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4,586 Commits over 487 Days - 0.39cph!

1 Year Ago
Bullet hole decal Surface describe decal DoBulletImpact also drops a decal
1 Year Ago
Wood impact Flesh impact
1 Year Ago
Bind PhysicsImpactSound PhysSurfaceProperties.UpdateSounds C_OP_WorldTraceConstraint.m_bDecayBounce default to true Added SurfaceExtension in addon code, with DoBulletImpact Rand.FromArray returns default if array in null Default impact effect Gun makes surface impact effects
1 Year Ago
Support min/max/group in fgd kv
1 Year Ago
Fixed shader bat files
1 Year Ago
Update to net 5.0.2 Merge branch 'master' of sbox
Sam
1 Year Ago
Move D_VIEWMODEL_PASS combo to specific shaders rather than having it in a shared fxc Update shaders objects with self shadowing viewmodel Merge branch 'master' of sbox
1 Year Ago
Don't even bother with surfaceproperties.vsurf Don't bother building surfacepropertyeditor now it's useless Citizen ragdoll use flesh surface
1 Year Ago
Insector: set as active session when window becomes active Adding a bunch of default surfaces
1 Year Ago
Fix compile error in Light.cs
1 Year Ago
Added TraceResult.Surface Added CPhysSurfaceProperties.UpdatePhysics Update Crate Add sensible defaults to surface.fgd WalkController uses tr.Surface.Friction Load all surface assets on game start Merge branch 'master' of sbox
Sam
1 Year Ago
Nuke lightglue Fix assertion when creating dynamic point lights Wip light binds Merge branch 'master' of sbox
1 Year Ago
Bind g_pVPhysics2 IPhysSurfaceProperty.AddProperty Convert CVPhysics2SurfaceProperyManager to use our list instead of the vsurf list Surface property creation debug code Make tub crate use custom created surface property
1 Year Ago
Pitch/Volume random in sound.fgd
1 Year Ago
Sound asset hotloading
1 Year Ago
Added AssetTypes to inspectorapp File save wildcard uses type
1 Year Ago
Compile asset on save Inspector: file name in titlebar
1 Year Ago
Save this shit as json Update baseaccess.txt When compiling data object, only compile the data section Fixed sound event volume constructor Sounds open in inspector Load sounds Can put sounds anywhere, not just in sounds/ rust_pistol cleanup
1 Year Ago
Add inspector tool Property Frame Property keys from fdg, save, load Sound/Surface datadesc AssetTypes Key Bindings Inspector gets data type from extension Use CResourceCompilerKV3 to compile Register SoundPicker Cleanup Switch datatypes menu App rename Add toolutils2 to sbox game Don't commit fgd keyvalues can define type of editor for property Merge branch 'master' of sbox
1 Year Ago
Add JointCount and GetJoint to PhysicsGroup Add Body1 and Body2 to PhysicsJoint Network properties needed to render client side balloon constraint
1 Year Ago
Add Read/Write to Color and Color32 so they can be networked
1 Year Ago
Make toolvismode available even if we're not in dev/tool mdoe
1 Year Ago
Delete codegen files Fixed CodeGen adding multiple groups of `usings` to one file
1 Year Ago
Spawn balloon with random color
1 Year Ago
CodeGen - don't write syntax trees to disk now we can view them in VS Merge branch 'master' of sbox
1 Year Ago
Add Pitch and DistanceMax SoundEvent properties
1 Year Ago
Balloon pop sound
1 Year Ago
Add prop data to balloons
1 Year Ago
Add lerp to lookat camera
1 Year Ago
Balloon constraint enables collisions
1 Year Ago
Remove 14 more particle initializers
1 Year Ago
Fxed particle effects Add qcontrols to sbox_game Don't commit these Merge branch 'master' of sbox reduce grid line severity in curve editor Further particle init decimation
Sam
1 Year Ago
Update AO proxies in some objects that were rescaled Simple outline shader Disable depth prepass for viewmodels
Sam
1 Year Ago
Pass offset in ao proxy downsample viewport to fix AO being broken in scaled Merge branch 'master' of sbox
1 Year Ago
Fix local balloon attach pos
1 Year Ago
Balloon tool & entity
1 Year Ago
Particle Editor Emitter cleanup Should fix bot_add Particle Editor reloadable stylesheet Started fucking over the particle editor Merge branch 'master' of sbox
1 Year Ago
Remover tool delays delete until next frame to give physics chance to wake up
1 Year Ago
Add PhysicsBody.GravityScale
1 Year Ago
Spawn ent with just eye yaw
1 Year Ago
Fix physgun breaking when grabbed ent is deleted
1 Year Ago
Bump up SetRagdollVelocityFrom linear amount slightly Add remover tool
1 Year Ago
Parent thrusters to physics body bone instead of just the entity
1 Year Ago
Fixed styles now we have transform-offset
Sam
1 Year Ago
Viewmodel shadows 🔫👥 Add HideInFirstPerson sceneobjectflags and filter these out when drawing the viewmodel cascade instead of using a culling frustum Merge branch 'master' of sbox
1 Year Ago
Clamp works even if min and max are the wrong way around Fix transform matrix not being popped if the panel had no children Added Length.Lerp with no dimension Added translatex, translatey Added transform-origin Added Camera.LastFieldOfView translatex, translatey Border color opacity fix Name tags
1 Year Ago
Fixed crash on changelevel
1 Year Ago
Forward convars from menu to client
1 Year Ago
Added debug_playercontroller Conver type conversion uses string.ToType() Fixed Color.Lerp being internal Unstucking
1 Year Ago
Viewmodel FOV is controlled by viewmodel