userLayladcancel
branchSandboxGame/mastercancel

2,064 Commits over 944 Days - 0.09cph!

6 Years Ago
Different movement speeds for walk and crouch walk
6 Years Ago
Add blend space for crouch walking
6 Years Ago
Fix possible T-pose in blend space nodes. Sync up asset players accumulated time when switching states on state machines.
6 Years Ago
Remove duplicate destroy timer classes
6 Years Ago
Remove EditorBase addon (it sucks) Add OrbitCamera to Engine addon
6 Years Ago
Fix sandbox particle effects after name changes
6 Years Ago
Thirdperson camera collision
6 Years Ago
Try setting player model anim state manually instead of using transition rules
6 Years Ago
Add Draw3D.Capsule Add walking anim state to player model
6 Years Ago
Fix crouching, only uncrouch when uncrouched collider can fit
6 Years Ago
Add ragdoll mode toggle
6 Years Ago
1.8m collider and player model
6 Years Ago
Fix incorrect texture axis vectors in primitive builders
6 Years Ago
Add material files for proto textures
6 Years Ago
Split editable mesh gizmo code into partial class
6 Years Ago
net.MaxRepArraySize=8192
6 Years Ago
Add nameplates to mapbuilder
6 Years Ago
Disable UE4 console. Bind a few useful engine commands.
6 Years Ago
Fix compile errors when building with UE_BUILD_SHIPPING
6 Years Ago
Pass correct ip address to player login so steamworks doesn't fail to auth
6 Years Ago
Check if client has connection before checking IsBot
6 Years Ago
Don't spam material changes Invalidate compressed data and free resources when unloading audio
6 Years Ago
Replace ghost player model with citizen player model
6 Years Ago
Separate extra trace data queries so every trace doesn't have to calculate it. Fix compile errors in all other gamemodes after api changes
6 Years Ago
Fix scale gizmo offsetting incorrectly when gizmo center doesn't match entity position Merge
6 Years Ago
Native BasePlayer caches managed object so that Client.Player can be accessed faster.
6 Years Ago
GetFaceMaterial also returns the material section index. Replicate editable mesh material changes to server.
6 Years Ago
Add missing ui_click.wav
6 Years Ago
Replicate scale to server, replicate mesh update on gizmo active end
6 Years Ago
Fix face hover with material tool not using scaled vertex pos
6 Years Ago
Progress on 6 handle scale gizmo
6 Years Ago
Move SourceUtils to its own addon
6 Years Ago
Wrap Save class as an asset so I can experiment with map save importers
6 Years Ago
Fix compile errors in other gamemodes that used default post processing volume
6 Years Ago
Always draw non gizmo edges when not in edge edit mode
6 Years Ago
Add face editing (using point handles for now)
6 Years Ago
Send mesh changes after editing mesh edges
6 Years Ago
Fix multi dragging verts
6 Years Ago
Only set position from Axis1D if it was active to avoid other axis drawing a frame behind
6 Years Ago
Save mirror axis state when any axis of Gizmo.ThreeAxis is active
6 Years Ago
Add vertex scale vector to editable meshes so that it can be used instead of entity transform scale
6 Years Ago
Add dragging to scale gizmo
6 Years Ago
Add Sphere.Trace. Allow Draw3D.SolidSphere to be colored. Start on scaling gizmo.
6 Years Ago
Delete selected entities on server with delete key
6 Years Ago
Mirror Gizmo.ThreeAxis handles depending on direction to camera
6 Years Ago
Move over instagib gamemode
6 Years Ago
Oops
6 Years Ago
Add HitResult.FaceRotation
6 Years Ago
Cache face hit to avoid calculating it from a hit result entity that may have changed geometry
6 Years Ago
Allow HitResult to query face hit (tangent vectors and material)