userLayladcancel
branchSandboxGame/mastercancel

2,064 Commits over 944 Days - 0.09cph!

6 Years Ago
Add entity NetSerialize and NetDeserialize, this is slightly different to replicated properties, serialize is called every time a remote client wants to open up a net channel for an entity Merge branch 'master' of github.com:Facepunch/SandboxGame
6 Years Ago
Only set weapon current ammo on authority
6 Years Ago
Fix world spawn brush collision. Fix displacement collision.
6 Years Ago
Play lil ui click sound when selecting tool. Tool menu uses Q key. Don't select tool if already selected.
6 Years Ago
Styled tool menu
6 Years Ago
Add fontawesome
6 Years Ago
Attach balloon rope to root parent entity, there's issues with attaching constraints to child entities
6 Years Ago
Weld tool Freeze/Unfreeze root parent entity no collide tool
6 Years Ago
Clear ghost target when it's not longer valid
6 Years Ago
Make balloon the parent of the rope it's attached to so it removes when the balloon pops
6 Years Ago
Add WakePhysics and SleepPhysics. Wake constrained entities on remove.
6 Years Ago
Add safer BaseConstraint.IsEntityConstrained
6 Years Ago
Remove relevant constraints before removing entity
6 Years Ago
Move absolute pos rot scale to base entity. Use absolute scale for rope constraint so balloon rope is the same length regardless of balloon scale
6 Years Ago
Refactor tools to call left click on both client and server
6 Years Ago
Don't attach thrusters onto other thrusters, change their properties instead
6 Years Ago
Add spawn position offset to particles (spawn inside box) Add BoundingRadius and BoundingBox getters to world entity
6 Years Ago
Remover tool and remove effect
6 Years Ago
Fix particle collisions
6 Years Ago
Add wooden crate props from rust
6 Years Ago
Add rust building parts
6 Years Ago
Replicate balloon tint material
6 Years Ago
Replicate balloon pop and color
6 Years Ago
Add balloon pop effect. Add start rotation and rotation rate to particle emitters
6 Years Ago
Balloons are damageable, pop when taking any amount of damage Add a bullshit hitscan tool to punt stuff around and deal damage
6 Years Ago
Balloon tool and entity Automatically find all tools and give them to player
6 Years Ago
Freeze/Unfreeze physics grabber
6 Years Ago
Move ghost to orbit position so everyone can see. Orbit scrolling.
6 Years Ago
Replicate tools by default
6 Years Ago
Press F to orbit camera around selected entity
6 Years Ago
Ignore movement when rotating with physics grabber. Add sandbox crosshair. Tool selection hud Tool switching Thruster model Thruster tool
6 Years Ago
Bump up bandwidth settings a shit load
6 Years Ago
Basic physics grabber tool
6 Years Ago
Move interp helper to engine addon
6 Years Ago
Flying ghost controllable replicated to other players. Add Angles network serializer.
6 Years Ago
Replicate and interpolate relative axis constraint rotation. Move interp helper to C#
6 Years Ago
Attempt to sync axis constraint
6 Years Ago
Cache and replicate relative attach transform so it's never fucked with
6 Years Ago
Update attach parent transform on PostNetReceive
6 Years Ago
Attachment replication test case
6 Years Ago
BaseEntity needs a root component to replicate properly
6 Years Ago
Don't replicate native static mesh, we replicate this ourselves
6 Years Ago
Make default postproc less ugly
6 Years Ago
Fix compile errors
6 Years Ago
Rename OnFinishSpawn and NetworkSpawn to OnAuthoritySpawn and OnRemoteSpawn. Spawn default post process entity client side, assert if accessed on non clients (dedicated server)
6 Years Ago
Initial sandbox gamemode commit
6 Years Ago
Fix clients not having a valid hud reference, fixes chat
6 Years Ago
Don't enable debug camera client side
6 Years Ago
Add better map
6 Years Ago
Add new deathmatch map. Add help screen.