userLayladcancel
branchSandboxGame/mastercancel

2,064 Commits over 944 Days - 0.09cph!

7 Years Ago
ShooterBase: Add player model with ragdolling. Add death target that follows player ragdoll on death. Add ragdoll_fade_time convar Make BaseWeaponControllable damageable, enable player model collision. Auto respawn bots for easier testing
7 Years Ago
Test 8 direction animation blend spaces. Use controllables replicated movement velocity.
7 Years Ago
Remove root motion from smd animations
7 Years Ago
Interpolate remote view rotation
7 Years Ago
Remove replicated eye angles from CharacterControllable
7 Years Ago
Unpack remote view angles back into 0-360 range
7 Years Ago
Rename Controllable.EyeAngles to ControlRotation to avoid confusion between EyeRotation (ControlRotation is authority controller view)
7 Years Ago
Replicate remote controllable view pitch and yaw, Controllable.EyeRotation will use this when not locally controlling or spectating.
7 Years Ago
Add Weapon.ViewModelOffset
7 Years Ago
Only calculate viewmodel swing if the local player is viewing the weapons owner
7 Years Ago
Assign bot player id to avoid assert
7 Years Ago
Add Player.IsBot. Add bot names.
7 Years Ago
Fix spectator camera collision ignoring the wrong entity
7 Years Ago
Cycle through players and spectator modes (free, 1p, 3p)
7 Years Ago
Remove unused WebAssets addon dependencies
7 Years Ago
Fix spring arm camera collision when parent is a controllable
7 Years Ago
Add third person spectating
7 Years Ago
Don't allow spectators to spectate other spectators. Fix view location offset when spectating people in first person. Merge branch 'master' of github.com:Facepunch/SandboxGame
7 Years Ago
Update big clit terry player model
7 Years Ago
Preserve skeletal mesh material slots even when mesh material is null. Add little naked man player model.
7 Years Ago
Experiment with bot spawning. Fix weapon view model swinging around when switching spectator target by using the controllable eye angles instead of view model.
7 Years Ago
Add AllowPlayerSpectate and GetNextViewablePlayer
7 Years Ago
Testing first person spectating. Add Player.Authority. Ensure Player.ViewTarget can only be set when authority is true.
7 Years Ago
ShooterBase async player respawn later with cancellation token
7 Years Ago
Fix animation events with zero trigger offset not playing. Specify animation event trigger with frame time.
7 Years Ago
Fix Controllable.OnUpdateView to update view target instead of players current controllable.
7 Years Ago
Add draw anim event to glock
7 Years Ago
Create a view model entity per weapon, i feel this is better than changing models every weapon switch. Remove Controllable.AttachEntityToCamera in favor of Player.AttachEntityToCamera, camera view is a player controller concept, not pawns.
7 Years Ago
Implicit conversion between Color and Vector4/Vector3 Color index accessor
7 Years Ago
Use a simplified light cache interface for multiple lightmap support
7 Years Ago
Extend static mesh rendering to support multiple lightmaps per model (used for large meshes) Add Mesh.LightmapIndex and Model.Lightmaps.
7 Years Ago
Test lightmap encoding on idtech3 maps
7 Years Ago
Fix Lightmap.EncodeImage and use it for source maps
7 Years Ago
Add FileSystem.WriteAllBytes. Add Lightmap.EncodeImage util func (not 100% correct yet)
7 Years Ago
Add Sound.ConcurrencyLimitToOwner. Add camera ProjectionMode (perspective, ortho) OrthoWidth, OrthoNearClipPlane and OrthoFarClipPlane.
7 Years Ago
Experiment with sound concurrency (example: limit weapon sounds to 1 so they don't play over each other)
7 Years Ago
Add Animation.ClearNotifies
7 Years Ago
Experiment with using animation events for playing reload sounds
7 Years Ago
Add frame rate to animation library settings
7 Years Ago
Pistol viewmodel anim state machine
7 Years Ago
Test viewmodel animations. Add viewmodel swing
7 Years Ago
Spawn viewmodel before giving weapon Don't create mdl physics if .phy file doesn't exist
7 Years Ago
Add test gamemode and weapon to ShooterBase. Handle movement input in BaseWeaponControllable
7 Years Ago
ShooterBase weapon view models
7 Years Ago
Add wm_removeteamvoiceannounce
7 Years Ago
Add wolfet teams. Play team voice announcements on team join.
7 Years Ago
BaseSound has an internal sound base instead of sound wave
7 Years Ago
play sound bindings take a sound base instead of sound wave to make it possible to play sound cues etc in the future
7 Years Ago
Add test soundscape scripts to sandbox gamemode
7 Years Ago
Don't load script manifests if file doesn't exist