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17,273 Commits over 1,338 Days - 0.54cph!

8 Months Ago
Render texture in viewport preview Support vtex in asset preview widget Properties dock
8 Months Ago
Get rid of remaining null coalescing shit - ComputedStyle properties are no longer null
8 Months Ago
Experiments with layering cameras and multiple viewports
8 Months Ago
Use HasScrollY inside panel input
8 Months Ago
Test refactoring, improving graph composition API
8 Months Ago
Move blueprints to Sandbox.Engine Basic blueprint test setup
8 Months Ago
Actually use the sky_camera position Fix rebase error I don't think anyone has ever used this command This cubemap code wasn't even setting any used attributes? Cleanup CEnvCubemapFog compatability with C# sky_camera, temp cause we're gonna move that to C# soon enough
8 Months Ago
Noodling with nodes More noodling WIP blueprint node interface Fleshed out NodeType NodeType tweaks Input / output signal support in NodeType Blueprint<T> skeleton Some more example nodes Blueprint node graph modification methods MethodNodeType, refactoring
8 Months Ago
Add SceneCamera.Skybox for rendering 3D skyboxes in the world sky_camera and skybox_reference ported to C# removing unused properties
8 Months Ago
Remove dead spherical vignette code from user shading model
8 Months Ago
Remove C++ game code for skyboxes, delete sky_camera and skybox_reference C# classes for skybox_reference and sky_camera Add SceneCamera.Skybox accessor Actually use the provided skybox world 3D skybox can consist of multiple sceneworlds Took me too long to figure out client.dll path needs the worldgroupid to UpdateObjectsForRendering
8 Months Ago
Use stylesheet to style virtual cursor, add ScrollSpeed
8 Months Ago
Fix Camera.Size Tool scene renders run through unified render path
8 Months Ago
Use Frustum instead to ensure created
8 Months Ago
Handle `overflow` prop defaults separately
8 Months Ago
Remove DefaultStyles, internalize IsDefault, FillDefaults, ApplyCascading
8 Months Ago
Scrolling fixes
8 Months Ago
backdrop-filter-hueRotate is backdrop-filter-hue-rotate (oops) mask-position defaults to 0,0 Use IsDefault when necessary inside tests (HasValue will always be true for ComputedStyle properties), only check where necessary (i.e. if we're not also checking the value itself)
8 Months Ago
Add `Style.IsDefault( name )` Bad idea to call FillDefaults here since it will stomp previous keyframes
8 Months Ago
Initialize CRnWorld::m_debugDrawFilter
8 Months Ago
Fix a bunch of defaults (need better way to check if a property is set tho)
8 Months Ago
Stricter Rotation.Angles() tests sboxgame/issues/3984 Some angle related MathX methods LerpDegrees, LerpRadians, DeltaDegrees, DeltaRadians Don't compare euler angles in rotation tests There's always at least two solutions Fixed sboxgame/issues#3984 Fixed typo in DeltaRadians DeltaDegrees / DeltaRadians tests LerpDegrees / LerpRadians tests
8 Months Ago
DeltaDegrees / DeltaRadians tests LerpDegrees / LerpRadians tests
8 Months Ago
Fixed typo in DeltaRadians
8 Months Ago
Some angle related MathX methods LerpDegrees, LerpRadians, DeltaDegrees, DeltaRadians Don't compare euler angles in rotation tests There's always at least two solutions Fixed sboxgame/issues#3984
8 Months Ago
Remove C++ game code for skyboxes, delete sky_camera and skybox_reference C# classes for skybox_reference and sky_camera Add SceneCamera.Skybox accessor
8 Months Ago
Evict all cameras when closing game menu, were continuously rendering when you would open the menu again
8 Months Ago
Generate FillDefaults() function, call inside PreLayout.BuildFinal, add Length.Undefined
8 Months Ago
Strip IAttachmentOverride Fix attachment lookup using old/unused view Strip GetPlayerViewSetup() related paths - none of this was working anyway
8 Months Ago
Restore default_fov Strip IVModeManager
8 Months Ago
Remove unused + unneeded Graphics callbacks Remove IPhysicsWorldEventListener Render physics debug worlds if enabled
8 Months Ago
SceneCamera Tonemap (#1251) Add tonemap properties to SceneCamera
8 Months Ago
Stricter Rotation.Angles() tests sboxgame/issues/3984
8 Months Ago
Remove all the player stuff from CViewId, give each camera a CViewId (debatable whether CViewId is needed)
8 Months Ago
Don't spam "CTextConsoleWin::GetLine: !GetNumberOfConsoleInputEvents"
8 Months Ago
Fix dedicated server crash Add dedicated server test to ci workflow
8 Months Ago
Fix Vector3.ToScreen not working as it did before and breaking lots of stuff. Implement backwards compatibility and evaluate if this is the right solution later.
8 Months Ago
Add the remaining tonemap properties
8 Months Ago
Experiments with layering cameras and multiple viewports
8 Months Ago
Remove unused spherical vignette from renderingpipeline and core shaders Unused viewport shit in camera renderer CCameraRenderer inherits SceneCamera Name for debugging
8 Months Ago
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8 Months Ago
Turn BaseStyles members into a table containing type, default value, and inheritance state, generate BaseStyles.Defaults Auto-generate layout cascading based on inheritance state Use BaseStyles.Default instead of hardcoding defaults Similar to `css-defaults` branch but this does it better - so I'm deleting that in favour of this. Rather than hard-coding the default value every time we fetch it: ```cs var value = Styles.BackgroundColor ?? Color.White; ``` We should be doing something like: ```cs var value = Styles.BackgroundColor ?? Default.BackgroundColor; ``` Provide default values as fallbacks for style transitions, use LerpProperty inside BaseStyles.FromLerp In FromLerp, check if the property we're trying to change is actually changing Prevents us from stomping property changes when a transition is running with `transition: all` if you have an animation running simulataneously Move default styles into `DefaultStyles`, make everything readonly VirtualScrollPanel uses DefaultStyles Only use fallback inside Lerp functions if from/to are null Move null checks into Lerp functions, remove logs Tidy up, use same code path for lerps Refer to default values in docstrings, inherited/cascading values lerp to their initial `from` values if `to` is unset Merge fixes, Name -> TypeName
8 Months Ago
Allow local packages in game menu if we are not ourself a remote package. Fixes sboxgame/issues#3614
8 Months Ago
Initial support for `calc( ... )` Length.Calc (LengthUnit.Expression), evaluate on demand Add failing test for nested calc (`calc( ... + calc( ... ) )`) Add support for nested `calc()` statements Do GetPixels inside calc functions (for percentages) Division by zero throws correct DivideByZeroException Tests & support for invalid syntax, constants (e, pi, nan), scaling percentages Remove token count check, will need to re-think this validation later Rename test class to CalcTests, clean up Check if length unit is expression & evaluate on demand Implicit eval Pass parent property values into ToYoga() for calc
8 Months Ago
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8 Months Ago
Fix (Rotation / Vector2 / Vector3).Random Also add Vector2.RandomCircle, Vector2.RandomDisk, Vector3.RandomSphere, Vector3.RandomBall, Random.Gaussian Obsolete old VectorX.Random properties, add extensions to System.Random Random.FromSphere( Sphere ), Random.FromBall( Sphere ) Un-obsolete Rotation.Random, fix Angles.Random Get rid of "Unit" in random extensions, replace "From" with "Inside" Random.Rotation() / Random.Angles() documentation fix InsideSphere -> VectorInSphere etc Add `extents` parameter to VectorInCube / VectorInSquare Vector2/3.Random is now inside a unit circle / sphere
8 Months Ago
Rotation -> Angles -> Rotation test Fails because of #1250 Deal with singularities in Rotation.Angles() Fixes #1250
8 Months Ago
Sandbox check more unmanaged types
8 Months Ago
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8 Months Ago
Implicit eval Pass parent property values into ToYoga() for calc