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17,126 Commits over 1,308 Days - 0.55cph!

8 Months Ago
ShaderGraph: Add render option for rendering backfaces (preview only)
8 Months Ago
Remove simple_keys - unsued
8 Months Ago
Another baseplayer cleanup
8 Months Ago
Move channelrenderer into resourcecompiler, makes no sense to have a vpc just for this
8 Months Ago
Calc proc bones before bone merge re-run, fixes jittering on bone merged models with anim constraints
8 Months Ago
Animgraph: Bone merge in blend 2d and anim clip previews
8 Months Ago
Animgraph: Show bone merge models in node preview
8 Months Ago
Animgraph: Don't allow animation clip drag drop when preview mode is active
8 Months Ago
Delete pango lib
8 Months Ago
Misc code delete, mostly pcre lib
8 Months Ago
SteamInput: fixed left trigger action being bound to right trigger Input: fixed AnalogInput being incorrect for right trigger
8 Months Ago
Hammer: asset spray randomize material groups Model path collapse can be undone
8 Months Ago
Fix GameTask.source always being invalid in menu Warn if a TaskSource is created in an invalid state
8 Months Ago
Would be good if I reflected all use of RequestAsync and not break everything, thank god for unit tests
8 Months Ago
Http.RequestAsync( string method, string requestUri ) changed to Http.RequestAsync( string requestUri, string method = "GET" ) to match all other methods This is a breaking change, please update your code (I assume not many people are using this)
8 Months Ago
/core/materials/dev/ vmat_c changes
8 Months Ago
Fix AmbiguousMatchException in string.ToType
8 Months Ago
TriggerTeleport: retain scale
8 Months Ago
Warning for ambiguous GameResources
8 Months Ago
Gamepad Support Refactor (#1218) - No manifest codegen - Gamepads work again (including Steam Deck) - Goes against what SteamInput is all about 😢
8 Months Ago
Rip out manifest codegen entirely Remove Sandbox.Gamepad Add Sandbox.GamepadCode Add InputAction.DigitalAction which maps GamepadCode to something SteamInput can parse immediately Refactor Input to grab action.DigitalAction Fix up GetButtonOrigin and glyphs Update manifest.vdf to use new actions Only process input actions with a valid gamepad code Remove Input.ActionSetName, Controller.GetDigitalActionOriginName( string, InputActionSetHandle_t ) Update default manifest again Fixed controller actions not being reflected serverside
8 Months Ago
Add UtlVector::ByteCount(), UtlVector::EnsureCountZeroed( int num ) rendersystemvulkan: support raytracing pipelines vfx / vfx_vulkan: support compiling rtx shader blocks targeting vulkan 1.2 CRayTraceSceneWorld without lights for now
8 Months Ago
Animgraph: Change how bone merge models are handled so they get morphs inherited
8 Months Ago
Fix (Rotation / Vector2 / Vector3).Random Also add Vector2.RandomCircle, Vector2.RandomDisk, Vector3.RandomSphere, Vector3.RandomBall, Random.Gaussian Obsolete old VectorX.Random properties, add extensions to System.Random Random.FromSphere( Sphere ), Random.FromBall( Sphere )
8 Months Ago
Fix (Rotation / Vector2 / Vector3).Random Also add Vector2.RandomCircle, Vector2.RandomDisk, Vector3.RandomSphere, Vector3.RandomBall, Random.Gaussian
8 Months Ago
Fix NRE when trying to mount packages in game menu. Fixes sboxgame/issues#3806 Include token hash in log when unable to find string token
8 Months Ago
Add WarningsAsErrors support for projects Supports a list of errors (e.g. `CS8613;CS8601;CS8625`). Does not support the `nullable` shorthand yet because of a .NET issue (would need to expand manually, which is messy)
8 Months Ago
Add rich presence system class which is polled every so often, instead of updating presence from 7 different classes
8 Months Ago
/addons/citizen/ content recompile
8 Months Ago
Citizen/animgraph: add eyebrows & beard to the graph list of bone merge models, for morph testing
8 Months Ago
Add MusicPlayer.Spectrum and MusicPlayer.Amplitude for visualization purposes
8 Months Ago
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8 Months Ago
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8 Months Ago
Animgraph tutorials: update the interface tutorial with the new model picker
8 Months Ago
Added some extra logging and safety in reading inputs to try investigate sboxgames/issues#3886
8 Months Ago
vfx_vulkan: compile rtx shaders as lib_6_4 targeting vulkan 1.2 environment Enable DirectXShaderCompiler validation for raytracing shaders Shader defines for VFX_PROGRAM_RTX IMaterialMode::GetRayTraceShader vfx support RaytracingAccelerationStructure Fix SamplerComparisonState not mapping to the right enum Can create RENDER_RAYTRACING_SHADER Setup "RayTrace" mode when the render hardware supports it
8 Months Ago
Add RootPanel.RenderManual, this gives more flexibility to where UI is rendered, to texture for example Seal up ScenePanelObject
8 Months Ago
Ditch all previous water code, continue fresh from water-shadingmodel branch but without inline tracing for reflections
8 Months Ago
Fix NRE in ServerDll.UpdateServerDetails if playing locally, my bad
8 Months Ago
Pass gamemode version tag to ServerList so games can decide what to do with servers that are out of date
8 Months Ago
Add Vector2.Abs, to be consistent with Vector3
8 Months Ago
Rubikon: LoadUnaligned3SIMD_UnsafeRequiresMemoryPadding -> LoadUnaligned3SIMD in mesh CastRay
8 Months Ago
Add SoundStream.SampleRate
8 Months Ago
Removed missing models from avatar map
8 Months Ago
Start off SceneCustomObject with infinite bounds, users expect something to draw if they forget/don't need bounds
8 Months Ago
Add skeleton and attachment groups to model inspector https://files.facepunch.com/layla/1b2011b1/sbox_PHaGNadm2y.mp4
8 Months Ago
Add Model.AnimGraph getter Display animations and parameters in model inspector https://files.facepunch.com/layla/1b1911b1/sbox_pEsjDw73df.mp4
8 Months Ago
Scifi Trooper Helmet First version of the Scifi Trooper Helmet, completing the scifi trooper outfit. LODs and a skinning pass coming ASAP. https://files.facepunch.com/daniel/1b1911b1/sbox-dev_LPeMNKpAxm.png
8 Months Ago
Add UtlVector::ByteCount(), UtlVector::EnsureCountZeroed( int num ) rendersystemvulkan: backport VK_KHR_ray_tracing_pipeline features vfx: add RTX shaders
8 Months Ago
GameMenu: load FileSystem.Data/OrganizationData immediately, not just server join