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2,064 Commits over 944 Days - 0.09cph!
Multicast weapon pickup. Trigger collision profile for inventory package.
Shitty way of parsing command line args for setting server name and map
BaseItemPickup trigger needed trigger collision profile
Hopefully fix pickup sounds
Death log shows weapon name for all entities
Added BaseWorldEntity.EnableGravity
RPG uses physics
Disable collision for ragdolls against physics bodies
Fixed shotgun weapon spawn rotation. Disabled shotgun LOD. Only shotgun pickup if you don't already have the weapon.
Fixed line traces hitting trigger collision profiles
Disable weapon lod for rocket and lr300. Always hide weapon pickup trigger (should be a command if we want to debug them)
Merge branch 'master' of SandboxGame
Throw weapons with some rotational velocity
Delay weapon pickup for a second
Fixed armor recharger sounds. Fixed armor exponentially being set (was this intended?)
Disabled steam plugin, may have been conflicting
Configurable charger sounds
hl1 weapon pickups check if the player already has it
Changed armor pickup sound
Merge branch 'master' of SandboxGame
Disable rpg smoke effect max draw count
Only eat balls if you need the health
Removed ragdolling on physics collide, should kill the player first if we want this
Fixed deathmatch weapon OnPickup not override
Deathmatch weapon gives ammo when picked up
Loading map while already on a map should be fixed.
Emitter loop count
Emitter angles seem to be 0-1 so divide by 360 instead
Particle spawn cone velocity
Simplified BaseParticleSystem, no need for modules
Only try to pick up packages once they are fully stocked up
Create package weapons before trigger
Spawn effect before collider
Added particle lifetime alpha lerp proof of concept
Added base emitter functions to set spawn module properties
Particle material supports translucency
Temp rocket smoke FX. Nudged rocket spawn to the side
Local view shake with falloff on RPG explosion. Added GetEntitiesInRadus
Remove explosion view shake test, do it properly
Broadcast explosion, test view shake
Health rechargers use sphere triggers