Ago
Animgraph: Bone merge in blend 2d and anim clip previews
8 Months Ago
Animgraph: Show bone merge models in node preview
8 Months Ago
Animgraph: Don't allow animation clip drag drop when preview mode is active
8 Months Ago
Delete pango lib
8 Months Ago
Misc code delete, mostly pcre lib
8 Months Ago
SteamInput: fixed left trigger action being bound to right trigger Input: fixed AnalogInput being incorrect for right trigger
8 Months Ago
Hammer: asset spray randomize material groups Model path collapse can be undone
8 Months Ago
Fix GameTask.source always being invalid in menu Warn if a TaskSource is created in an invalid state
8 Months Ago
Would be good if I reflected all use of RequestAsync and not break everything, thank god for unit tests
8 Months Ago
Http.RequestAsync( string method, string requestUri ) changed to Http.RequestAsync( string requestUri, string method = "GET" ) to match all other methods This is a breaking change, please update your code (I assume not many people are using this)
8 Months Ago
/core/materials/dev/ vmat_c changes
8 Months Ago
Fix AmbiguousMatchException in string.ToType
8 Months Ago
TriggerTeleport: retain scale
8 Months Ago
Warning for ambiguous GameResources
8 Months Ago
Gamepad Support Refactor (#1218) - No manifest codegen - Gamepads work again (including Steam Deck) - Goes against what SteamInput is all about 😢
8 Months Ago
Rip out manifest codegen entirely Remove Sandbox.Gamepad Add Sandbox.GamepadCode Add InputAction.DigitalAction which maps GamepadCode to something SteamInput can parse immediately Refactor Input to grab action.DigitalAction Fix up GetButtonOrigin and glyphs Update manifest.vdf to use new actions Only process input actions with a valid gamepad code Remove Input.ActionSetName, Controller.GetDigitalActionOriginName( string, InputActionSetHandle_t ) Update default manifest again Fixed controller actions not being reflected serverside
8 Months Ago
Add UtlVector::ByteCount(), UtlVector::EnsureCountZeroed( int num ) rendersystemvulkan: support raytracing pipelines vfx / vfx_vulkan: support compiling rtx shader blocks targeting vulkan 1.2 CRayTraceSceneWorld without lights for now
8 Months Ago
Animgraph: Change how bone merge models are handled so they get morphs inherited
8 Months Ago
Fix (Rotation / Vector2 / Vector3).Random Also add Vector2.RandomCircle, Vector2.RandomDisk, Vector3.RandomSphere, Vector3.RandomBall, Random.Gaussian Obsolete old VectorX.Random properties, add extensions to System.Random Random.FromSphere( Sphere ), Random.FromBall( Sphere )
8 Months Ago
Fix (Rotation / Vector2 / Vector3).Random Also add Vector2.RandomCircle, Vector2.RandomDisk, Vector3.RandomSphere, Vector3.RandomBall, Random.Gaussian
8 Months Ago
Fix NRE when trying to mount packages in game menu. Fixes sboxgame/issues#3806 Include token hash in log when unable to find string token
8 Months Ago
Add WarningsAsErrors support for projects Supports a list of errors (e.g. `CS8613;CS8601;CS8625`). Does not support the `nullable` shorthand yet because of a .NET issue (would need to expand manually, which is messy)
8 Months Ago
Add rich presence system class which is polled every so often, instead of updating presence from 7 different classes
8 Months Ago
/addons/citizen/ content recompile
8 Months Ago
Citizen/animgraph: add eyebrows & beard to the graph list of bone merge models, for morph testing
8 Months Ago
Add MusicPlayer.Spectrum and MusicPlayer.Amplitude for visualization purposes
8 Months Ago
▇█▌'▉ ▇▋▄▆ ▆█▌▅▉█▇▍█▆▅█▌▅█▋▊ ▅▊ ▍▊▉▇▇▇▆▇, ▆▋▄▇▇▇▆'▇ ▌▊ ▆▊▌▆█▌/▌▄▅▌▅▍▅▍▆
8 Months Ago
█▊▍▍▇▋ ▅▅▇▋█▍ ▄▊▇ ▍▊█▄▍ ▉▇▊▋▊▇ ▆▅▊▇▊▋ ▆▆▇█ ▉▌█▊▊▄█▇, ▉▍▍▆ ▆▆▆▌ ▍▍▌▄▍▅▇▍ ▉▍▉ ▍▅▊▊ ▋▆▍▇▋▍▇
8 Months Ago
Animgraph tutorials: update the interface tutorial with the new model picker